Player Matchup

Achilles
Achilles
Gold IV
BlitzLeague
Achilles
Gold IV
Level 86
God Stats
5W - 2L
1,624 SR
Queue Stats
36W - 35L
1,440 MMR
Party 2
Anubis
Anubis
Gold V
Undeadarmy1975
Anubis
Gold V
Level 154
God Stats
59W - 61L
1,615 SR
Queue Stats
315W - 360L
1,353 MMR
Solo
Neith
Neith
Gold IV
cookielover69
Neith
Gold IV
Level 108
God Stats
7W - 0L
1,784 SR
Queue Stats
36W - 35L
1,440 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,675 SR
1,411 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,583 SR
1,533 MMR
Odin
Odin
Silver I
 
Odin
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
RedMan98
Zhong Kui
Bronze III
Level 128
God Stats
0W - 1L
1,750 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Thanatos
Thanatos
Bronze III
steam1234
Thanatos
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlitzLeague
Achilles
12
4 / 4 / 12
8,248
825
10,887
10,669
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 1 / 8
9,089
909
9,919
7,874
3,744
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
5 / 0 / 10
8,814
881
11,813
7,334
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
CthulhuAtlasNe ZhaSusanoThoth

VS

Bans
Chang'eBacchusPoseidonHorusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 3 / 3
6,543
654
2,788
13,365
8,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
RedMan98
Zhong Kui
11
1 / 6 / 0
6,732
673
7,344
12,042
6,468
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
steam1234
Thanatos
12
3 / 8 / 2
7,828
783
5,114
11,895
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
5
5
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
3
0.83
W
Achilles
BlitzLeague
Achilles
4
4
12
2.5
L
Zhong Kui
RedMan98
Zhong Kui
1
6
0
0.17
W
8
1
8
12
W
5
0
10
10
L
Thanatos
steam1234
Thanatos
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,619
Damage
15,246
25,877
Taken
37,302
13,320
Mitigated
18,349
9,638
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,788
790
0
1,718
13,365
8,404
0
4,192
8,941
0
10,942
W
Achilles
BlitzLeague
Achilles
10,887
3,826
0
1,646
10,669
6,679
27
3,082
7,575
554
18,136
L
Zhong Kui
RedMan98
Zhong Kui
7,344
687
0
1,996
12,042
6,468
0
2,853
8,871
26,036
1,314
W
9,919
185
0
3,153
7,874
3,744
460
1,620
6,254
27,060
551
W
11,813
6,356
0
4,839
7,334
2,897
1,718
2,275
5,059
0
36,280
L
Thanatos
steam1234
Thanatos
5,114
1,416
0
3,626
11,895
3,477
0
3,154
8,334
0
13,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,151
Gold Earned
21,103
120
Minions Killed
75
0
Camps Cleared
0
543,160
Distance Traveled
495,449
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,543
654
17
2
0
190,546
0
W
Achilles
8,248
825
15
2
0
181,618
5
L
Zhong Kui
6,732
673
38
4
0
150,052
0
W
Anubis
9,089
909
37
4
0
179,563
0
W
Neith
8,814
881
68
7
0
181,979
1
L
Thanatos
7,828
783
20
2
0
154,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role