Player Matchup

Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum I
alex29145
He Bo
Platinum I
Level 148
God Stats
21W - 10L
1,793 SR
Queue Stats
431W - 397L
1,902 MMR
Solo
Arachne
Arachne
Platinum II
bακurαψ
Arachne
Platinum II
Level 149
God Stats
3W - 1L
1,883 SR
Queue Stats
280W - 276L
1,886 MMR
Solo
Sobek
Sobek
Gold I
mhmhhm
Sobek
Gold I
Level 159
God Stats
4W - 4L
1,492 SR
Queue Stats
129W - 122L
1,842 MMR
Solo
Mulan
Mulan
Platinum III
pinkush72
Mulan
Platinum III
Level 186
God Stats
15W - 12L
1,598 SR
Queue Stats
226W - 202L
1,863 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,653 SR
1,798 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,502 SR
1,791 MMR
Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum I
Crokmouuu
Agni
Platinum I
Level 125
God Stats
26W - 23L
1,291 SR
Queue Stats
311W - 289L
1,883 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
DiDiKiZ
Cu Chulainn
Platinum II
Level 142
God Stats
17W - 21L
1,484 SR
Queue Stats
422W - 407L
1,841 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
ProClaW
Erlang Shen
Gold I
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,865 MMR
Party 1
Terra
Terra
Gold I
iServant
Terra
Gold I
Level 193
God Stats
2W - 0L
1,733 SR
Queue Stats
59W - 42L
1,865 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 5 / 3
4,711
471
5,725
8,877
2,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
alex29145
He Bo
10
1 / 5 / 1
5,509
551
3,303
7,078
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
bακurαψ
Arachne
11
4 / 1 / 0
5,799
580
4,863
9,573
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
mhmhhm
Sobek
8
1 / 2 / 1
4,693
469
4,325
6,548
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
pinkush72
Mulan
10
1 / 4 / 1
5,910
591
6,182
12,520
7,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BellonaNe ZhaCharybdisSusano

VS

Bans
ThorAwilixAthenaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 3 / 3
6,099
610
6,823
8,478
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
13
3 / 2 / 3
6,719
672
6,332
5,481
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
DiDiKiZ
Cu Chulainn
11
1 / 2 / 2
6,505
651
8,479
10,140
9,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
ProClaW
Erlang Shen
13
8 / 0 / 2
7,093
709
6,087
10,775
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Terra
iServant
Terra
10
2 / 0 / 6
5,978
598
4,752
8,258
5,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
17
17
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
3
0.3
W
Anhur
 
Anhur
3
3
3
1.5
W
Agni
3
2
3
2.25
W
Cu Chulainn
DiDiKiZ
Cu Chulainn
1
2
2
1
W
Erlang Shen
ProClaW
Erlang Shen
8
0
2
9
L
He Bo
alex29145
He Bo
1
5
1
0.3
L
Arachne
bακurαψ
Arachne
4
1
0
4
W
Terra
iServant
Terra
2
0
6
5
L
Sobek
mhmhhm
Sobek
1
2
1
0.75
L
Mulan
pinkush72
Mulan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,398
Damage
32,473
44,596
Taken
43,132
20,888
Mitigated
26,752
12,280
Healing
14,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,725
3,381
0
1,642
8,877
2,649
0
2,990
5,887
0
26,287
W
Anhur
 
Anhur
6,823
3,804
0
2,820
8,478
3,135
23
1,413
6,712
0
42,501
W
Agni
6,332
655
0
473
5,481
1,929
0
2,357
2,700
54,506
0
W
Cu Chulainn
DiDiKiZ
Cu Chulainn
8,479
1,614
0
1,597
10,140
9,713
0
0
10,140
372
48,420
W
Erlang Shen
ProClaW
Erlang Shen
6,087
2,883
0
6,979
10,775
6,118
0
969
9,727
0
65,063
L
He Bo
alex29145
He Bo
3,303
0
0
864
7,078
2,449
0
3,554
3,524
35,043
888
L
Arachne
bακurαψ
Arachne
4,863
3,367
0
3,037
9,573
4,229
0
1,910
7,663
0
39,835
W
Terra
iServant
Terra
4,752
1,077
186
2,030
8,258
5,857
0
1,676
6,170
12,931
1,597
L
Sobek
mhmhhm
Sobek
4,325
298
0
2,157
6,548
4,180
0
2,361
4,187
12,856
1,353
L
Mulan
pinkush72
Mulan
6,182
1,555
0
4,580
12,520
7,381
0
140
12,380
0
40,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,622
Gold Earned
32,394
298
Minions Killed
365
0
Camps Cleared
0
1,045,077
Distance Traveled
1,124,997
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,711
471
40
4
0
182,738
0
W
Anhur
6,099
610
76
8
0
210,802
0
W
Agni
6,719
672
89
9
0
212,110
2
W
Cu Chulainn
6,505
651
87
9
0
198,977
2
W
Erlang Shen
7,093
709
95
10
0
265,349
0
L
He Bo
5,509
551
85
9
0
208,728
0
L
Arachne
5,799
580
61
6
0
238,022
0
W
Terra
5,978
598
18
2
0
237,759
4
L
Sobek
4,693
469
27
3
0
225,303
1
L
Mulan
5,910
591
85
9
0
190,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role