Player Matchup

Eset
Eset
G00Ba7R0N
Eset
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,480 Elo+
Party 2
Fenrir
Fenrir
JinxOboro
Fenrir
Level 129
God Stats
1W - 1L
1,833 SR
Queue Stats
132W - 114L
1,565 Elo+
Solo
Agni
Agni
Saraphym
Agni
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,552 Elo+
Party 2
Heimdallr
Heimdallr
ThrustnxNxBustn
Heimdallr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,638 Elo+
Party 2
Scylla
Scylla
pinkldelta
Scylla
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 73L
1,485 Elo+
Party 2
Team Averages
Level 123
1,567 SR
1,544 Elo+

VS

Team Averages
Level 135
1,725 SR
1,537 Elo+
Gilgamesh
Gilgamesh
BR0THERMAR
Gilgamesh
Level 98
God Stats
1W - 0L
1,703 SR
Queue Stats
6W - 5L
1,375 Elo+
Solo
Nike
Nike
LeadPaint
Nike
Level 117
God Stats
3W - 2L
1,729 SR
Queue Stats
264W - 262L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
THEFATFUl
Cthulhu
Level 109
God Stats
2W - 1L
1,532 SR
Queue Stats
65W - 65L
1,523 Elo+
Party 1
Hachiman
Hachiman
TukaVanTukan
Hachiman
Level 104
God Stats
4W - 1L
1,850 SR
Queue Stats
148W - 132L
1,564 Elo+
Solo
Eset
Eset
sealslap
Eset
Level 249
God Stats
4W - 0L
1,812 SR
Queue Stats
502W - 122L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
3 / 7 / 7
8,083
735
9,341
12,217
5,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
JinxOboro
Fenrir
15
4 / 7 / 6
8,645
786
11,123
20,062
18,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
15
4 / 5 / 6
9,510
865
7,613
8,694
3,806
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
ThrustnxNxBustn
Heimdallr
13
2 / 7 / 9
8,035
730
7,499
13,009
6,333
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
pinkldelta
Scylla
16
1 / 5 / 9
8,706
791
6,936
12,744
5,977
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BR0THERMAR
Gilgamesh
15
5 / 4 / 15
9,689
881
9,915
14,659
14,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
15
2 / 5 / 21
9,439
858
11,059
22,704
20,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
THEFATFUl
Cthulhu
17
7 / 2 / 16
11,218
1,020
12,491
15,411
17,722
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
TukaVanTukan
Hachiman
17
5 / 3 / 15
10,268
933
12,699
11,450
5,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
18
12 / 2 / 13
11,077
1,007
17,974
11,233
6,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
111
14
Kills
31
31
Deaths
16
37
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BR0THERMAR
Gilgamesh
5
4
15
3.13
L
Eset
3
7
7
0.93
L
Fenrir
JinxOboro
Fenrir
4
7
6
1
W
Nike
2
5
21
2.5
L
Agni
4
5
6
1.4
W
Cthulhu
THEFATFUl
Cthulhu
7
2
16
7.5
L
Heimdallr
ThrustnxNxBustn
Heimdallr
2
7
9
0.93
W
Hachiman
TukaVanTukan
Hachiman
5
3
15
4.17
L
Scylla
pinkldelta
Scylla
1
5
9
1.1
W
Eset
12
2
13
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,512
Damage
64,138
66,726
Taken
75,457
40,111
Mitigated
63,960
13,530
Healing
24,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BR0THERMAR
Gilgamesh
9,915
2,326
252
1,340
14,659
14,153
84
3,717
9,483
0
15,857
L
Eset
9,341
52
984
1,335
12,217
5,736
0
4,960
7,085
15,795
0
L
Fenrir
JinxOboro
Fenrir
11,123
1,692
802
5,007
20,062
18,259
0
9,775
10,037
0
19,727
W
Nike
11,059
652
966
4,280
22,704
20,244
48
6,853
15,851
530
18,123
L
Agni
7,613
266
417
732
8,694
3,806
0
2,955
5,691
10,950
481
W
Cthulhu
THEFATFUl
Cthulhu
12,491
337
4,338
3,921
15,411
17,722
97
6,904
8,507
31,441
2,226
L
Heimdallr
ThrustnxNxBustn
Heimdallr
7,499
4,836
370
833
13,009
6,333
0
6,834
6,083
0
14,733
W
Hachiman
TukaVanTukan
Hachiman
12,699
6,395
2,358
2,488
11,450
5,741
4,973
3,539
7,911
0
26,376
L
Scylla
pinkldelta
Scylla
6,936
571
845
2,205
12,744
5,977
0
5,031
7,524
24,911
0
W
Eset
17,974
2,199
1,516
3,430
11,233
6,100
1,722
2,645
8,588
34,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,979
Gold Earned
51,691
99
Minions Killed
136
0
Camps Cleared
0
964,673
Distance Traveled
1,233,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,689
881
14
1
0
238,658
0
L
Eset
8,083
735
19
2
0
184,690
0
L
Fenrir
8,645
786
14
1
0
207,765
0
W
Nike
9,439
858
11
1
0
265,964
0
L
Agni
9,510
865
9
1
0
216,253
0
W
Cthulhu
11,218
1,020
44
4
0
252,903
0
L
Heimdallr
8,035
730
17
2
0
167,726
0
W
Hachiman
10,268
933
27
2
0
247,339
0
L
Scylla
8,706
791
40
4
0
188,239
0
W
Eset
11,077
1,007
40
4
0
229,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role