Player Matchup

Arachne
Arachne
 
Arachne
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Buallat
Xing Tian
Level 122
God Stats
29W - 21L
1,768 SR
Queue Stats
547W - 518L
1,548 Elo+
Party 2
Shiva
Shiva
U1timateN1Nja69
Shiva
Level 140
God Stats
3W - 1L
1,647 SR
Queue Stats
156W - 128L
1,592 Elo+
Party 1
Anhur
Anhur
Zaaka
Anhur
Level 127
God Stats
9W - 2L
1,656 SR
Queue Stats
55W - 52L
1,615 Elo+
Solo
Janus
Janus
betfast
Janus
Level 128
God Stats
12W - 9L
1,760 SR
Queue Stats
145W - 149L
1,472 Elo+
Party 2
Team Averages
Level 114
1,666 SR
1,545 Elo+

VS

Team Averages
Level 121
1,530 SR
1,555 Elo+
Surtr
Surtr
Fuzzyslipper213
Surtr
Level 146
God Stats
11W - 9L
1,607 SR
Queue Stats
172W - 166L
1,525 Elo+
Solo
Izanami
Izanami
Reuen Qad
Izanami
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,524 Elo+
Solo
Scylla
Scylla
SquidFN
Scylla
Level 109
God Stats
3W - 5L
1,882 SR
Queue Stats
104W - 109L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Swoog_Nye
Ne Zha
Level 141
God Stats
0W - 4L
1,215 SR
Queue Stats
91W - 95L
1,592 Elo+
Solo
Thor
Thor
WheeZy7882
Thor
Level 143
God Stats
11W - 13L
1,444 SR
Queue Stats
195W - 174L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 4 / 4
9,953
585
10,296
20,338
7,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
Buallat
Xing Tian
15
3 / 3 / 7
9,361
551
12,396
21,526
17,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 7
8,835
520
8,841
12,598
8,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Zaaka
Anhur
18
8 / 0 / 5
11,085
652
13,136
13,877
5,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
betfast
Janus
15
4 / 4 / 5
9,791
576
9,449
9,784
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
8,626
507
11,383
18,820
18,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Reuen Qad
Izanami
14
0 / 4 / 2
8,103
477
3,761
10,124
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
SquidFN
Scylla
15
8 / 3 / 3
9,097
535
14,489
8,629
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Swoog_Nye
Ne Zha
13
1 / 7 / 6
7,666
451
5,708
19,861
14,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 7 / 5
8,211
483
10,166
16,831
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
26
Kills
14
14
Deaths
26
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
4
4
2.5
W
Xing Tian
Buallat
Xing Tian
3
3
7
2.17
L
0
5
4
0.4
L
Izanami
Reuen Qad
Izanami
0
4
2
0.25
L
Scylla
SquidFN
Scylla
8
3
3
3.17
L
Ne Zha
Swoog_Nye
Ne Zha
1
7
6
0.57
W
3
3
7
2.17
L
5
7
5
1.07
W
Anhur
Zaaka
Anhur
8
0
5
10.5
W
Janus
betfast
Janus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,118
Damage
45,507
78,123
Taken
74,265
43,494
Mitigated
44,536
26,860
Healing
18,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,296
6,327
0
11,838
20,338
7,980
175
3,235
17,103
0
68,297
W
Xing Tian
Buallat
Xing Tian
12,396
1,035
0
4,250
21,526
17,777
0
3,156
18,370
64,828
2,628
L
11,383
3,815
0
3,741
18,820
18,613
278
8,847
8,952
3,019
60,784
L
Izanami
Reuen Qad
Izanami
3,761
1,928
0
1,705
10,124
3,256
0
459
9,563
0
66,682
L
Scylla
SquidFN
Scylla
14,489
2,125
0
1,519
8,629
2,858
0
2,697
5,592
59,125
0
L
Ne Zha
Swoog_Nye
Ne Zha
5,708
1,497
0
7,694
19,861
14,803
0
4,415
14,468
0
46,946
W
8,841
2,153
0
1,554
12,598
8,714
47
3,876
8,722
0
43,500
L
10,166
2,422
0
3,684
16,831
5,006
0
3,317
13,231
0
44,769
W
Anhur
Zaaka
Anhur
13,136
6,405
0
8,718
13,877
5,888
1,272
1,442
12,435
0
107,738
W
Janus
betfast
Janus
9,449
412
0
500
9,784
3,135
195
4,363
5,421
64,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,025
Gold Earned
41,703
530
Minions Killed
457
0
Camps Cleared
0
1,661,719
Distance Traveled
1,556,719
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,953
585
90
5
0
347,820
0
W
Xing Tian
9,361
551
119
7
0
301,413
2
L
Surtr
8,626
507
107
6
0
249,702
0
L
Izanami
8,103
477
115
7
0
316,908
1
L
Scylla
9,097
535
109
6
0
331,585
0
L
Ne Zha
7,666
451
70
4
0
334,068
0
W
Shiva
8,835
520
55
3
0
353,631
0
L
Thor
8,211
483
56
3
0
324,456
2
W
Anhur
11,085
652
145
9
0
345,365
4
W
Janus
9,791
576
121
7
0
313,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role