Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
Erykuu
Ah Muzen Cab
Gold III
Level 157
God Stats
8W - 1L
1,646 SR
Queue Stats
16W - 7L
1,632 MMR
Party 2
Charon
Charon
Gold IV
KuykDetZom
Charon
Gold IV
Level 147
God Stats
8W - 2L
1,525 SR
Queue Stats
16W - 9L
1,591 MMR
Party 2
Ne Zha
Ne Zha
Gold III
M4ЯC
Ne Zha
Gold III
Level 155
God Stats
1W - 0L
1,248 SR
Queue Stats
16W - 7L
1,632 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,473 SR
1,618 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 162
1,674 SR
1,574 MMR
Fenrir
Fenrir
Silver II
Chautek
Fenrir
Silver II
Level 177
God Stats
0W - 1L
1,374 SR
Queue Stats
11W - 9L
1,602 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
PlayerNoizer
Kuzenbo
Bronze III
Level 164
God Stats
0W - 1L
1,843 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Persephone
Persephone
Gold V
Supremacy Gaia
Persephone
Gold V
Level 145
God Stats
3W - 3L
1,805 SR
Queue Stats
18W - 17L
1,619 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Erykuu
Ah Muzen Cab
17
5 / 0 / 4
11,024
787
21,919
8,946
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charon
KuykDetZom
Charon
15
2 / 1 / 5
9,671
691
6,659
9,901
11,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
M4ЯC
Ne Zha
15
2 / 1 / 7
9,673
691
8,719
15,333
14,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
CthulhuAchillesThothLokiAres

VS

Bans
AtlasXbalanqueVulcanCupidAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chautek
Fenrir
14
1 / 2 / 1
8,610
615
4,505
15,140
16,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
PlayerNoizer
Kuzenbo
13
1 / 3 / 1
8,335
595
6,428
14,074
20,284
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Supremacy Gaia
Persephone
14
0 / 3 / 1
9,184
656
11,515
12,277
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chautek
Fenrir
1
2
1
0.75
W
Ah Muzen Cab
Erykuu
Ah Muzen Cab
5
0
4
7
W
Charon
KuykDetZom
Charon
2
1
5
4.5
W
Ne Zha
M4ЯC
Ne Zha
2
1
7
5.5
L
Kuzenbo
PlayerNoizer
Kuzenbo
1
3
1
0.5
L
Persephone
Supremacy Gaia
Persephone
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,297
Damage
22,448
34,180
Taken
41,491
30,059
Mitigated
41,508
8,593
Healing
7,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chautek
Fenrir
4,505
919
0
3,002
15,140
16,494
0
1,695
12,373
0
18,219
W
Ah Muzen Cab
Erykuu
Ah Muzen Cab
21,919
8,544
0
1,207
8,946
4,250
2,103
4,744
3,652
0
95,576
W
Charon
KuykDetZom
Charon
6,659
1,454
0
2,468
9,901
11,195
319
5,135
4,033
19,585
1,416
W
Ne Zha
M4ЯC
Ne Zha
8,719
1,626
0
4,918
15,333
14,614
402
7,076
6,998
0
28,130
L
Kuzenbo
PlayerNoizer
Kuzenbo
6,428
2,407
0
2,054
14,074
20,284
0
1,942
11,072
19,703
0
L
Persephone
Supremacy Gaia
Persephone
11,515
298
0
2,026
12,277
4,730
0
1,835
9,910
47,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
26,129
204
Minions Killed
162
0
Camps Cleared
0
838,310
Distance Traveled
787,329
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,610
615
38
3
0
261,111
3
W
Ah Muzen Cab
11,024
787
133
10
0
286,962
0
W
Charon
9,671
691
48
3
0
265,572
0
W
Ne Zha
9,673
691
23
2
0
285,776
0
L
Kuzenbo
8,335
595
29
2
0
258,658
0
L
Persephone
9,184
656
95
7
0
267,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role