Player Matchup

Shiva
Shiva
 
Shiva
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BigSaskyBoomer
Raijin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 46L
1,616 Elo+
Solo
Janus
Janus
ZzD34DshotzZ
Janus
Level 126
God Stats
2W - 0L
1,706 SR
Queue Stats
57W - 47L
1,521 Elo+
Solo
He Bo
He Bo
lilbabysaidim4PF
He Bo
Level 140
God Stats
3W - 0L
1,703 SR
Queue Stats
346W - 333L
1,489 Elo+
Solo
Athena
Athena
xxDirtySpritex
Athena
Level 144
God Stats
1W - 1L
1,758 SR
Queue Stats
125W - 128L
1,471 Elo+
Solo
Team Averages
Level 135
1,634 SR
1,519 Elo+

VS

Team Averages
Level 145
1,462 SR
1,524 Elo+
Amaterasu
Amaterasu
Cheech6900
Amaterasu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,492 Elo+
Solo
Xing Tian
Xing Tian
WMHamlet13
Xing Tian
Level 177
God Stats
4W - 6L
1,481 SR
Queue Stats
198W - 212L
1,545 Elo+
Solo
Raijin
Raijin
chokestick
Raijin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 235L
1,514 Elo+
Solo
Chaac
Chaac
stormhawk55
Chaac
Level 145
God Stats
2W - 1L
1,564 SR
Queue Stats
41W - 44L
1,538 Elo+
Solo
Nut
Nut
z_Homicides
Nut
Level 138
God Stats
0W - 2L
1,265 SR
Queue Stats
66W - 57L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 4 / 8
7,110
889
7,135
10,710
10,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 2 / 2
8,067
1,008
6,070
5,530
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 7
8,319
1,040
5,368
5,054
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 2 / 7
8,562
1,070
8,223
6,495
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 11
8,389
1,049
4,235
11,472
10,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cheech6900
Amaterasu
1
0 / 0 / 0
2,114
264
0
0
0
Xing Tian
WMHamlet13
Xing Tian
14
0 / 3 / 9
6,818
852
7,146
11,205
13,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
chokestick
Raijin
12
3 / 5 / 4
6,976
872
10,036
6,981
2,922
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 5
7,658
957
8,890
10,768
13,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 3 / 4
6,318
790
3,458
5,735
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
13
Kills
10
12
Deaths
13
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
4
8
1.25
W
3
2
2
2
L
Amaterasu
Cheech6900
Amaterasu
0
0
0
0
L
Xing Tian
WMHamlet13
Xing Tian
0
3
9
1.5
W
2
1
7
5.5
L
Raijin
chokestick
Raijin
3
5
4
1
W
5
2
7
4.25
L
6
2
5
4.25
W
2
3
11
2.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,031
Damage
29,530
39,261
Taken
34,689
28,164
Mitigated
32,007
14,058
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,135
621
1,017
2,999
10,710
10,232
445
4,727
5,983
0
10,994
W
6,070
572
620
1,024
5,530
2,384
1,091
2,599
2,931
17,084
136
L
Amaterasu
Cheech6900
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Xing Tian
WMHamlet13
Xing Tian
7,146
152
64
2,112
11,205
13,385
0
6,974
3,497
9,708
0
W
5,368
69
317
1,566
5,054
2,341
1,012
2,924
2,130
21,848
619
L
Raijin
chokestick
Raijin
10,036
918
8
462
6,981
2,922
0
4,540
2,025
15,514
0
W
8,223
420
865
1,392
6,495
2,607
1,221
1,882
4,613
13,516
0
L
8,890
785
463
4,812
10,768
13,009
0
5,880
4,002
0
22,619
W
4,235
760
1,843
2,415
11,472
10,600
62
5,050
6,422
5,859
0
L
3,458
1,122
390
579
5,735
2,691
0
4,505
980
0
10,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
29,884
102
Minions Killed
52
0
Camps Cleared
0
813,883
Distance Traveled
517,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,110
889
12
2
0
166,215
0
W
Raijin
8,067
1,008
27
3
0
136,208
0
L
Amaterasu
2,114
264
0
0
0
0
0
L
Xing Tian
6,818
852
5
1
0
163,684
0
W
Janus
8,319
1,040
39
5
0
171,295
0
L
Raijin
6,976
872
7
1
0
108,110
0
W
He Bo
8,562
1,070
22
3
0
158,872
0
L
Chaac
7,658
957
20
3
0
156,249
0
W
Athena
8,389
1,049
2
0
0
181,293
0
L
Nut
6,318
790
20
3
0
89,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role