Player Matchup

Pele
Pele
BlackJebus
Pele
Level 125
God Stats
6W - 6L
1,358 SR
Queue Stats
46W - 47L
1,505 Elo+
Party 2
Sylvanus
Sylvanus
ClrRED117
Sylvanus
Level 81
God Stats
3W - 3L
1,686 SR
Queue Stats
16W - 14L
1,576 Elo+
Solo
Charybdis
Charybdis
Izuni
Charybdis
Level 133
God Stats
1W - 1L
1,251 SR
Queue Stats
19W - 13L
1,588 Elo+
Party 2
Achilles
Achilles
chocol8fan1
Achilles
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 199L
1,581 Elo+
Party 1
Ra
Ra
vaniIIafan1
Ra
Level 105
God Stats
3W - 2L
1,750 SR
Queue Stats
283W - 221L
1,617 Elo+
Party 1
Team Averages
Level 100
1,509 SR
1,573 Elo+

VS

Team Averages
Level 163
1,582 SR
1,559 Elo+
Chiron
Chiron
AirmanToaster50
Chiron
Level 149
God Stats
6W - 7L
1,595 SR
Queue Stats
614W - 552L
1,568 Elo+
Solo
Sobek
Sobek
JungleOrTroll-81
Sobek
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 4L
1,627 Elo+
Solo
Olorun
Olorun
TheAzteckLA
Olorun
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 207L
1,501 Elo+
Solo
Nu Wa
Nu Wa
ujustbeenyimmed
Nu Wa
Level 234
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 139L
1,566 Elo+
Solo
Bellona
Bellona
xTRippNx
Bellona
Level 155
God Stats
6W - 0L
1,813 SR
Queue Stats
60W - 62L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
5,498
550
2,519
7,425
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ClrRED117
Sylvanus
8
0 / 4 / 0
4,994
499
3,188
10,211
6,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Izuni
Charybdis
8
0 / 4 / 1
4,496
450
5,207
7,123
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
chocol8fan1
Achilles
9
0 / 3 / 0
5,127
513
3,998
11,893
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 1
6,472
647
3,013
8,573
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
6,501
650
4,778
6,749
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 0 / 5
5,747
575
2,369
9,389
6,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
10
5 / 1 / 2
6,275
628
7,483
6,346
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 2
5,717
572
7,931
5,662
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
xTRippNx
Bellona
12
3 / 0 / 0
6,985
699
7,344
9,696
9,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
14
14
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
2
0
1
2.5
L
Sylvanus
ClrRED117
Sylvanus
0
4
0
0
L
Charybdis
Izuni
Charybdis
0
4
1
0.13
W
1
0
5
3.5
W
Olorun
5
1
2
6
L
Achilles
chocol8fan1
Achilles
0
3
0
0
W
2
3
2
1
L
2
3
1
0.83
W
Bellona
xTRippNx
Bellona
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,925
Damage
29,905
45,225
Taken
37,842
27,509
Mitigated
22,584
14,334
Healing
15,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,778
1,668
120
4,401
6,749
2,674
0
572
6,135
0
64,004
L
2,519
387
0
1,045
7,425
3,210
0
2,044
5,135
0
40,209
L
Sylvanus
ClrRED117
Sylvanus
3,188
1,079
346
1,722
10,211
6,415
0
6,251
3,836
19,203
1,333
L
Charybdis
Izuni
Charybdis
5,207
3,345
0
1,989
7,123
2,335
0
3,983
3,134
0
32,105
W
2,369
143
0
3,422
9,389
6,682
0
1,665
7,724
10,409
0
W
Olorun
7,483
4,580
450
1,535
6,346
2,495
173
1,220
5,126
39,845
3,934
L
Achilles
chocol8fan1
Achilles
3,998
918
0
5,108
11,893
12,250
0
155
11,694
0
33,272
W
7,931
1,759
0
1,284
5,662
1,731
0
2,459
3,159
38,052
874
L
3,013
395
468
3,656
8,573
3,299
159
4,070
4,013
56,184
0
W
Bellona
xTRippNx
Bellona
7,344
2,747
0
4,584
9,696
9,002
0
0
8,963
0
55,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,587
Gold Earned
31,225
325
Minions Killed
356
0
Camps Cleared
0
943,235
Distance Traveled
970,948
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,501
650
115
12
0
216,914
0
L
Pele
5,498
550
72
7
0
241,233
4
L
Sylvanus
4,994
499
36
4
0
186,655
0
L
Charybdis
4,496
450
45
5
0
172,653
1
W
Sobek
5,747
575
16
2
0
219,520
4
W
Olorun
6,275
628
72
7
0
179,611
0
L
Achilles
5,127
513
61
6
0
171,684
0
W
Nu Wa
5,717
572
50
5
0
176,125
0
L
Ra
6,472
647
111
11
0
171,010
0
W
Bellona
6,985
699
103
10
0
178,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role