Player Matchup

Hercules
Hercules
CastIronLifter
Hercules
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,463 Elo+
Solo
Pele
Pele
FlacidArmor
Pele
Level 115
God Stats
15W - 13L
1,509 SR
Queue Stats
76W - 86L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
OhNoUDied777
Nu Wa
Level 144
God Stats
5W - 0L
1,715 SR
Queue Stats
51W - 54L
1,507 Elo+
Party 1
Team Averages
Level 126
1,575 SR
1,477 Elo+

VS

Team Averages
Level 41
1,460 SR
1,479 Elo+
Chiron
Chiron
Erebos69
Chiron
Level 58
God Stats
2W - 1L
1,686 SR
Queue Stats
26W - 17L
1,611 Elo+
Solo
Sobek
Sobek
Gimpleader
Sobek
Level 35
God Stats
0W - 1L
1,194 SR
Queue Stats
2W - 7L
1,350 Elo+
Solo
Ra
Ra
PolarTheKidd
Ra
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 0 / 3
6,784
754
5,068
8,314
7,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 1
6,990
777
5,029
7,346
3,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 1 / 3
7,113
790
8,559
3,366
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Erebos69
Chiron
13
2 / 1 / 0
6,941
771
5,812
8,039
2,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
11
1 / 2 / 1
6,298
700
3,979
9,151
8,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 2 / 1
5,712
635
3,187
4,726
1,534
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
3
3
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
0
3
3.5
L
Chiron
Erebos69
Chiron
2
1
0
2
W
2
2
1
1.25
L
Sobek
1
2
1
0.75
W
1
1
3
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,656
Damage
12,978
19,026
Taken
21,916
12,011
Mitigated
12,839
4,598
Healing
5,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
5,068
812
205
2,098
8,314
7,229
0
2,912
5,402
697
13,342
L
Chiron
Erebos69
Chiron
5,812
2,781
263
3,158
8,039
2,939
0
3,794
4,064
0
32,366
W
5,029
1,275
0
2,045
7,346
3,538
0
2,581
4,704
0
17,544
L
Sobek
3,979
644
0
1,458
9,151
8,366
0
3,695
5,044
12,851
0
W
8,559
3,443
0
250
3,366
1,244
766
1,238
2,128
32,089
0
L
3,187
216
300
419
4,726
1,534
0
1,408
3,244
13,073
1,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,887
Gold Earned
18,951
105
Minions Killed
104
0
Camps Cleared
0
551,342
Distance Traveled
478,511
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,784
754
11
1
0
195,734
8
L
Chiron
6,941
771
64
7
0
167,803
1
W
Pele
6,990
777
36
4
0
191,468
0
L
Sobek
6,298
700
14
2
0
175,860
0
W
Nu Wa
7,113
790
58
6
0
164,140
2
L
Ra
5,712
635
26
3
0
134,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role