Player Matchup

Chang'e
Chang'e
JeanNoLevi3578
Chang'e
Level 57
God Stats
11W - 14L
1,551 SR
Queue Stats
124W - 130L
1,543 Elo+
Solo
Tyr
Tyr
Rainydrop
Tyr
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 19L
1,645 Elo+
Party 1
Sobek
Sobek
Strictly-503
Sobek
Level 66
God Stats
0W - 1L
1,606 SR
Queue Stats
71W - 78L
1,326 Elo+
Solo
Loki
Loki
TheBiggestBoom
Loki
Level 155
God Stats
2W - 3L
1,555 SR
Queue Stats
10W - 11L
1,533 Elo+
Party 1
Nut
Nut
lakefox
Nut
Level 143
God Stats
1W - 2L
1,397 SR
Queue Stats
9W - 8L
1,513 Elo+
Party 1
Team Averages
Level 109
1,522 SR
1,512 Elo+

VS

Team Averages
Level 59
1,490 SR
1,387 Elo+
Nemesis
Nemesis
AyoShee
Nemesis
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,457 Elo+
Solo
Cerberus
Cerberus
JDferrell
Cerberus
Level 26
God Stats
2W - 0L
1,622 SR
Queue Stats
7W - 7L
1,383 Elo+
Party 2
Ishtar
Ishtar
Q776393
Ishtar
Level 34
God Stats
4W - 6L
1,207 SR
Queue Stats
37W - 51L
1,206 Elo+
Solo
Izanami
Izanami
TCM_2
Izanami
Level 87
God Stats
5W - 4L
1,550 SR
Queue Stats
7W - 7L
1,383 Elo+
Party 2
Anubis
Anubis
reactedhook63
Anubis
Level 86
God Stats
23W - 21L
1,572 SR
Queue Stats
140W - 128L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
7,739
516
11,399
15,210
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 0
9,876
658
12,737
17,058
17,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 3 / 1
5,776
385
2,920
9,299
6,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 2 / 1
7,546
503
4,041
9,094
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nut
12
0 / 3 / 1
7,040
469
9,950
11,391
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyoShee
Nemesis
15
8 / 0 / 1
8,858
591
12,913
14,117
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
JDferrell
Cerberus
14
3 / 2 / 5
8,661
577
6,901
12,787
8,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
Q776393
Ishtar
13
0 / 4 / 3
7,682
512
4,294
13,651
5,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
TCM_2
Izanami
16
2 / 0 / 3
9,356
624
9,013
8,000
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 5 / 1
8,953
597
8,211
12,365
5,387
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
11
Kills
17
17
Deaths
11
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AyoShee
Nemesis
8
0
1
8.5
W
Cerberus
JDferrell
Cerberus
3
2
5
2.75
L
2
7
3
0.5
W
Ishtar
Q776393
Ishtar
0
4
3
0.38
L
4
2
0
2
L
0
3
1
0.17
W
Izanami
TCM_2
Izanami
2
0
3
3.5
L
5
2
1
2.75
L
Nut
0
3
1
0.17
W
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,047
Damage
41,332
62,052
Taken
60,920
33,718
Mitigated
32,285
16,425
Healing
19,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AyoShee
Nemesis
12,913
7,038
0
4,041
14,117
8,845
90
1,851
12,092
0
64,153
W
Cerberus
JDferrell
Cerberus
6,901
1,007
0
4,057
12,787
8,799
0
1,980
10,807
28,616
1,272
L
11,399
893
122
3,124
15,210
3,619
0
8,532
6,678
49,227
1,013
W
Ishtar
Q776393
Ishtar
4,294
2,744
0
4,633
13,651
5,935
357
0
13,651
0
56,349
L
12,737
1,704
0
7,198
17,058
17,113
144
837
16,221
0
89,450
L
2,920
324
36
2,036
9,299
6,598
0
2,235
7,064
12,641
0
W
Izanami
TCM_2
Izanami
9,013
6,732
0
2,398
8,000
3,319
804
722
7,278
0
94,067
L
4,041
577
0
497
9,094
3,264
151
397
8,697
0
46,475
L
Nut
9,950
5,068
180
3,232
11,391
3,124
0
2,911
8,480
0
60,300
W
8,211
141
0
4,690
12,365
5,387
270
8,557
2,922
71,714
341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,977
Gold Earned
43,510
431
Minions Killed
503
0
Camps Cleared
0
1,296,917
Distance Traveled
1,462,202
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,858
591
81
5
0
371,901
0
W
Cerberus
8,661
577
33
2
0
316,504
0
L
Chang'e
7,739
516
86
6
0
255,775
2
W
Ishtar
7,682
512
92
6
0
243,116
0
L
Tyr
9,876
658
152
10
0
318,780
0
L
Sobek
5,776
385
18
1
0
183,799
0
W
Izanami
9,356
624
175
12
0
279,312
6
L
Loki
7,546
503
70
5
0
272,287
4
L
Nut
7,040
469
105
7
0
266,276
0
W
Anubis
8,953
597
122
8
0
251,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role