Player Matchup

Scylla
Scylla
I_Reubz_I
Scylla
Level 100
God Stats
1W - 1L
1,241 SR
Queue Stats
29W - 31L
1,364 Elo+
Party 1
Neith
Neith
PleaseDontQQ
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,348 Elo+
Party 1
Bacchus
Bacchus
aydamstoidy
Bacchus
Level 14
God Stats
1W - 3L
1,150 SR
Queue Stats
22W - 28L
1,302 Elo+
Party 1
Team Averages
Level 46
1,297 SR
1,338 Elo+

VS

Team Averages
Level 66
1,433 SR
1,391 Elo+
Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
bielclau
Charon
Level 39
God Stats
0W - 2L
1,298 SR
Queue Stats
32W - 40L
1,358 Elo+
Solo
Janus
Janus
ilker_744
Janus
Level 36
God Stats
3W - 9L
1,500 SR
Queue Stats
25W - 38L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
I_Reubz_I
Scylla
14
5 / 1 / 3
9,644
804
5,280
6,630
2,202
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 4
9,434
786
11,010
9,061
3,916
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
aydamstoidy
Bacchus
13
0 / 2 / 7
8,182
682
3,968
8,727
8,360
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 3 / 0
8,356
696
7,685
12,906
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
bielclau
Charon
6
0 / 2 / 2
6,673
556
1,065
3,705
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
ilker_744
Janus
14
0 / 4 / 2
8,276
690
3,822
6,966
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
3
4
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
3
0
1
W
Scylla
I_Reubz_I
Scylla
5
1
3
6.5
W
4
1
4
6
W
Bacchus
aydamstoidy
Bacchus
0
2
7
1.75
L
Charon
bielclau
Charon
0
2
2
0.5
L
Janus
ilker_744
Janus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,258
Damage
12,572
24,418
Taken
23,577
14,478
Mitigated
9,716
3,267
Healing
1,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,685
5,098
0
1,581
12,906
5,424
0
4,602
8,252
0
30,844
W
Scylla
I_Reubz_I
Scylla
5,280
807
0
500
6,630
2,202
753
1,315
5,235
37,503
198
W
11,010
5,063
0
875
9,061
3,916
1,787
2,016
6,813
0
37,764
W
Bacchus
aydamstoidy
Bacchus
3,968
313
0
1,892
8,727
8,360
116
1,341
7,379
13,085
1,153
L
Charon
bielclau
Charon
1,065
99
33
65
3,705
1,537
0
1,395
2,310
3,987
0
L
Janus
ilker_744
Janus
3,822
129
0
250
6,966
2,755
0
3,024
3,890
32,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,260
Gold Earned
23,305
136
Minions Killed
109
0
Camps Cleared
0
622,822
Distance Traveled
428,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,356
696
36
3
0
197,261
0
W
Scylla
9,644
804
66
6
0
192,453
0
W
Neith
9,434
786
56
5
0
206,316
0
W
Bacchus
8,182
682
14
1
0
224,053
0
L
Charon
6,673
556
13
1
0
52,529
0
L
Janus
8,276
690
60
5
0
178,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role