Player Matchup

Mercury
Mercury
BeardedYetiGuy
Mercury
Level 106
God Stats
6W - 11L
1,287 SR
Queue Stats
130W - 117L
1,451 Elo+
Solo
Medusa
Medusa
Carlos Raziel
Medusa
Level 109
God Stats
21W - 9L
1,523 SR
Queue Stats
254W - 245L
1,387 Elo+
Solo
Janus
Janus
DCrowny
Janus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,312 Elo+
Solo
Ares
Ares
SlushierSea
Ares
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 32L
1,400 Elo+
Solo
Osiris
Osiris
StewartandZoe27
Osiris
Level 86
God Stats
259W - 221L
1,542 SR
Queue Stats
800W - 741L
1,453 Elo+
Solo
Team Averages
Level 109
1,470 SR
1,401 Elo+

VS

Team Averages
Level 128
1,558 SR
1,463 Elo+
Fafnir
Fafnir
Killerfang0
Fafnir
Level 136
God Stats
2W - 2L
1,549 SR
Queue Stats
159W - 156L
1,461 Elo+
Solo
Nemesis
Nemesis
cptin planet
Nemesis
Level 129
God Stats
29W - 33L
1,852 SR
Queue Stats
269W - 270L
1,456 Elo+
Solo
Danzaburou
Danzaburou
xNHAx_Mulah
Danzaburou
Level 130
God Stats
0W - 2L
1,291 SR
Queue Stats
61W - 79L
1,411 Elo+
Solo
Charon
Charon
xOTLW
Charon
Level 102
God Stats
1W - 1L
1,536 SR
Queue Stats
74W - 57L
1,485 Elo+
Solo
Chronos
Chronos
xTestimenTx
Chronos
Level 144
God Stats
1W - 1L
1,563 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
5,645
565
2,250
7,902
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 3
5,443
544
4,573
6,097
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Janus
DCrowny
Janus
11
1 / 0 / 1
6,233
623
2,392
4,058
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,680
568
3,392
8,537
5,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 0
7,265
727
5,240
9,086
7,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 3 / 1
5,407
541
2,239
8,455
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Nemesis
cptin planet
Nemesis
8
0 / 2 / 0
4,443
444
2,852
7,267
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
xNHAx_Mulah
Danzaburou
9
0 / 4 / 0
4,989
499
4,978
6,886
2,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
xOTLW
Charon
8
0 / 0 / 0
5,113
511
3,746
7,377
5,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
xTestimenTx
Chronos
10
0 / 0 / 0
5,285
529
3,800
4,561
1,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
0
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
1
0
3
2.5
W
Janus
DCrowny
Janus
1
0
1
1.5
L
Fafnir
0
3
1
0.17
W
1
0
2
2
W
4
1
0
4
L
Nemesis
cptin planet
Nemesis
0
2
0
0
L
Danzaburou
xNHAx_Mulah
Danzaburou
0
4
0
0
L
Charon
xOTLW
Charon
0
0
0
0
L
Chronos
xTestimenTx
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,847
Damage
17,615
35,680
Taken
34,546
20,377
Mitigated
19,727
11,739
Healing
10,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,250
828
0
998
7,902
3,339
0
822
7,002
0
44,893
W
4,573
2,073
0
2,170
6,097
2,392
0
692
5,405
0
39,892
W
Janus
DCrowny
Janus
2,392
191
0
742
4,058
1,520
0
2,482
1,249
46,893
676
L
Fafnir
2,239
839
0
2,613
8,455
7,079
0
0
8,455
24,439
4,737
W
3,392
330
1,527
2,123
8,537
5,378
0
3,089
5,359
13,053
4,574
W
5,240
1,529
0
4,179
9,086
7,748
21
1,942
7,144
0
54,062
L
Nemesis
cptin planet
Nemesis
2,852
1,080
0
1,070
7,267
2,780
0
605
6,582
0
28,194
L
Danzaburou
xNHAx_Mulah
Danzaburou
4,978
2,895
0
1,602
6,886
2,851
0
1,063
5,823
0
35,884
L
Charon
xOTLW
Charon
3,746
1,046
0
3,294
7,377
5,067
0
1,482
5,831
19,824
0
L
Chronos
xTestimenTx
Chronos
3,800
332
0
2,204
4,561
1,950
0
1,564
2,791
35,152
880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,266
Gold Earned
25,237
336
Minions Killed
246
0
Camps Cleared
0
1,033,044
Distance Traveled
973,965
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,645
565
72
7
0
240,239
0
W
Medusa
5,443
544
72
7
0
191,131
0
W
Janus
6,233
623
85
9
0
215,806
0
L
Fafnir
5,407
541
52
5
0
183,473
1
W
Ares
5,680
568
21
2
0
200,497
2
W
Osiris
7,265
727
86
9
0
185,371
2
L
Nemesis
4,443
444
51
5
0
224,500
0
L
Danzaburou
4,989
499
52
5
0
167,734
0
L
Charon
5,113
511
24
2
0
210,568
1
L
Chronos
5,285
529
67
7
0
187,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role