Player Matchup

Jormungandr
Jormungandr
Silver I
ArrrDestiny
Jormungandr
Silver I
Level 156
God Stats
3W - 2L
1,257 SR
Queue Stats
46W - 42L
1,439 MMR
Solo
Horus
Horus
Gold II
PabloBiscuits
Horus
Gold II
Level 145
God Stats
2W - 3L
1,286 SR
Queue Stats
86W - 80L
1,629 MMR
Party 1
Agni
Agni
Gold III
lkerSP-
Agni
Gold III
Level 118
God Stats
20W - 14L
1,527 SR
Queue Stats
95W - 96L
1,498 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,357 SR
1,522 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,698 SR
1,408 MMR
Ishtar
Ishtar
Bronze III
Sairuuh
Ishtar
Bronze III
Level 60
God Stats
0W - 1L
1,859 SR
Queue Stats
2W - 5L
1,408 MMR
Party 2
Bacchus
Bacchus
Bronze III
kablababe007
Bacchus
Bronze III
Level 55
God Stats
2W - 4L
1,590 SR
Queue Stats
2W - 5L
1,408 MMR
Party 2
Discordia
Discordia
Bronze III
swatmari
Discordia
Bronze III
Level 72
God Stats
2W - 4L
1,644 SR
Queue Stats
2W - 5L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArrrDestiny
Jormungandr
17
3 / 0 / 5
11,200
747
10,108
11,978
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 1 / 7
10,603
707
8,479
21,532
22,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
lkerSP-
Agni
18
4 / 2 / 5
11,312
754
16,876
10,607
5,624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AresAwilixPersephoneKukulkanHou Yi

VS

Bans
Ao KuangAnhurArachneNe ZhaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Sairuuh
Ishtar
14
1 / 5 / 0
9,155
610
9,320
14,954
5,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
kablababe007
Bacchus
14
0 / 2 / 2
8,487
566
7,429
17,393
22,875
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
swatmari
Discordia
15
2 / 3 / 1
9,473
632
11,229
9,139
3,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
3
3
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ArrrDestiny
Jormungandr
3
0
5
5.5
W
3
1
7
6.5
L
Ishtar
Sairuuh
Ishtar
1
5
0
0.2
L
Bacchus
kablababe007
Bacchus
0
2
2
0.5
W
Agni
lkerSP-
Agni
4
2
5
3.25
L
Discordia
swatmari
Discordia
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,463
Damage
27,978
44,117
Taken
41,486
42,528
Mitigated
31,563
14,740
Healing
4,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ArrrDestiny
Jormungandr
10,108
1,325
0
1,816
11,978
14,329
391
4,326
7,634
33,481
3,871
W
8,479
3,230
3,674
6,671
21,532
22,575
356
8,625
12,853
877
27,740
L
Ishtar
Sairuuh
Ishtar
9,320
5,573
0
897
14,954
5,552
0
9,158
4,610
0
38,846
L
Bacchus
kablababe007
Bacchus
7,429
562
0
1,108
17,393
22,875
0
10,084
6,066
22,966
0
W
Agni
lkerSP-
Agni
16,876
1,558
0
2,579
10,607
5,624
923
5,614
4,993
79,799
1,020
L
Discordia
swatmari
Discordia
11,229
885
0
2,155
9,139
3,136
0
5,376
3,124
40,167
129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,115
Gold Earned
27,115
213
Minions Killed
148
0
Camps Cleared
0
892,336
Distance Traveled
820,420
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,200
747
58
4
0
295,862
0
W
Horus
10,603
707
41
3
0
310,164
0
L
Ishtar
9,155
610
52
3
0
269,710
0
L
Bacchus
8,487
566
26
2
0
291,140
0
W
Agni
11,312
754
114
8
0
286,310
0
L
Discordia
9,473
632
70
5
0
259,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role