Player Matchup

Chronos
Chronos
 
Chronos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AgentCodyGanks
Osiris
Level 158
God Stats
1W - 1L
1,285 SR
Queue Stats
118W - 124L
1,501 Elo+
Party 1
Awilix
Awilix
HeagonThanon
Awilix
Level 127
God Stats
10W - 8L
1,396 SR
Queue Stats
163W - 135L
1,567 Elo+
Solo
Jormungandr
Jormungandr
Kalico 15
Jormungandr
Level 175
God Stats
3W - 1L
1,679 SR
Queue Stats
121W - 129L
1,502 Elo+
Party 1
Ullr
Ullr
Mothafunkin22
Ullr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,455 Elo+
Solo
Team Averages
Level 152
1,472 SR
1,505 Elo+

VS

Team Averages
Level 147
1,545 SR
1,493 Elo+
Cerberus
Cerberus
AceCanine563604
Cerberus
Level 156
God Stats
9W - 4L
1,500 SR
Queue Stats
34W - 25L
1,500 Elo+
Solo
Surtr
Surtr
Breadsnotdeadttv
Surtr
Level 157
God Stats
0W - 1L
1,275 SR
Queue Stats
241W - 212L
1,428 Elo+
Solo
Mercury
Mercury
Fearrlless
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,491 Elo+
Solo
Izanami
Izanami
LuckOfTheIrish72
Izanami
Level 142
God Stats
0W - 1L
1,745 SR
Queue Stats
12W - 14L
1,515 Elo+
Solo
Zeus
Zeus
middy35
Zeus
Level 150
God Stats
1W - 1L
1,705 SR
Queue Stats
204W - 186L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 3 / 3
6,308
526
3,274
8,783
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 1 / 3
7,095
591
5,248
7,544
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
12
7 / 1 / 1
7,294
608
6,292
9,089
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Kalico 15
Jormungandr
10
0 / 1 / 4
6,393
533
4,835
7,944
5,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 0
6,364
530
1,938
7,561
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 1 / 1
6,287
524
3,563
7,908
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
1 / 1 / 0
5,247
437
2,498
5,472
2,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mercury
Fearrlless
Mercury
10
0 / 4 / 0
5,384
449
2,500
10,372
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 0
6,794
566
4,695
5,621
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
middy35
Zeus
12
4 / 2 / 0
6,910
576
10,580
6,605
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
6
6
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
3
3
0.5
L
Cerberus
1
1
1
1.5
W
1
1
3
2.5
L
1
1
0
1
L
Mercury
Fearrlless
Mercury
0
4
0
0
W
Awilix
7
1
1
7.5
W
Jormungandr
Kalico 15
Jormungandr
0
1
4
2
L
0
1
0
0
W
1
0
0
1
L
Zeus
middy35
Zeus
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,587
Damage
23,836
40,921
Taken
35,978
19,673
Mitigated
16,758
12,655
Healing
8,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,274
787
0
395
8,783
2,916
619
5,028
3,339
39,881
1,551
L
Cerberus
3,563
101
0
1,984
7,908
5,673
0
3,343
4,520
16,040
0
W
5,248
1,622
0
3,935
7,544
5,474
197
1,254
5,943
0
51,411
L
2,498
1,359
0
1,692
5,472
2,485
0
0
5,010
297
16,810
L
Mercury
Fearrlless
Mercury
2,500
382
0
790
10,372
4,153
0
1,698
8,591
0
36,421
W
Awilix
6,292
2,275
0
4,972
9,089
3,498
0
2,853
6,008
0
42,808
W
Jormungandr
Kalico 15
Jormungandr
4,835
874
0
1,810
7,944
5,130
0
3,402
4,307
34,412
1,471
L
4,695
3,351
0
1,777
5,621
2,050
712
585
5,036
0
68,443
W
1,938
535
0
1,543
7,561
2,655
0
596
6,965
0
42,917
L
Zeus
middy35
Zeus
10,580
2,221
0
2,709
6,605
2,397
16
2,208
4,352
49,036
627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,454
Gold Earned
30,622
336
Minions Killed
339
0
Camps Cleared
0
1,246,080
Distance Traveled
1,047,438
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,308
526
61
5
0
231,089
0
L
Cerberus
6,287
524
27
2
0
245,780
2
W
Osiris
7,095
591
88
7
0
242,646
1
L
Surtr
5,247
437
27
2
0
105,379
0
L
Mercury
5,384
449
68
6
0
265,321
0
W
Awilix
7,294
608
67
6
0
305,859
0
W
Jormungandr
6,393
533
51
4
0
239,019
0
L
Izanami
6,794
566
123
10
0
212,416
1
W
Ullr
6,364
530
69
6
0
227,467
2
L
Zeus
6,910
576
94
8
0
218,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role