Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
BaDSaNtA 09
Ix Chel
Gold IV
Level 171
God Stats
1W - 1L
1,348 SR
Queue Stats
436W - 438L
1,438 MMR
Solo
Bellona
Bellona
Gold IV
CRKYfara
Bellona
Gold IV
Level 142
God Stats
4W - 2L
1,329 SR
Queue Stats
100W - 97L
1,436 MMR
Solo
Zeus
Zeus
Gold III
ChaChaChaa
Zeus
Gold III
Level 178
God Stats
7W - 10L
1,440 SR
Queue Stats
254W - 251L
1,441 MMR
Solo
Osiris
Osiris
Silver III
temp-009136247
Osiris
Silver III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,432 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,424 SR
1,449 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,565 SR
1,436 MMR
Artemis
Artemis
Bronze III
JolrathZ
Artemis
Bronze III
Level 101
God Stats
0W - 2L
1,745 SR
Queue Stats
2W - 5L
1,553 MMR
Party 2
Bacchus
Bacchus
Bronze IV
Kurrenxyy
Bacchus
Bronze IV
Level 84
God Stats
1W - 10L
1,481 SR
Queue Stats
4W - 17L
1,332 MMR
Party 2
Ullr
Ullr
Gold IV
TwitchOsorrowX
Ullr
Gold IV
Level 121
God Stats
118W - 112L
1,560 SR
Queue Stats
614W - 633L
1,358 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
indefatigability
Kukulkan
Gold IV
Level 68
God Stats
2W - 4L
1,537 SR
Queue Stats
62W - 75L
1,507 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
jachan9
Baron Samedi
Gold II
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
320W - 327L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 0 / 3
9,369
669
10,073
5,587
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
BaDSaNtA 09
Ix Chel
14
2 / 2 / 2
8,146
582
3,141
7,288
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
CRKYfara
Bellona
12
2 / 1 / 6
6,954
497
7,713
13,847
11,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 0 / 2
8,187
585
7,871
5,780
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 1
8,468
605
4,761
15,102
13,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArachneAthenaAres

VS

Bans
King ArthurThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JolrathZ
Artemis
9
0 / 3 / 0
5,307
379
3,622
8,379
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Kurrenxyy
Bacchus
9
0 / 5 / 0
5,714
408
2,392
11,178
10,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 1
7,381
527
4,750
12,777
5,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 2
7,697
550
6,605
7,084
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
jachan9
Baron Samedi
14
0 / 1 / 0
7,388
528
11,241
8,652
6,825
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
3
3
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
3
7.5
W
Ix Chel
BaDSaNtA 09
Ix Chel
2
2
2
1.5
W
Bellona
CRKYfara
Bellona
2
1
6
5
W
4
0
2
5
L
Artemis
JolrathZ
Artemis
0
3
0
0
L
Bacchus
Kurrenxyy
Bacchus
0
5
0
0
L
2
2
1
1.25
L
1
3
2
0.67
L
Baron Samedi
jachan9
Baron Samedi
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,559
Damage
28,610
47,604
Taken
48,070
32,166
Mitigated
28,341
17,903
Healing
17,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,073
3,919
0
664
5,587
2,461
1,097
879
4,708
0
76,495
W
Ix Chel
BaDSaNtA 09
Ix Chel
3,141
240
230
1,678
7,288
3,112
0
3,078
4,210
59,952
1,040
W
Bellona
CRKYfara
Bellona
7,713
1,499
0
3,217
13,847
11,627
0
4,216
9,631
0
33,757
W
7,871
1,052
0
4,818
5,780
1,964
0
1,149
4,631
72,002
0
L
Artemis
JolrathZ
Artemis
3,622
1,007
0
2,124
8,379
2,803
0
987
7,392
0
27,839
L
Bacchus
Kurrenxyy
Bacchus
2,392
257
0
1,613
11,178
10,379
0
1,060
10,118
21,097
0
L
4,750
1,182
0
6,536
12,777
5,456
0
3,291
9,486
0
62,721
L
6,605
466
0
2,001
7,084
2,878
48
3,831
3,253
64,024
1,463
L
Baron Samedi
jachan9
Baron Samedi
11,241
1,542
0
5,018
8,652
6,825
0
1,716
6,936
63,093
0
W
4,761
1,111
0
7,296
15,102
13,002
0
10,943
4,159
0
58,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,124
Gold Earned
33,487
473
Minions Killed
402
0
Camps Cleared
0
1,451,275
Distance Traveled
1,228,413
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,369
669
106
8
0
257,957
2
W
Ix Chel
8,146
582
114
8
0
287,190
1
W
Bellona
6,954
497
37
3
0
310,541
3
W
Zeus
8,187
585
110
8
0
312,899
2
L
Artemis
5,307
379
43
3
0
221,476
2
L
Bacchus
5,714
408
41
3
0
245,518
1
L
Ullr
7,381
527
99
7
0
273,820
0
L
Kukulkan
7,697
550
124
9
0
249,413
0
L
Baron Samedi
7,388
528
95
7
0
238,186
2
W
Osiris
8,468
605
106
8
0
282,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role