Player Matchup

Sobek
Sobek
Anferny228
Sobek
Level 56
God Stats
2W - 0L
1,750 SR
Queue Stats
10W - 6L
1,447 Elo+
Solo
King Arthur
King Arthur
AsthmaGod
King Arthur
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 33L
1,290 Elo+
Party 2
Bakasura
Bakasura
BuschLitePapi
Bakasura
Level 129
God Stats
19W - 13L
1,550 SR
Queue Stats
62W - 71L
1,450 Elo+
Solo
Artemis
Artemis
H3LOMYNAMEIS
Artemis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
divergentoast
Nu Wa
Level 69
God Stats
4W - 0L
1,628 SR
Queue Stats
32W - 38L
1,439 Elo+
Solo
Team Averages
Level 80
1,586 SR
1,406 Elo+

VS

Team Averages
Level 54
1,487 SR
1,455 Elo+
Jing Wei
Jing Wei
I Iremia I
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
iixale
Baron Samedi
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 80L
1,488 Elo+
Party 1
Achilles
Achilles
keinezei
Achilles
Level 40
God Stats
3W - 8L
1,500 SR
Queue Stats
43W - 68L
1,330 Elo+
Solo
Ao Kuang
Ao Kuang
nellynell__1
Ao Kuang
Level 99
God Stats
9W - 8L
1,647 SR
Queue Stats
235W - 211L
1,470 Elo+
Solo
Kuzenbo
Kuzenbo
ynnejxela
Kuzenbo
Level 69
God Stats
5W - 8L
1,288 SR
Queue Stats
210W - 196L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 0 / 6
7,557
472
3,809
11,519
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
AsthmaGod
King Arthur
13
4 / 2 / 1
8,891
556
5,842
16,225
11,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
BuschLitePapi
Bakasura
16
7 / 1 / 3
9,486
593
9,347
15,325
7,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
H3LOMYNAMEIS
Artemis
14
4 / 2 / 1
8,708
544
7,711
8,688
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 2 / 3
9,141
571
7,657
7,459
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
I Iremia I
Jing Wei
11
0 / 5 / 0
6,516
407
5,284
12,291
4,013
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
iixale
Baron Samedi
14
0 / 4 / 1
7,849
491
4,330
9,396
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
keinezei
Achilles
7
0 / 1 / 0
6,164
385
1,815
4,735
2,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ao Kuang
nellynell__1
Ao Kuang
17
7 / 2 / 0
9,435
590
11,021
18,467
8,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
ynnejxela
Kuzenbo
11
0 / 3 / 3
6,713
420
6,799
10,838
12,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
7
7
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
0
0
6
3
W
King Arthur
AsthmaGod
King Arthur
4
2
1
2.25
W
Bakasura
BuschLitePapi
Bakasura
7
1
3
8.5
W
Artemis
H3LOMYNAMEIS
Artemis
4
2
1
2.25
L
Jing Wei
I Iremia I
Jing Wei
0
5
0
0
W
0
2
3
0.75
L
Baron Samedi
iixale
Baron Samedi
0
4
1
0.13
L
Achilles
keinezei
Achilles
0
1
0
0
L
Ao Kuang
nellynell__1
Ao Kuang
7
2
0
3.5
L
Kuzenbo
ynnejxela
Kuzenbo
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,366
Damage
29,249
59,216
Taken
55,727
34,090
Mitigated
32,321
17,458
Healing
21,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
3,809
604
0
3,533
11,519
8,038
0
3,059
8,460
21,267
0
W
King Arthur
AsthmaGod
King Arthur
5,842
841
0
3,083
16,225
11,422
482
3,301
12,671
0
50,067
W
Bakasura
BuschLitePapi
Bakasura
9,347
6,271
0
7,441
15,325
7,633
0
6,272
9,049
0
59,104
W
Artemis
H3LOMYNAMEIS
Artemis
7,711
3,564
0
2,661
8,688
3,904
711
4,135
4,553
0
65,170
L
Jing Wei
I Iremia I
Jing Wei
5,284
3,832
0
2,694
12,291
4,013
0
3,224
8,972
0
42,407
W
7,657
1,966
0
740
7,459
3,093
701
6,138
859
68,863
0
L
Baron Samedi
iixale
Baron Samedi
4,330
153
46
1,405
9,396
5,024
0
2,160
6,106
70,139
1,595
L
Achilles
keinezei
Achilles
1,815
677
0
1,451
4,735
2,777
0
590
4,145
0
18,808
L
Ao Kuang
nellynell__1
Ao Kuang
11,021
2,826
0
13,051
18,467
8,345
0
1,748
16,352
79,299
0
L
Kuzenbo
ynnejxela
Kuzenbo
6,799
2,489
0
3,155
10,838
12,162
0
3,744
6,542
28,393
3,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,783
Gold Earned
36,677
420
Minions Killed
403
0
Camps Cleared
0
1,477,004
Distance Traveled
1,349,068
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,557
472
38
2
0
278,503
0
W
King Arthur
8,891
556
63
4
0
237,843
0
W
Bakasura
9,486
593
121
8
0
389,281
0
W
Artemis
8,708
544
80
5
0
269,197
0
L
Jing Wei
6,516
407
81
5
0
306,792
0
W
Nu Wa
9,141
571
118
7
0
302,180
0
L
Baron Samedi
7,849
491
123
8
0
247,803
0
L
Achilles
6,164
385
41
3
0
127,161
0
L
Ao Kuang
9,435
590
120
8
0
358,548
0
L
Kuzenbo
6,713
420
38
2
0
308,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role