Player Matchup

Kukulkan
Kukulkan
Bartez11000
Kukulkan
Level 153
God Stats
6W - 2L
1,608 SR
Queue Stats
139W - 136L
1,549 Elo+
Party 4
Amaterasu
Amaterasu
Hocyk
Amaterasu
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 45L
1,476 Elo+
Party 4
Bastet
Bastet
MINICOMMANDO
Bastet
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 88L
1,426 Elo+
Solo
Nemesis
Nemesis
Maffio
Nemesis
Level 95
God Stats
11W - 15L
1,288 SR
Queue Stats
241W - 461L
1,308 Elo+
Party 1
Bacchus
Bacchus
Nephtj
Bacchus
Level 67
God Stats
13W - 6L
1,469 SR
Queue Stats
282W - 540L
1,340 Elo+
Party 1
Team Averages
Level 103
1,473 SR
1,420 Elo+

VS

Team Averages
Level 92
1,563 SR
1,516 Elo+
Bellona
Bellona
BingleDerry3042
Bellona
Level 106
God Stats
0W - 1L
1,938 SR
Queue Stats
10W - 10L
1,452 Elo+
Party 3
Izanami
Izanami
Iksdetobylolz
Izanami
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,702 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MiraCZ
Ah Muzen Cab
Level 109
God Stats
4W - 2L
1,644 SR
Queue Stats
107W - 110L
1,496 Elo+
Party 2
Ullr
Ullr
TypicPoet282641
Ullr
Level 89
God Stats
0W - 2L
1,230 SR
Queue Stats
8W - 8L
1,459 Elo+
Party 3
Raijin
Raijin
lorddemon113
Raijin
Level 73
God Stats
0W - 3L
1,500 SR
Queue Stats
251W - 242L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bartez11000
Kukulkan
20
7 / 2 / 13
12,174
936
16,785
11,793
6,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Amaterasu
Hocyk
Amaterasu
18
7 / 4 / 8
11,023
848
10,962
18,479
20,634
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
18
3 / 1 / 15
10,733
826
14,624
19,737
10,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Maffio
Nemesis
17
5 / 3 / 13
10,446
804
11,122
15,810
17,066
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Nephtj
Bacchus
15
2 / 5 / 13
10,329
795
9,749
18,070
26,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 8
10,050
773
11,149
16,186
20,700
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
16
2 / 6 / 11
9,913
763
14,379
14,111
6,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Muzen Cab
MiraCZ
Ah Muzen Cab
17
5 / 2 / 9
10,527
810
14,193
12,566
5,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 5 / 13
9,278
714
15,176
14,346
7,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Raijin
16
2 / 6 / 8
9,363
720
13,682
12,763
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
64
24
Kills
15
15
Deaths
24
62
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bartez11000
Kukulkan
7
2
13
6.75
L
6
5
8
2
W
Amaterasu
Hocyk
Amaterasu
7
4
8
2.75
L
Izanami
2
6
11
1.25
W
Bastet
3
1
15
10.5
W
Nemesis
Maffio
Nemesis
5
3
13
3.83
L
Ah Muzen Cab
MiraCZ
Ah Muzen Cab
5
2
9
4.75
W
Bacchus
Nephtj
Bacchus
2
5
13
1.7
L
0
5
13
1.3
L
Raijin
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,242
Damage
68,579
83,889
Taken
69,972
81,267
Mitigated
46,583
27,504
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bartez11000
Kukulkan
16,785
599
1,802
3,250
11,793
6,764
1,539
2,311
9,350
49,190
0
L
11,149
1,967
790
2,767
16,186
20,700
433
5,793
10,050
700
12,928
W
Amaterasu
Hocyk
Amaterasu
10,962
4,276
1,647
2,876
18,479
20,634
797
2,977
15,358
0
19,555
L
Izanami
14,379
12,466
1,096
2,704
14,111
6,665
1,334
5,937
7,988
0
31,150
W
Bastet
14,624
1,638
2,146
7,710
19,737
10,585
1,028
2,246
17,166
0
31,259
W
Nemesis
Maffio
Nemesis
11,122
3,077
1,940
3,425
15,810
17,066
987
1,895
13,781
0
14,568
L
Ah Muzen Cab
MiraCZ
Ah Muzen Cab
14,193
5,160
1,053
1,195
12,566
5,926
1,416
4,500
7,741
0
29,852
W
Bacchus
Nephtj
Bacchus
9,749
973
535
2,173
18,070
26,218
249
4,497
13,068
13,758
0
L
15,176
7,706
405
1,282
14,346
7,044
719
5,527
8,540
0
27,030
L
Raijin
13,682
842
799
1,426
12,763
6,248
329
4,777
7,906
23,891
487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,705
Gold Earned
49,131
181
Minions Killed
137
0
Camps Cleared
0
1,391,824
Distance Traveled
1,113,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,174
936
104
8
0
263,743
0
L
Bellona
10,050
773
3
0
0
237,865
0
W
Amaterasu
11,023
848
23
2
0
277,232
0
L
Izanami
9,913
763
47
4
0
187,130
0
W
Bastet
10,733
826
38
3
0
305,039
0
W
Nemesis
10,446
804
9
1
0
287,452
0
L
Ah Muzen Cab
10,527
810
29
2
0
248,746
0
W
Bacchus
10,329
795
7
1
0
258,358
0
L
Ullr
9,278
714
28
2
0
229,329
0
L
Raijin
9,363
720
30
2
0
210,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role