Player Matchup

Tiamat
Tiamat
Belial4552
Tiamat
Level 47
God Stats
4W - 6L
1,510 SR
Queue Stats
85W - 78L
1,486 Elo+
Solo
Bacchus
Bacchus
Ero Jun
Bacchus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 70L
1,482 Elo+
Party 1
Medusa
Medusa
Yummy Colada
Medusa
Level 66
God Stats
3W - 3L
1,611 SR
Queue Stats
64W - 65L
1,495 Elo+
Party 1
Team Averages
Level 61
1,540 SR
1,488 Elo+

VS

Team Averages
Level 73
1,570 SR
1,461 Elo+
Erlang Shen
Erlang Shen
KingWavyLive
Erlang Shen
Level 75
God Stats
11W - 8L
1,592 SR
Queue Stats
118W - 124L
1,448 Elo+
Solo
Neith
Neith
TaekOne
Neith
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 40L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
YJ PaCK
Ao Kuang
Level 88
God Stats
17W - 12L
1,619 SR
Queue Stats
70W - 73L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Belial4552
Tiamat
13
4 / 5 / 0
9,132
702
11,472
11,170
7,995
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Ero Jun
Bacchus
13
2 / 8 / 3
8,803
677
10,735
15,446
11,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
0 / 7 / 5
8,540
657
7,926
15,910
6,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KingWavyLive
Erlang Shen
14
4 / 2 / 16
10,135
780
10,999
15,487
12,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
TaekOne
Neith
18
8 / 1 / 12
11,969
921
13,589
9,740
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
YJ PaCK
Ao Kuang
14
8 / 3 / 10
10,945
842
12,163
15,171
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
6
Kills
20
20
Deaths
6
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Belial4552
Tiamat
4
5
0
0.8
L
Bacchus
Ero Jun
Bacchus
2
8
3
0.44
W
Erlang Shen
KingWavyLive
Erlang Shen
4
2
16
6
W
Neith
TaekOne
Neith
8
1
12
14
W
Ao Kuang
YJ PaCK
Ao Kuang
8
3
10
4.33
L
Medusa
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,133
Damage
36,751
42,526
Taken
40,398
26,323
Mitigated
25,028
3,417
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Belial4552
Tiamat
11,472
1,189
0
942
11,170
7,995
124
2,721
8,276
31,394
0
L
Bacchus
Ero Jun
Bacchus
10,735
1,467
0
1,482
15,446
11,469
0
3,320
11,976
26,063
1,373
W
Erlang Shen
KingWavyLive
Erlang Shen
10,999
5,942
0
5,723
15,487
12,317
235
6,349
8,842
0
32,943
W
Neith
TaekOne
Neith
13,589
5,241
156
2,768
9,740
3,408
1,449
6,001
3,340
0
48,140
W
Ao Kuang
YJ PaCK
Ao Kuang
12,163
3,750
0
2,504
15,171
9,303
950
8,776
6,090
41,462
1,883
L
Medusa
7,926
3,461
0
993
15,910
6,859
60
4,999
10,459
0
32,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,475
Gold Earned
33,049
120
Minions Killed
159
0
Camps Cleared
0
655,246
Distance Traveled
743,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,132
702
31
2
0
209,488
0
L
Bacchus
8,803
677
41
3
0
223,217
0
W
Erlang Shen
10,135
780
35
3
0
271,190
0
W
Neith
11,969
921
73
6
0
229,212
0
W
Ao Kuang
10,945
842
51
4
0
243,070
0
L
Medusa
8,540
657
48
4
0
222,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role