Player Matchup

Kuzenbo
Kuzenbo
Dylan15dizzy25
Kuzenbo
Level 64
God Stats
7W - 5L
1,312 SR
Queue Stats
78W - 92L
1,299 Elo+
Solo
Izanami
Izanami
FlushestWheel18
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,523 Elo+
Solo
Bellona
Bellona
H8ME_504
Bellona
Level 69
God Stats
7W - 12L
1,729 SR
Queue Stats
272W - 260L
1,492 Elo+
Solo
Fenrir
Fenrir
UkilledKENNY856
Fenrir
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
219W - 180L
1,494 Elo+
Solo
Hades
Hades
ViteNacional
Hades
Level 43
God Stats
31W - 22L
1,602 SR
Queue Stats
163W - 148L
1,370 Elo+
Solo
Team Averages
Level 82
1,528 SR
1,435 Elo+

VS

Team Averages
Level 72
1,473 SR
1,347 Elo+
Charybdis
Charybdis
ElLetosk8
Charybdis
Level 89
God Stats
14W - 17L
1,455 SR
Queue Stats
103W - 107L
1,449 Elo+
Solo
Danzaburou
Danzaburou
IzG0D1
Danzaburou
Level 17
God Stats
1W - 2L
1,501 SR
Queue Stats
2W - 6L
1,243 Elo+
Party 1
Freya
Freya
MilliondollaDEEM
Freya
Level 61
God Stats
1W - 1L
1,695 SR
Queue Stats
2W - 6L
1,243 Elo+
Party 1
Ganesha
Ganesha
Vultureking68
Ganesha
Level 105
God Stats
14W - 14L
1,429 SR
Queue Stats
395W - 389L
1,425 Elo+
Solo
Nu Wa
Nu Wa
bee____sea
Nu Wa
Level 87
God Stats
13W - 9L
1,285 SR
Queue Stats
186W - 187L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
8,839
465
4,538
10,913
10,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 0 / 4
10,857
571
7,315
10,510
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
H8ME_504
Bellona
15
2 / 1 / 2
9,610
506
4,671
12,988
13,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 3 / 0
9,969
525
11,634
17,603
10,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
6 / 0 / 1
10,858
571
11,315
8,906
5,370
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElLetosk8
Charybdis
12
0 / 2 / 1
7,656
403
8,136
11,716
3,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
IzG0D1
Danzaburou
13
2 / 4 / 0
8,273
435
6,737
11,195
3,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 8 / 0
7,681
404
4,985
16,616
6,136
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
14
0 / 1 / 3
8,442
444
7,625
12,708
7,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nu Wa
5
0 / 2 / 1
5,921
312
904
2,876
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
17
Kills
3
4
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Charybdis
ElLetosk8
Charybdis
0
2
1
0.25
W
2
0
4
4
W
Bellona
H8ME_504
Bellona
2
1
2
3
L
Danzaburou
IzG0D1
Danzaburou
2
4
0
0.5
L
1
8
0
0.13
W
7
3
0
2.33
W
6
0
1
6.5
L
Ganesha
0
1
3
1.5
L
Nu Wa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,473
Damage
28,387
60,920
Taken
55,111
43,861
Mitigated
21,635
23,350
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,538
2,531
0
2,017
10,913
10,257
599
1,576
9,337
32,078
1,796
L
Charybdis
ElLetosk8
Charybdis
8,136
3,708
0
6,089
11,716
3,818
1,232
1,558
10,158
0
58,707
W
7,315
4,973
0
3,565
10,510
4,641
2,750
531
9,979
0
103,365
W
Bellona
H8ME_504
Bellona
4,671
773
0
4,264
12,988
13,263
0
3,639
9,349
0
67,254
L
Danzaburou
IzG0D1
Danzaburou
6,737
3,620
0
1,289
11,195
3,920
1,201
4,323
6,872
0
31,845
L
4,985
1,828
221
3,108
16,616
6,136
646
3,898
12,283
32,008
1,091
W
11,634
4,174
144
7,707
17,603
10,330
0
5,120
12,483
0
73,713
W
11,315
785
285
5,368
8,906
5,370
1,731
3,455
5,451
74,823
1,617
L
Ganesha
7,625
400
0
0
12,708
7,049
0
5,043
7,523
58,069
0
L
Nu Wa
904
191
0
910
2,876
712
182
984
1,892
11,063
618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,133
Gold Earned
37,973
529
Minions Killed
305
0
Camps Cleared
0
1,785,346
Distance Traveled
1,378,514
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,839
465
39
2
0
347,000
2
L
Charybdis
7,656
403
96
5
0
253,915
0
W
Izanami
10,857
571
171
9
0
356,876
0
W
Bellona
9,610
506
95
5
0
354,303
2
L
Danzaburou
8,273
435
51
3
0
336,690
0
L
Freya
7,681
404
65
3
0
310,553
0
W
Fenrir
9,969
525
95
5
0
402,908
0
W
Hades
10,858
571
129
7
0
324,259
0
L
Ganesha
8,442
444
78
4
0
412,666
0
L
Nu Wa
5,921
312
15
1
0
64,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role