Player Matchup

Merlin
Merlin
 
Merlin
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BatDaddy3918
Artemis
Level 159
God Stats
0W - 1L
1,496 SR
Queue Stats
19W - 28L
1,435 Elo+
Party 1
Sobek
Sobek
CPT Daddy420552
Sobek
Level 107
God Stats
0W - 2L
1,724 SR
Queue Stats
2W - 8L
1,577 Elo+
Party 1
Nut
Nut
ItssRic
Nut
Level 82
God Stats
2W - 4L
1,237 SR
Queue Stats
117W - 123L
1,447 Elo+
Solo
Hades
Hades
Masterdabs420
Hades
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,735 Elo+
Party 1
Team Averages
Level 139
1,491 SR
1,539 Elo+

VS

Team Averages
Level 157
1,537 SR
1,457 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Celenas22
Bastet
Level 179
God Stats
10W - 9L
1,556 SR
Queue Stats
180W - 174L
1,559 Elo+
Party 2
Erlang Shen
Erlang Shen
GODS STAR
Erlang Shen
Level 156
God Stats
16W - 15L
1,530 SR
Queue Stats
235W - 255L
1,384 Elo+
Solo
Nox
Nox
McSK1LLZZ
Nox
Level 150
God Stats
1W - 0L
1,795 SR
Queue Stats
170W - 184L
1,380 Elo+
Solo
Maui
Maui
ToxiGuillo
Maui
Level 156
God Stats
7W - 5L
1,303 SR
Queue Stats
171W - 201L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 1
5,643
806
1,869
1,445
580
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
BatDaddy3918
Artemis
11
0 / 1 / 0
5,813
830
6,290
5,320
2,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,577
797
3,767
7,790
6,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
11
0 / 0 / 0
5,693
813
806
1,018
390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 1
5,991
856
4,873
7,270
4,331
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 0 / 3
6,392
913
6,419
3,228
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Celenas22
Bastet
11
0 / 0 / 5
5,882
840
3,069
3,322
1,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Erlang Shen
GODS STAR
Erlang Shen
12
0 / 1 / 2
6,166
881
2,310
5,803
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 0 / 2
7,053
1,008
2,980
3,300
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 5
6,273
896
2,742
8,777
5,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
7
7
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
1
0.5
W
Ah Puch
 
Ah Puch
3
0
3
4.5
L
Artemis
BatDaddy3918
Artemis
0
1
0
0
L
1
3
0
0.33
W
Bastet
Celenas22
Bastet
0
0
5
2.5
W
Erlang Shen
GODS STAR
Erlang Shen
0
1
2
1
L
Nut
0
0
0
0
L
0
3
1
0.17
W
4
0
2
5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,605
Damage
17,520
22,843
Taken
24,430
13,628
Mitigated
12,555
2,535
Healing
7,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,869
259
0
0
1,445
580
0
307
1,126
12,037
0
W
Ah Puch
 
Ah Puch
6,419
250
0
1,368
3,228
1,245
0
1,517
1,624
18,756
375
L
Artemis
BatDaddy3918
Artemis
6,290
1,510
0
194
5,320
2,130
0
3,574
1,446
0
16,065
L
3,767
367
0
716
7,790
6,197
0
4,354
3,086
6,469
1,001
W
Bastet
Celenas22
Bastet
3,069
1,011
0
818
3,322
1,737
463
1,474
1,731
0
9,422
W
Erlang Shen
GODS STAR
Erlang Shen
2,310
956
188
1,766
5,803
2,678
361
2,423
3,200
0
15,301
L
Nut
806
335
0
0
1,018
390
0
475
497
0
12,222
L
4,873
262
117
1,508
7,270
4,331
0
2,500
4,694
21,445
343
W
2,980
234
0
902
3,300
1,426
952
1,112
2,144
16,734
0
W
2,742
391
1,026
1,148
8,777
5,469
0
2,751
5,895
9,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
31,766
144
Minions Killed
137
0
Camps Cleared
0
608,446
Distance Traveled
777,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,643
806
30
4
0
81,709
0
W
Ah Puch
6,392
913
30
4
0
132,461
0
L
Artemis
5,813
830
31
4
0
147,180
0
L
Sobek
5,577
797
9
1
0
130,262
0
W
Bastet
5,882
840
23
3
0
167,888
0
W
Erlang Shen
6,166
881
31
4
0
156,886
0
L
Nut
5,693
813
30
4
0
104,458
0
L
Hades
5,991
856
44
6
0
144,837
0
W
Nox
7,053
1,008
44
6
0
154,926
0
W
Maui
6,273
896
9
1
0
165,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role