Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BeyondSkyGod
Fafnir
Level 125
God Stats
0W - 1L
1,369 SR
Queue Stats
26W - 25L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
BildoSagginz
Sun Wukong
Level 124
God Stats
9W - 12L
1,218 SR
Queue Stats
522W - 526L
1,455 Elo+
Solo
Agni
Agni
Parsnip730
Agni
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 196L
1,525 Elo+
Solo
Neith
Neith
Silversiphon
Neith
Level 186
God Stats
24W - 31L
1,398 SR
Queue Stats
54W - 72L
1,378 Elo+
Solo
Team Averages
Level 149
1,397 SR
1,443 Elo+

VS

Team Averages
Level 119
1,544 SR
1,460 Elo+
Tiamat
Tiamat
Blasphemous_Babe
Tiamat
Level 143
God Stats
4W - 11L
1,307 SR
Queue Stats
89W - 94L
1,465 Elo+
Solo
Artemis
Artemis
FIL7884
Artemis
Level 182
God Stats
1W - 0L
1,715 SR
Queue Stats
69W - 45L
1,494 Elo+
Solo
King Arthur
King Arthur
SrOfOlympus
King Arthur
Level 124
God Stats
4W - 2L
1,574 SR
Queue Stats
190W - 178L
1,499 Elo+
Party 1
Ymir
Ymir
francoreysupremo
Ymir
Level 67
God Stats
42W - 42L
1,625 SR
Queue Stats
152W - 146L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
vSparke
Hun Batz
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 23L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
1 / 1 / 0
4,496
642
1,963
5,932
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
4
0 / 1 / 0
3,484
498
606
3,232
2,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
BildoSagginz
Sun Wukong
9
1 / 2 / 0
5,034
719
2,447
5,585
2,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 0
4,671
667
2,147
2,813
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 1 / 1
4,313
616
3,459
4,223
1,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,584
655
646
3,750
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
FIL7884
Artemis
7
1 / 0 / 0
4,136
591
2,160
3,806
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
SrOfOlympus
King Arthur
9
2 / 1 / 0
5,165
738
2,716
5,317
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 2
4,250
607
854
4,557
2,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
vSparke
Hun Batz
8
2 / 1 / 1
4,614
659
2,417
5,008
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
5
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
1
0
1
L
Fafnir
0
1
0
0
L
Sun Wukong
BildoSagginz
Sun Wukong
1
2
0
0.5
W
0
0
0
0
W
Artemis
FIL7884
Artemis
1
0
0
1
L
0
0
0
0
L
0
1
1
0.5
W
King Arthur
SrOfOlympus
King Arthur
2
1
0
2
W
0
0
2
1
W
Hun Batz
vSparke
Hun Batz
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,622
Damage
8,793
21,785
Taken
22,438
9,488
Mitigated
10,375
5,967
Healing
8,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,963
578
87
111
5,932
2,492
0
506
5,426
0
29,621
L
Fafnir
606
116
0
1,262
3,232
2,195
0
438
2,794
2,926
0
L
Sun Wukong
BildoSagginz
Sun Wukong
2,447
370
0
958
5,585
2,780
0
0
5,585
0
31,392
W
646
29
0
1,438
3,750
1,560
0
1,745
2,005
26,446
1,923
W
Artemis
FIL7884
Artemis
2,160
577
0
2,146
3,806
1,052
524
441
3,365
0
24,152
L
2,147
0
0
1,250
2,813
761
0
122
2,691
32,197
0
L
3,459
1,329
0
2,299
4,223
1,260
0
402
3,821
0
30,092
W
King Arthur
SrOfOlympus
King Arthur
2,716
308
0
740
5,317
3,642
0
0
5,317
0
31,663
W
854
346
0
1,314
4,557
2,457
12
99
4,458
12,210
1,170
W
Hun Batz
vSparke
Hun Batz
2,417
348
0
2,394
5,008
1,664
93
468
4,540
0
25,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,998
Gold Earned
22,749
238
Minions Killed
230
0
Camps Cleared
0
614,120
Distance Traveled
692,714
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,496
642
51
7
0
132,797
0
L
Fafnir
3,484
498
1
0
0
71,105
0
L
Sun Wukong
5,034
719
67
10
0
141,322
3
W
Tiamat
4,584
655
58
8
0
119,461
4
W
Artemis
4,136
591
34
5
0
112,701
1
L
Agni
4,671
667
74
11
0
155,770
0
L
Neith
4,313
616
45
6
0
113,126
4
W
King Arthur
5,165
738
60
9
0
146,243
3
W
Ymir
4,250
607
19
3
0
131,116
0
W
Hun Batz
4,614
659
59
8
0
183,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role