Player Matchup

Izanami
Izanami
Cheffings101
Izanami
Level 117
God Stats
5W - 5L
1,582 SR
Queue Stats
30W - 28L
1,433 Elo+
Party 1
Agni
Agni
Goldron
Agni
Level 115
God Stats
1W - 3L
1,561 SR
Queue Stats
63W - 54L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
LAMA-_TeuR_-
Baron Samedi
Level 106
God Stats
1W - 1L
1,795 SR
Queue Stats
51W - 52L
1,432 Elo+
Solo
Fenrir
Fenrir
VexY_EU
Fenrir
Level 65
God Stats
19W - 8L
1,897 SR
Queue Stats
30W - 28L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
YKZ__AROUF54
Sun Wukong
Level 77
God Stats
7W - 8L
1,504 SR
Queue Stats
292W - 268L
1,455 Elo+
Solo
Team Averages
Level 96
1,668 SR
1,451 Elo+

VS

Team Averages
Level 119
1,610 SR
1,445 Elo+
Lancelot
Lancelot
SERAPHzZz
Lancelot
Level 79
God Stats
4W - 1L
1,826 SR
Queue Stats
7W - 12L
1,324 Elo+
Party 2
Ishtar
Ishtar
Skullbock
Ishtar
Level 139
God Stats
3W - 0L
1,842 SR
Queue Stats
175W - 177L
1,516 Elo+
Solo
King Arthur
King Arthur
Van_Hoheneim
King Arthur
Level 120
God Stats
11W - 12L
1,145 SR
Queue Stats
170W - 169L
1,443 Elo+
Party 2
Hercules
Hercules
litlee87
Hercules
Level 99
God Stats
34W - 44L
1,455 SR
Queue Stats
146W - 169L
1,424 Elo+
Party 3
Chang'e
Chang'e
monszy
Chang'e
Level 159
God Stats
33W - 24L
1,783 SR
Queue Stats
321W - 313L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cheffings101
Izanami
13
1 / 2 / 1
8,475
404
5,586
10,334
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Goldron
Agni
17
2 / 6 / 2
9,743
464
13,317
10,314
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Baron Samedi
LAMA-_TeuR_-
Baron Samedi
8
0 / 2 / 0
6,652
317
1,743
7,216
3,723
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
VexY_EU
Fenrir
13
1 / 3 / 2
7,899
376
4,219
14,075
7,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
YKZ__AROUF54
Sun Wukong
17
1 / 4 / 2
9,727
463
15,971
24,772
21,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
SERAPHzZz
Lancelot
17
7 / 0 / 2
11,125
530
5,805
11,504
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
Skullbock
Ishtar
19
1 / 1 / 4
12,003
572
8,981
13,650
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Van_Hoheneim
King Arthur
18
2 / 0 / 5
12,012
572
11,523
19,582
20,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
litlee87
Hercules
14
1 / 2 / 6
10,316
491
7,295
19,019
19,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
monszy
Chang'e
17
5 / 2 / 3
11,852
564
8,599
15,147
5,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
16
17
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cheffings101
Izanami
1
2
1
0.75
L
Agni
Goldron
Agni
2
6
2
0.5
L
Baron Samedi
LAMA-_TeuR_-
Baron Samedi
0
2
0
0
W
Lancelot
SERAPHzZz
Lancelot
7
0
2
8
W
Ishtar
Skullbock
Ishtar
1
1
4
3
W
King Arthur
Van_Hoheneim
King Arthur
2
0
5
4.5
L
Fenrir
VexY_EU
Fenrir
1
3
2
0.67
L
Sun Wukong
YKZ__AROUF54
Sun Wukong
1
4
2
0.5
W
Hercules
litlee87
Hercules
1
2
6
2
W
Chang'e
monszy
Chang'e
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,836
Damage
42,203
66,711
Taken
78,902
39,655
Mitigated
58,350
19,651
Healing
38,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cheffings101
Izanami
5,586
3,081
0
2,760
10,334
3,311
0
414
9,920
0
57,544
L
Agni
Goldron
Agni
13,317
772
0
1,294
10,314
3,947
0
3,577
6,737
76,255
87
L
Baron Samedi
LAMA-_TeuR_-
Baron Samedi
1,743
314
134
1,757
7,216
3,723
0
709
6,507
15,070
0
W
Lancelot
SERAPHzZz
Lancelot
5,805
1,259
0
5,454
11,504
5,777
1,058
2,350
8,822
0
71,665
W
Ishtar
Skullbock
Ishtar
8,981
3,862
0
7,511
13,650
6,739
9,791
1,057
12,379
0
126,549
W
King Arthur
Van_Hoheneim
King Arthur
11,523
1,721
0
3,016
19,582
20,892
354
2,424
16,116
219
87,927
L
Fenrir
VexY_EU
Fenrir
4,219
1,224
0
3,539
14,075
7,043
0
1,926
12,149
0
36,164
L
Sun Wukong
YKZ__AROUF54
Sun Wukong
15,971
4,538
0
10,167
24,772
21,631
0
1,973
22,799
0
81,509
W
Hercules
litlee87
Hercules
7,295
2,902
159
7,511
19,019
19,076
919
3,461
14,936
0
25,692
W
Chang'e
monszy
Chang'e
8,599
520
4,274
10,212
15,147
5,866
2,850
4,803
9,535
78,358
1,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,496
Gold Earned
57,308
448
Minions Killed
580
0
Camps Cleared
0
1,483,364
Distance Traveled
2,154,609
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,475
404
101
5
0
262,459
0
L
Agni
9,743
464
153
7
0
355,102
5
L
Baron Samedi
6,652
317
13
1
0
161,828
0
W
Lancelot
11,125
530
92
4
0
485,314
0
W
Ishtar
12,003
572
194
9
0
374,550
0
W
King Arthur
12,012
572
136
6
0
433,980
0
L
Fenrir
7,899
376
57
3
0
341,546
0
L
Sun Wukong
9,727
463
124
6
0
362,429
0
W
Hercules
10,316
491
22
1
0
455,221
4
W
Chang'e
11,852
564
136
6
0
405,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role