Player Matchup

Anhur
Anhur
LiQU1DiCE
Anhur
Level 107
God Stats
3W - 8L
1,300 SR
Queue Stats
62W - 76L
1,458 Elo+
Party 1
Poseidon
Poseidon
Mitchee23
Poseidon
Level 89
God Stats
1W - 1L
1,279 SR
Queue Stats
57W - 67L
1,462 Elo+
Party 1
Xing Tian
Xing Tian
dieguita
Xing Tian
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
frkzoid
Cu Chulainn
Level 126
God Stats
2W - 2L
1,290 SR
Queue Stats
91W - 98L
1,502 Elo+
Party 1
Chang'e
Chang'e
wilbruh
Chang'e
Level 118
God Stats
3W - 6L
1,363 SR
Queue Stats
111W - 121L
1,495 Elo+
Party 1
Team Averages
Level 119
1,346 SR
1,478 Elo+

VS

Team Averages
Level 128
1,470 SR
1,534 Elo+
Arachne
Arachne
DankChalice2293
Arachne
Level 158
God Stats
2W - 4L
1,406 SR
Queue Stats
123W - 103L
1,555 Elo+
Solo
Bellona
Bellona
HairyNutsack69
Bellona
Level 132
God Stats
267W - 243L
1,522 SR
Queue Stats
308W - 286L
1,529 Elo+
Solo
Izanami
Izanami
Rizeddwil
Izanami
Level 76
God Stats
0W - 2L
1,343 SR
Queue Stats
197W - 190L
1,524 Elo+
Party 2
Chang'e
Chang'e
baryl348
Chang'e
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
198W - 184L
1,525 Elo+
Party 2
Kuzenbo
Kuzenbo
gipper2
Kuzenbo
Level 117
God Stats
48W - 36L
1,577 SR
Queue Stats
122W - 112L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LiQU1DiCE
Anhur
17
5 / 1 / 1
10,749
597
10,739
9,835
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Mitchee23
Poseidon
17
2 / 3 / 3
10,291
572
7,390
10,536
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
dieguita
Xing Tian
14
0 / 1 / 9
9,222
512
7,550
18,743
15,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
frkzoid
Cu Chulainn
17
5 / 0 / 3
11,670
648
19,625
17,528
17,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
wilbruh
Chang'e
18
6 / 0 / 4
10,463
581
12,103
8,992
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,268
459
4,263
18,394
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 1
7,867
437
8,172
21,153
25,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Rizeddwil
Izanami
16
0 / 5 / 0
8,546
475
5,307
13,150
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
baryl348
Chang'e
16
4 / 0 / 1
9,591
533
10,759
10,822
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
gipper2
Kuzenbo
12
0 / 3 / 3
7,660
426
7,761
17,557
23,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
5
5
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
0
7
1
0.07
W
Anhur
LiQU1DiCE
Anhur
5
1
1
5.5
W
Poseidon
Mitchee23
Poseidon
2
3
3
1.17
L
Izanami
Rizeddwil
Izanami
0
5
0
0
L
Chang'e
baryl348
Chang'e
4
0
1
4.5
W
Xing Tian
dieguita
Xing Tian
0
1
9
4.5
W
Cu Chulainn
frkzoid
Cu Chulainn
5
0
3
6.5
L
Kuzenbo
gipper2
Kuzenbo
0
3
3
0.5
W
Chang'e
wilbruh
Chang'e
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,407
Damage
36,262
65,634
Taken
81,076
44,846
Mitigated
64,513
19,761
Healing
22,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,263
3,028
0
7,569
18,394
7,145
10
7,327
11,067
0
58,283
L
8,172
2,420
0
2,784
21,153
25,885
0
4,939
16,214
0
56,590
W
Anhur
LiQU1DiCE
Anhur
10,739
4,651
0
4,347
9,835
4,159
2,291
1,789
8,000
0
101,556
W
Poseidon
Mitchee23
Poseidon
7,390
432
0
1,000
10,536
4,198
0
6,951
2,983
85,594
1,390
L
Izanami
Rizeddwil
Izanami
5,307
3,881
0
1,867
13,150
3,885
0
2,940
10,210
0
89,308
L
Chang'e
baryl348
Chang'e
10,759
365
1,702
6,436
10,822
4,133
0
5,847
4,975
84,561
1,114
W
Xing Tian
dieguita
Xing Tian
7,550
862
0
2,731
18,743
15,389
35
4,609
13,850
28,793
0
W
Cu Chulainn
frkzoid
Cu Chulainn
19,625
2,223
0
1,516
17,528
17,353
0
3,346
12,925
12,997
98,156
L
Kuzenbo
gipper2
Kuzenbo
7,761
3,247
0
2,327
17,557
23,465
14
8,628
8,929
23,898
0
W
Chang'e
wilbruh
Chang'e
12,103
1,145
2,433
7,734
8,992
3,747
0
2,273
6,600
90,681
1,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,395
Gold Earned
41,932
665
Minions Killed
516
0
Camps Cleared
0
1,829,478
Distance Traveled
1,749,383
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,268
459
102
6
0
353,341
2
L
Bellona
7,867
437
89
5
0
316,672
0
W
Anhur
10,749
597
155
9
0
321,397
7
W
Poseidon
10,291
572
153
9
0
363,568
0
L
Izanami
8,546
475
156
9
0
319,029
0
L
Chang'e
9,591
533
152
8
0
383,127
0
W
Xing Tian
9,222
512
36
2
0
371,454
2
W
Cu Chulainn
11,670
648
170
9
0
360,391
4
L
Kuzenbo
7,660
426
17
1
0
377,214
0
W
Chang'e
10,463
581
151
8
0
412,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role