Player Matchup

Gilgamesh
Gilgamesh
Platinum III
FleshGordan
Gilgamesh
Platinum III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 140L
1,865 MMR
Party 2
Medusa
Medusa
Platinum IV
Geibõy
Medusa
Platinum IV
Level 185
God Stats
97W - 76L
1,717 SR
Queue Stats
327W - 322L
1,751 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum II
TML_FAN_11
Morgan Le Fay
Platinum II
Level 174
God Stats
22W - 18L
1,622 SR
Queue Stats
162W - 144L
1,801 MMR
Solo
Charon
Charon
Platinum IV
Yarberbros
Charon
Platinum IV
Level 240
God Stats
11W - 7L
1,704 SR
Queue Stats
222W - 218L
1,806 MMR
Party 1
Chaac
Chaac
Platinum IV
futtbucker1992
Chaac
Platinum IV
Level 188
God Stats
5W - 8L
1,659 SR
Queue Stats
50W - 49L
1,713 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 173
1,640 SR
1,787 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,616 SR
1,787 MMR
Scylla
Scylla
Platinum V
ConsoleBot
Scylla
Platinum V
Level 120
God Stats
5W - 5L
1,256 SR
Queue Stats
87W - 58L
1,824 MMR
Party 3
Nike
Nike
Gold I
Ghett0Cookie
Nike
Gold I
Level 104
God Stats
13W - 5L
1,680 SR
Queue Stats
20W - 11L
1,819 MMR
Solo
Bakasura
Bakasura
Platinum III
ImslashHIM
Bakasura
Platinum III
Level 77
God Stats
3W - 3L
1,439 SR
Queue Stats
135W - 127L
1,783 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
WorldsEmpire
Baron Samedi
Platinum V
Level 159
God Stats
2W - 0L
1,802 SR
Queue Stats
87W - 62L
1,732 MMR
Party 3
Apollo
Apollo
Platinum IV
srMystogan
Apollo
Platinum IV
Level 87
God Stats
5W - 1L
1,903 SR
Queue Stats
133W - 131L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FleshGordan
Gilgamesh
19
3 / 4 / 2
10,898
495
13,892
22,126
12,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Medusa
Geibõy
Medusa
16
3 / 7 / 3
10,153
462
14,036
20,876
9,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
TML_FAN_11
Morgan Le Fay
17
2 / 4 / 2
10,372
471
13,790
12,853
6,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
Yarberbros
Charon
14
1 / 6 / 6
9,491
431
8,941
22,657
21,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 6 / 1
10,341
470
16,265
23,494
30,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesAgniOdinThanatosAwilix

VS

Bans
NutThorZeusKaliFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ConsoleBot
Scylla
19
6 / 0 / 9
12,505
568
14,730
11,525
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 2 / 7
13,712
623
21,520
30,017
30,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
ImslashHIM
Bakasura
20
6 / 1 / 11
12,868
585
13,870
26,718
15,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
WorldsEmpire
Baron Samedi
19
6 / 2 / 11
12,866
585
11,378
19,598
22,487
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Apollo
srMystogan
Apollo
19
1 / 5 / 4
12,337
561
14,721
23,046
11,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
10
Kills
27
27
Deaths
10
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Scylla
ConsoleBot
Scylla
6
0
9
10.5
L
Gilgamesh
FleshGordan
Gilgamesh
3
4
2
1
L
Medusa
Geibõy
Medusa
3
7
3
0.64
W
8
2
7
5.75
W
Bakasura
ImslashHIM
Bakasura
6
1
11
11.5
L
Morgan Le Fay
TML_FAN_11
Morgan Le Fay
2
4
2
0.75
W
Baron Samedi
WorldsEmpire
Baron Samedi
6
2
11
5.75
L
Charon
Yarberbros
Charon
1
6
6
0.67
L
1
6
1
0.25
W
Apollo
srMystogan
Apollo
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,924
Damage
76,219
102,006
Taken
110,904
80,813
Mitigated
84,828
15,032
Healing
48,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ConsoleBot
Scylla
14,730
1,611
0
3,802
11,525
5,298
2,446
5,546
5,979
95,505
1,328
L
Gilgamesh
FleshGordan
Gilgamesh
13,892
5,155
0
1,313
22,126
12,576
0
5,150
16,491
0
122,014
L
Medusa
Geibõy
Medusa
14,036
7,309
0
3,559
20,876
9,339
0
7,222
13,005
0
72,255
W
21,520
1,915
0
12,476
30,017
30,046
1,223
4,474
25,543
2,722
110,025
W
Bakasura
ImslashHIM
Bakasura
13,870
8,710
0
13,854
26,718
15,441
3,653
5,196
21,522
0
111,962
L
Morgan Le Fay
TML_FAN_11
Morgan Le Fay
13,790
488
0
2,219
12,853
6,719
0
5,232
7,155
88,119
0
W
Baron Samedi
WorldsEmpire
Baron Samedi
11,378
1,457
1,633
7,100
19,598
22,487
374
6,702
12,896
39,351
1,296
L
Charon
Yarberbros
Charon
8,941
1,620
0
3,168
22,657
21,871
0
7,696
13,795
36,275
0
L
16,265
2,406
0
4,773
23,494
30,308
0
2,365
19,442
619
94,466
W
Apollo
srMystogan
Apollo
14,721
7,802
0
9,187
23,046
11,556
2,076
4,604
18,442
0
119,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,255
Gold Earned
64,288
611
Minions Killed
668
0
Camps Cleared
0
2,162,887
Distance Traveled
2,312,048
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,505
568
162
7
0
443,582
0
L
Gilgamesh
10,898
495
156
7
0
483,727
0
L
Medusa
10,153
462
114
5
0
402,356
2
W
Nike
13,712
623
147
7
0
463,228
0
W
Bakasura
12,868
585
163
7
0
553,579
1
L
Morgan Le Fay
10,372
471
140
6
0
459,658
1
W
Baron Samedi
12,866
585
50
2
0
429,585
6
L
Charon
9,491
431
45
2
0
398,172
5
L
Chaac
10,341
470
156
7
0
418,974
1
W
Apollo
12,337
561
146
7
0
422,074
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role