Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Gascube
Cernunnos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,308 Elo+
Party 2
Horus
Horus
GetBakedNSleep
Horus
Level 159
God Stats
2W - 1L
1,700 SR
Queue Stats
97W - 97L
1,550 Elo+
Solo
Nut
Nut
PekPekLuver
Nut
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,269 Elo+
Party 2
Arachne
Arachne
eSBeee
Arachne
Level 158
God Stats
6W - 4L
1,500 SR
Queue Stats
249W - 248L
1,418 Elo+
Solo
Team Averages
Level 112
1,540 SR
1,409 Elo+

VS

Team Averages
Level 123
1,554 SR
1,499 Elo+
Danzaburou
Danzaburou
CobaltDevil8716
Danzaburou
Level 147
God Stats
9W - 10L
1,557 SR
Queue Stats
315W - 382L
1,457 Elo+
Solo
Surtr
Surtr
Soulgrasper
Surtr
Level 106
God Stats
0W - 1L
1,715 SR
Queue Stats
5W - 7L
1,452 Elo+
Party 1
Izanami
Izanami
WillyBryan
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,444 Elo+
Party 1
Ix Chel
Ix Chel
Zoeyll
Ix Chel
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 55L
1,643 Elo+
Solo
Agni
Agni
xKuroKenshIx
Agni
Level 146
God Stats
6W - 4L
1,495 SR
Queue Stats
419W - 407L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 0 / 3
7,057
642
3,915
5,008
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Gascube
Cernunnos
10
1 / 1 / 3
5,447
495
3,280
7,133
2,585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
5 / 0 / 1
7,731
703
7,323
9,668
5,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 3
5,118
465
2,503
5,031
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
eSBeee
Arachne
12
6 / 0 / 1
7,019
638
3,880
9,399
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CobaltDevil8716
Danzaburou
9
0 / 3 / 0
5,192
472
3,007
7,055
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 4 / 0
5,252
477
3,957
9,616
4,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Izanami
WillyBryan
Izanami
8
1 / 1 / 1
5,047
459
4,571
5,288
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Zoeyll
Ix Chel
8
1 / 3 / 1
5,392
490
3,321
8,353
5,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 0
5,947
541
2,595
5,059
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
2
2
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
0
3
2.5
L
Danzaburou
CobaltDevil8716
Danzaburou
0
3
0
0
W
Cernunnos
Gascube
Cernunnos
1
1
3
2.5
W
5
0
1
5.5
W
0
1
3
1.5
L
0
4
0
0
L
Izanami
WillyBryan
Izanami
1
1
1
1.5
L
Ix Chel
Zoeyll
Ix Chel
1
3
1
0.5
W
Arachne
eSBeee
Arachne
6
0
1
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,901
Damage
17,451
36,239
Taken
35,371
18,445
Mitigated
16,947
19,340
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,915
827
0
3,661
5,008
4,265
917
1,726
3,282
47,325
9,351
L
Danzaburou
CobaltDevil8716
Danzaburou
3,007
964
0
1,549
7,055
2,839
0
165
6,890
0
39,248
W
Cernunnos
Gascube
Cernunnos
3,280
2,003
0
3,093
7,133
2,585
123
1,793
5,340
0
28,454
W
7,323
2,952
80
5,985
9,668
5,705
352
191
8,946
0
53,607
W
2,503
1,447
0
887
5,031
1,712
0
1,278
3,753
0
22,719
L
3,957
1,512
0
2,760
9,616
4,875
0
0
9,616
883
34,019
L
Izanami
WillyBryan
Izanami
4,571
2,702
0
1,183
5,288
1,858
0
970
4,318
0
39,320
L
Ix Chel
Zoeyll
Ix Chel
3,321
196
205
2,149
8,353
5,571
0
488
7,865
17,983
0
W
Arachne
eSBeee
Arachne
3,880
2,275
0
5,634
9,399
4,178
670
1,083
8,316
0
42,358
L
2,595
36
0
558
5,059
1,804
0
2,020
3,039
49,377
783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,372
Gold Earned
26,830
358
Minions Killed
326
0
Camps Cleared
0
1,058,689
Distance Traveled
1,009,545
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,057
642
105
10
0
202,772
4
L
Danzaburou
5,192
472
66
6
0
197,013
0
W
Cernunnos
5,447
495
48
4
0
178,084
0
W
Horus
7,731
703
100
9
0
218,116
0
W
Nut
5,118
465
32
3
0
204,252
0
L
Surtr
5,252
477
58
5
0
216,753
3
L
Izanami
5,047
459
64
6
0
193,444
1
L
Ix Chel
5,392
490
28
3
0
199,312
0
W
Arachne
7,019
638
73
7
0
255,465
0
L
Agni
5,947
541
110
10
0
203,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role