Player Matchup

Cernunnos
Cernunnos
AdrianzotheOps
Cernunnos
Level 129
God Stats
27W - 20L
1,166 SR
Queue Stats
285W - 251L
1,513 Elo+
Party 2
Zeus
Zeus
ByPabloPorrasCR
Zeus
Level 147
God Stats
1W - 0L
1,718 SR
Queue Stats
24W - 11L
1,680 Elo+
Party 3
Ymir
Ymir
Orlando432102
Ymir
Level 87
God Stats
22W - 16L
1,614 SR
Queue Stats
323W - 279L
1,517 Elo+
Party 2
Ne Zha
Ne Zha
Soycuadrao
Ne Zha
Level 85
God Stats
1W - 0L
1,204 SR
Queue Stats
12W - 3L
1,764 Elo+
Party 3
Osiris
Osiris
VanishNinja24
Osiris
Level 145
God Stats
5W - 2L
1,540 SR
Queue Stats
118W - 123L
1,495 Elo+
Solo
Team Averages
Level 119
1,448 SR
1,594 Elo+

VS

Team Averages
Level 119
1,540 SR
1,575 Elo+
Nike
Nike
Dyevestt
Nike
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,593 Elo+
Solo
Ares
Ares
FallenGrace21
Ares
Level 69
God Stats
104W - 90L
1,629 SR
Queue Stats
226W - 196L
1,584 Elo+
Solo
Thoth
Thoth
JUANSNIPER21
Thoth
Level 85
God Stats
5W - 6L
1,524 SR
Queue Stats
182W - 172L
1,574 Elo+
Party 1
Neith
Neith
Tyronebigms
Neith
Level 137
God Stats
38W - 50L
1,434 SR
Queue Stats
212W - 164L
1,564 Elo+
Solo
Bakasura
Bakasura
luisilloglez
Bakasura
Level 165
God Stats
4W - 2L
1,616 SR
Queue Stats
170W - 169L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AdrianzotheOps
Cernunnos
15
3 / 0 / 2
7,856
655
5,657
6,592
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 1
7,432
619
8,076
7,185
2,829
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 0 / 9
7,127
594
3,763
11,826
10,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Soycuadrao
Ne Zha
14
4 / 1 / 4
7,469
622
5,798
9,891
4,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 0
6,973
581
6,046
13,002
9,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
3 / 0 / 1
8,352
696
7,681
11,189
9,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 3
5,927
494
6,307
10,289
9,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 5 / 2
7,152
596
6,069
7,188
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 0
7,138
595
3,413
6,593
2,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
luisilloglez
Bakasura
12
2 / 3 / 1
6,798
567
2,433
13,028
5,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
7
7
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AdrianzotheOps
Cernunnos
3
0
2
4
W
5
2
1
2.75
L
Nike
3
0
1
3.5
L
0
5
3
0.3
L
1
5
2
0.4
W
2
0
9
6.5
W
Ne Zha
Soycuadrao
Ne Zha
4
1
4
6
L
1
1
0
1
W
0
4
0
0
L
Bakasura
luisilloglez
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,340
Damage
25,903
48,496
Taken
48,287
30,722
Mitigated
29,521
16,957
Healing
12,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AdrianzotheOps
Cernunnos
5,657
2,854
0
4,933
6,592
2,864
0
650
5,904
0
70,049
W
8,076
1,677
0
1,538
7,185
2,829
423
3,024
3,669
60,249
526
L
Nike
7,681
1,366
0
4,060
11,189
9,705
0
225
10,964
0
70,469
L
6,307
757
0
1,378
10,289
9,317
0
3,463
6,826
19,255
919
L
6,069
207
0
507
7,188
2,398
0
3,738
3,450
49,938
0
W
3,763
927
0
2,472
11,826
10,198
0
6,265
5,203
20,285
0
W
Ne Zha
Soycuadrao
Ne Zha
5,798
2,029
0
2,853
9,891
4,846
0
1,544
8,173
0
73,915
L
3,413
1,065
0
2,336
6,593
2,557
0
262
6,331
0
58,751
W
6,046
3,054
0
5,161
13,002
9,985
0
0
13,002
0
55,038
L
Bakasura
luisilloglez
Bakasura
2,433
1,515
0
4,201
13,028
5,544
0
4,097
8,931
0
47,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,857
Gold Earned
35,367
466
Minions Killed
446
0
Camps Cleared
0
1,239,873
Distance Traveled
1,210,590
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,856
655
116
10
0
227,512
2
W
Zeus
7,432
619
103
9
0
222,530
1
L
Nike
8,352
696
125
10
0
232,086
0
L
Ares
5,927
494
25
2
0
244,275
1
L
Thoth
7,152
596
92
8
0
229,041
2
W
Ymir
7,127
594
27
2
0
274,440
0
W
Ne Zha
7,469
622
111
9
0
297,176
3
L
Neith
7,138
595
113
9
0
223,019
0
W
Osiris
6,973
581
109
9
0
218,215
0
L
Bakasura
6,798
567
91
8
0
282,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role