Player Matchup

Shiva
Shiva
Dr Divine 1
Shiva
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
476W - 516L
1,422 Elo+
Party 1
Da Ji
Da Ji
Whachutokinbout
Da Ji
Level 170
God Stats
9W - 13L
969 SR
Queue Stats
614W - 620L
1,486 Elo+
Solo
Guan Yu
Guan Yu
XDangerFoolzX
Guan Yu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 90L
1,464 Elo+
Solo
Chaac
Chaac
dirtyharry717
Chaac
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
130W - 133L
1,394 Elo+
Party 1
Osiris
Osiris
zakiyaxahmed97
Osiris
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,496 Elo+
Solo
Team Averages
Level 123
1,394 SR
1,452 Elo+

VS

Team Averages
Level 112
1,547 SR
1,400 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Its August Ames
Scylla
Level 107
God Stats
5W - 1L
1,737 SR
Queue Stats
156W - 147L
1,468 Elo+
Party 2
Guan Yu
Guan Yu
Its Lena Paul
Guan Yu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,458 Elo+
Party 2
Pele
Pele
MIKAEL12357
Pele
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,411 Elo+
Solo
Janus
Janus
Mar Jeffery
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
6,415
713
8,453
14,417
18,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 5 / 1
6,471
719
8,253
11,132
6,255
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
1
0 / 0 / 0
2,196
244
0
0
0
16
0 / 4 / 3
7,485
832
13,473
15,258
17,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,196
244
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 4 / 9
7,880
876
11,269
9,942
4,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 0 / 5
9,515
1,057
9,302
5,963
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
14
1 / 1 / 12
8,633
959
5,065
9,858
13,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 1 / 12
7,709
857
6,797
13,743
6,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
2 / 0 / 10
7,946
883
4,075
4,285
1,862

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
14
14
Deaths
6
7
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
4
9
1.63
L
2
5
3
0.7
W
8
0
5
10.5
W
Guan Yu
1
1
12
7
W
1
1
12
7
W
2
0
10
7
L
3
5
1
0.7
L
Guan Yu
0
0
0
0
L
0
4
3
0.38
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,179
Damage
36,508
40,807
Taken
43,791
41,859
Mitigated
28,102
7,330
Healing
21,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,269
5,121
1,427
1,280
9,942
4,144
351
0
9,565
0
20,621
L
8,453
1,300
896
2,058
14,417
18,170
0
4,365
10,052
0
16,709
W
9,302
1,506
735
1,106
5,963
2,597
1,495
0
5,963
32,264
406
W
Guan Yu
5,065
274
5,631
4,419
9,858
13,220
553
0
9,409
406
10,016
W
6,797
870
2,100
4,947
13,743
6,279
442
0
13,605
0
10,358
W
4,075
918
0
0
4,285
1,862
1,216
0
4,247
7,850
0
L
8,253
1,475
481
565
11,132
6,255
0
4,613
6,519
0
9,339
L
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
13,473
814
307
3,023
15,258
17,434
0
4,524
10,734
0
32,359
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,763
Gold Earned
41,683
52
Minions Killed
99
0
Camps Cleared
0
442,172
Distance Traveled
848,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,880
876
17
2
0
149,433
0
L
Shiva
6,415
713
6
1
0
147,876
0
W
Scylla
9,515
1,057
49
5
0
168,257
0
W
Guan Yu
8,633
959
10
1
0
203,731
0
W
Pele
7,709
857
15
2
0
189,397
0
W
Janus
7,946
883
8
1
0
137,336
0
L
Da Ji
6,471
719
5
1
0
147,167
0
L
Guan Yu
2,196
244
0
0
0
0
0
L
Chaac
7,485
832
41
5
0
147,129
0
L
Osiris
2,196
244
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role