Player Matchup

Medusa
Medusa
FrozenOnee
Medusa
Level 139
God Stats
7W - 11L
1,534 SR
Queue Stats
58W - 64L
1,408 Elo+
Solo
Artio
Artio
Hatsuhaku
Artio
Level 43
God Stats
2W - 3L
1,300 SR
Queue Stats
21W - 28L
1,409 Elo+
Solo
Thanatos
Thanatos
Tekn0
Thanatos
Level 144
God Stats
5W - 5L
1,615 SR
Queue Stats
331W - 299L
1,574 Elo+
Solo
Guan Yu
Guan Yu
Tho_Mz03
Guan Yu
Level 77
God Stats
2W - 3L
1,575 SR
Queue Stats
153W - 123L
1,530 Elo+
Solo
Kukulkan
Kukulkan
xJokern
Kukulkan
Level 156
God Stats
6W - 7L
1,280 SR
Queue Stats
160W - 157L
1,454 Elo+
Solo
Team Averages
Level 112
1,461 SR
1,475 Elo+

VS

Team Averages
Level 90
1,580 SR
1,499 Elo+
Fafnir
Fafnir
A-K-S89
Fafnir
Level 128
God Stats
14W - 16L
1,626 SR
Queue Stats
638W - 618L
1,448 Elo+
Solo
Erlang Shen
Erlang Shen
AkiPeraltaa
Erlang Shen
Level 45
God Stats
20W - 8L
1,554 SR
Queue Stats
67W - 69L
1,473 Elo+
Solo
Zeus
Zeus
MasterBaffo
Zeus
Level 63
God Stats
24W - 26L
1,466 SR
Queue Stats
189W - 172L
1,514 Elo+
Party 1
Rama
Rama
Xy-Joker97-Yx
Rama
Level 148
God Stats
15W - 11L
1,566 SR
Queue Stats
395W - 395L
1,508 Elo+
Party 1
Cu Chulainn
Cu Chulainn
boemboy
Cu Chulainn
Level 66
God Stats
3W - 0L
1,687 SR
Queue Stats
26W - 18L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FrozenOnee
Medusa
12
0 / 2 / 0
7,446
496
6,336
7,394
2,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Hatsuhaku
Artio
12
0 / 3 / 4
7,377
492
4,324
14,139
12,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Tekn0
Thanatos
14
3 / 4 / 1
7,603
507
5,025
15,356
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Tho_Mz03
Guan Yu
14
2 / 3 / 0
7,928
529
6,615
16,114
18,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
xJokern
Kukulkan
15
2 / 2 / 2
8,693
580
7,890
7,586
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
A-K-S89
Fafnir
13
2 / 1 / 8
8,645
576
4,764
9,081
10,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
AkiPeraltaa
Erlang Shen
16
8 / 1 / 3
8,821
588
8,678
17,008
10,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
0 / 2 / 4
7,455
497
7,631
6,171
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
2 / 1 / 2
8,585
572
5,562
11,766
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
boemboy
Cu Chulainn
15
2 / 2 / 4
9,069
605
11,631
15,028
12,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
14
14
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
A-K-S89
Fafnir
2
1
8
6
W
Erlang Shen
AkiPeraltaa
Erlang Shen
8
1
3
9.5
L
Medusa
FrozenOnee
Medusa
0
2
0
0
L
Artio
Hatsuhaku
Artio
0
3
4
0.67
W
0
2
4
1
L
Thanatos
Tekn0
Thanatos
3
4
1
0.88
L
Guan Yu
Tho_Mz03
Guan Yu
2
3
0
0.67
W
2
1
2
3
W
Cu Chulainn
boemboy
Cu Chulainn
2
2
4
2
L
Kukulkan
xJokern
Kukulkan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,190
Damage
38,266
60,589
Taken
59,054
42,771
Mitigated
40,254
24,175
Healing
21,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
A-K-S89
Fafnir
4,764
1,368
0
2,841
9,081
10,529
25
2,955
5,955
17,720
0
W
Erlang Shen
AkiPeraltaa
Erlang Shen
8,678
5,273
0
10,657
17,008
10,492
0
3,131
13,764
0
82,089
L
Medusa
FrozenOnee
Medusa
6,336
2,371
0
2,696
7,394
2,552
198
328
7,066
0
66,840
L
Artio
Hatsuhaku
Artio
4,324
396
495
2,762
14,139
12,448
0
3,740
10,046
21,133
1,473
W
7,631
176
0
223
6,171
1,827
178
3,153
2,902
54,447
1,955
L
Thanatos
Tekn0
Thanatos
5,025
1,146
0
12,382
15,356
6,213
0
2,466
12,642
0
54,255
L
Guan Yu
Tho_Mz03
Guan Yu
6,615
1,006
0
5,190
16,114
18,189
0
884
15,230
0
56,053
W
5,562
3,995
0
4,495
11,766
4,679
0
942
10,824
0
81,890
W
Cu Chulainn
boemboy
Cu Chulainn
11,631
1,700
0
2,902
15,028
12,727
50
1,442
13,510
0
72,080
L
Kukulkan
xJokern
Kukulkan
7,890
566
0
650
7,586
3,369
0
3,362
3,750
67,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,047
Gold Earned
42,575
481
Minions Killed
497
0
Camps Cleared
0
1,447,937
Distance Traveled
1,511,449
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,645
576
24
2
0
297,349
1
W
Erlang Shen
8,821
588
113
8
0
355,591
0
L
Medusa
7,446
496
108
7
0
210,545
0
L
Artio
7,377
492
38
3
0
312,197
1
W
Zeus
7,455
497
112
7
0
290,731
0
L
Thanatos
7,603
507
96
6
0
334,977
1
L
Guan Yu
7,928
529
96
6
0
306,156
0
W
Rama
8,585
572
134
9
0
275,163
0
W
Cu Chulainn
9,069
605
114
8
0
292,615
4
L
Kukulkan
8,693
580
143
10
0
284,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role