Player Matchup

Nut
Nut
HiMeFriendly
Nut
Level 75
God Stats
2W - 0L
1,709 SR
Queue Stats
15W - 9L
1,670 Elo+
Solo
Cliodhna
Cliodhna
KingpinTheGod
Cliodhna
Level 144
God Stats
2W - 1L
1,921 SR
Queue Stats
11W - 17L
1,511 Elo+
Party 1
Osiris
Osiris
Kingzknight
Osiris
Level 143
God Stats
10W - 5L
1,642 SR
Queue Stats
87W - 88L
1,530 Elo+
Solo
Cerberus
Cerberus
SxFxlcon
Cerberus
Level 127
God Stats
13W - 9L
1,626 SR
Queue Stats
372W - 370L
1,475 Elo+
Solo
Merlin
Merlin
Wodia1999
Merlin
Level 138
God Stats
2W - 0L
1,539 SR
Queue Stats
29W - 30L
1,402 Elo+
Party 1
Team Averages
Level 125
1,688 SR
1,518 Elo+

VS

Team Averages
Level 115
1,470 SR
1,436 Elo+
Bacchus
Bacchus
OneStar_Omega
Bacchus
Level 16
God Stats
3W - 5L
1,486 SR
Queue Stats
16W - 29L
1,341 Elo+
Party 2
Agni
Agni
SHELOVESTRE2002
Agni
Level 154
God Stats
14W - 17L
1,630 SR
Queue Stats
521W - 517L
1,447 Elo+
Solo
Medusa
Medusa
UncleCthulhuu
Medusa
Level 123
God Stats
2W - 2L
1,665 SR
Queue Stats
52W - 64L
1,452 Elo+
Party 2
Surtr
Surtr
infernoleo03
Surtr
Level 159
God Stats
26W - 13L
1,506 SR
Queue Stats
861W - 825L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
nak21savage
Zhong Kui
Level 122
God Stats
8W - 11L
1,063 SR
Queue Stats
54W - 57L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,402
467
6,230
11,783
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
KingpinTheGod
Cliodhna
16
3 / 3 / 1
8,712
484
9,359
15,035
6,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
15
0 / 2 / 0
8,508
473
7,846
19,539
20,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
SxFxlcon
Cerberus
15
2 / 2 / 2
9,649
536
5,828
15,767
13,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
Wodia1999
Merlin
15
0 / 1 / 0
8,611
478
6,307
5,988
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 1 / 2
7,794
433
4,798
12,266
11,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
4,874
271
0
0
0
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 2
9,292
516
11,265
11,818
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 1 / 0
10,418
579
16,919
18,229
18,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
nak21savage
Zhong Kui
15
3 / 1 / 0
8,575
476
5,297
10,882
8,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
6
Kills
10
10
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Cliodhna
KingpinTheGod
Cliodhna
3
3
1
1.17
W
Osiris
0
2
0
0
L
Bacchus
0
1
2
1
L
0
0
0
0
W
Cerberus
SxFxlcon
Cerberus
2
2
2
1.5
L
5
3
2
2
W
Merlin
Wodia1999
Merlin
0
1
0
0
L
2
1
0
2
L
Zhong Kui
nak21savage
Zhong Kui
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,570
Damage
38,279
68,112
Taken
53,195
47,894
Mitigated
42,481
17,324
Healing
17,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,230
3,598
0
3,741
11,783
4,673
935
1,281
10,450
0
58,206
W
Cliodhna
KingpinTheGod
Cliodhna
9,359
1,547
0
1,040
15,035
6,313
0
3,031
11,746
0
80,483
W
Osiris
7,846
3,114
0
9,184
19,539
20,952
308
1,575
16,769
0
77,273
L
Bacchus
4,798
717
0
4,571
12,266
11,102
145
3,407
8,859
23,108
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
SxFxlcon
Cerberus
5,828
276
0
2,369
15,767
13,801
306
2,388
13,006
39,018
1,714
L
11,265
4,237
0
361
11,818
4,434
344
952
10,866
0
73,918
W
Merlin
Wodia1999
Merlin
6,307
668
0
990
5,988
2,155
411
2,973
2,769
71,259
796
L
16,919
5,441
0
7,099
18,229
18,215
340
2,951
15,278
4,043
96,005
L
Zhong Kui
nak21savage
Zhong Kui
5,297
794
0
5,153
10,882
8,730
460
4,440
6,442
55,831
1,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,882
Gold Earned
40,953
525
Minions Killed
394
0
Camps Cleared
0
1,656,722
Distance Traveled
1,317,917
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,402
467
92
5
0
319,690
0
W
Cliodhna
8,712
484
98
5
0
383,326
0
W
Osiris
8,508
473
135
8
0
302,516
0
L
Bacchus
7,794
433
30
2
0
376,665
5
L
Agni
4,874
271
0
0
0
1,533
0
W
Cerberus
9,649
536
81
5
0
346,384
0
L
Medusa
9,292
516
107
6
0
323,438
4
W
Merlin
8,611
478
119
7
0
304,806
2
L
Surtr
10,418
579
154
9
0
305,265
0
L
Zhong Kui
8,575
476
103
6
0
311,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role