Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Espefjert
Danzaburou
Level 88
God Stats
31W - 18L
1,617 SR
Queue Stats
43W - 37L
1,543 Elo+
Solo
Merlin
Merlin
GE-N-ZO_SE-N-SEI
Merlin
Level 143
God Stats
31W - 39L
1,449 SR
Queue Stats
208W - 216L
1,468 Elo+
Solo
Erlang Shen
Erlang Shen
kikibu
Erlang Shen
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 187L
1,448 Elo+
Solo
Fafnir
Fafnir
suK2n
Fafnir
Level 125
God Stats
27W - 17L
1,523 SR
Queue Stats
80W - 98L
1,328 Elo+
Solo
Team Averages
Level 132
1,518 SR
1,457 Elo+

VS

Team Averages
Level 87
1,333 SR
1,293 Elo+
Morgan Le Fay
Morgan Le Fay
Ctallrounder00
Morgan Le Fay
Level 47
God Stats
0W - 2L
1,158 SR
Queue Stats
6W - 37L
1,096 Elo+
Party 1
Terra
Terra
GrimSyther
Terra
Level 127
God Stats
1W - 3L
1,422 SR
Queue Stats
37W - 67L
1,303 Elo+
Party 1
Apollo
Apollo
RKT219
Apollo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,224 Elo+
Party 1
Mulan
Mulan
SimplySteffers
Mulan
Level 121
God Stats
31W - 24L
1,302 SR
Queue Stats
95W - 88L
1,435 Elo+
Solo
Fenrir
Fenrir
gemstone02
Fenrir
Level 129
God Stats
0W - 2L
1,284 SR
Queue Stats
62W - 83L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
7 / 1 / 3
7,926
566
9,475
16,128
8,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Espefjert
Danzaburou
13
3 / 0 / 5
7,315
523
8,976
4,471
1,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 5
7,614
544
7,654
5,237
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
kikibu
Erlang Shen
13
0 / 3 / 0
6,729
481
5,900
14,272
10,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
suK2n
Fafnir
12
1 / 1 / 7
7,674
548
3,436
9,256
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ctallrounder00
Morgan Le Fay
9
0 / 3 / 0
5,723
409
4,536
8,420
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
11
2 / 1 / 0
7,017
501
3,574
12,261
10,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
RKT219
Apollo
11
0 / 6 / 2
6,572
469
3,083
10,640
3,791
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 0
8,433
602
9,017
10,598
11,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
gemstone02
Fenrir
11
0 / 3 / 1
5,955
425
3,471
12,987
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
5
5
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
1
3
8.5
L
Morgan Le Fay
Ctallrounder00
Morgan Le Fay
0
3
0
0
W
Danzaburou
Espefjert
Danzaburou
3
0
5
5.5
W
2
0
5
4.5
L
Terra
2
1
0
2
L
Apollo
RKT219
Apollo
0
6
2
0.17
L
3
0
0
3
L
Fenrir
gemstone02
Fenrir
0
3
1
0.17
W
Erlang Shen
kikibu
Erlang Shen
0
3
0
0
W
Fafnir
suK2n
Fafnir
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,441
Damage
23,681
49,364
Taken
54,906
31,555
Mitigated
34,389
22,672
Healing
15,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,475
6,226
0
7,670
16,128
8,285
0
2,951
13,177
0
56,084
L
Morgan Le Fay
Ctallrounder00
Morgan Le Fay
4,536
615
0
156
8,420
3,261
384
3,186
4,630
38,507
0
W
Danzaburou
Espefjert
Danzaburou
8,976
3,579
0
2,049
4,471
1,804
795
838
3,633
0
53,018
W
7,654
357
0
2,294
5,237
1,966
0
2,602
2,635
49,321
1,589
L
Terra
3,574
467
2,149
2,683
12,261
10,220
0
3,533
7,797
26,682
0
L
Apollo
RKT219
Apollo
3,083
1,763
0
1,624
10,640
3,791
258
1,383
8,849
0
39,153
L
9,017
1,977
0
3,971
10,598
11,301
0
921
9,629
0
65,245
L
Fenrir
gemstone02
Fenrir
3,471
620
0
5,221
12,987
5,816
0
1,018
11,259
0
41,816
W
Erlang Shen
kikibu
Erlang Shen
5,900
3,524
0
6,635
14,272
10,387
0
0
14,272
0
45,536
W
Fafnir
suK2n
Fafnir
3,436
1,087
198
3,826
9,256
9,113
108
1,833
7,423
16,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,258
Gold Earned
33,700
359
Minions Killed
334
0
Camps Cleared
0
1,408,337
Distance Traveled
1,331,775
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,926
566
104
7
0
343,149
2
L
Morgan Le Fay
5,723
409
52
4
0
249,087
0
W
Danzaburou
7,315
523
69
5
0
265,810
3
W
Merlin
7,614
544
92
7
0
262,760
6
L
Terra
7,017
501
34
2
0
313,949
2
L
Apollo
6,572
469
70
5
0
226,740
0
L
Mulan
8,433
602
113
8
0
250,227
3
L
Fenrir
5,955
425
65
5
0
291,772
6
W
Erlang Shen
6,729
481
60
4
0
281,994
1
W
Fafnir
7,674
548
34
2
0
254,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role