Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
F A E N 4
Amaterasu
Level 61
God Stats
9W - 18L
1,355 SR
Queue Stats
164W - 182L
1,398 Elo+
Party 3
Terra
Terra
WiserBurrito158
Terra
Level 103
God Stats
2W - 3L
1,280 SR
Queue Stats
84W - 81L
1,528 Elo+
Party 3
Ix Chel
Ix Chel
fathack147
Ix Chel
Level 129
God Stats
6W - 10L
1,468 SR
Queue Stats
101W - 118L
1,468 Elo+
Party 3
Jing Wei
Jing Wei
skilpxdde
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 45L
1,480 Elo+
Party 3
Team Averages
Level 117
1,421 SR
1,475 Elo+

VS

Team Averages
Level 113
1,627 SR
1,533 Elo+
Maui
Maui
 
Maui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Elk4y
Bellona
Level 63
God Stats
5W - 3L
1,547 SR
Queue Stats
76W - 77L
1,517 Elo+
Party 1
Medusa
Medusa
Zatanga
Medusa
Level 47
God Stats
6W - 4L
1,660 SR
Queue Stats
20W - 21L
1,479 Elo+
Solo
He Bo
He Bo
cristian_soldado
He Bo
Level 197
God Stats
4W - 2L
1,816 SR
Queue Stats
84W - 87L
1,569 Elo+
Party 2
Fenrir
Fenrir
javierbj1970
Fenrir
Level 119
God Stats
11W - 7L
1,613 SR
Queue Stats
49W - 42L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 3 / 0
5,656
471
3,305
11,105
4,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
F A E N 4
Amaterasu
11
0 / 3 / 0
5,970
498
1,684
12,823
8,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
5,888
491
2,388
8,636
5,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ix Chel
fathack147
Ix Chel
12
0 / 3 / 0
6,496
541
4,630
6,947
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
skilpxdde
Jing Wei
11
0 / 2 / 0
5,682
474
2,396
7,796
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 0 / 3
6,917
576
3,725
6,528
4,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Elk4y
Bellona
15
5 / 0 / 1
8,714
726
9,380
10,338
8,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Zatanga
Medusa
12
2 / 0 / 1
7,113
593
6,724
4,011
1,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 0 / 2
7,254
605
4,035
5,340
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
3 / 0 / 2
6,500
542
3,823
8,852
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
11
11
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
3
0
0
W
Maui
 
Maui
0
0
3
1.5
W
Bellona
Elk4y
Bellona
5
0
1
5.5
L
Amaterasu
F A E N 4
Amaterasu
0
3
0
0
L
0
0
0
0
W
Medusa
Zatanga
Medusa
2
0
1
2.5
W
1
0
2
2
L
Ix Chel
fathack147
Ix Chel
0
3
0
0
W
Fenrir
3
0
2
4
L
Jing Wei
skilpxdde
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,403
Damage
27,687
47,307
Taken
35,069
24,189
Mitigated
20,582
18,754
Healing
12,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,305
1,131
0
4,697
11,105
4,724
0
984
9,969
0
43,620
W
Maui
 
Maui
3,725
790
0
2,229
6,528
4,990
0
641
5,887
30,578
1,631
W
Bellona
Elk4y
Bellona
9,380
2,995
0
7,450
10,338
8,022
140
562
9,776
0
71,083
L
Amaterasu
F A E N 4
Amaterasu
1,684
1,086
0
6,108
12,823
8,022
0
0
12,823
0
39,142
L
2,388
517
288
2,556
8,636
5,706
0
1,715
6,883
20,051
0
W
Medusa
Zatanga
Medusa
6,724
2,236
0
1,347
4,011
1,503
471
1,246
2,765
0
62,659
W
4,035
140
0
740
5,340
1,876
0
2,572
2,768
50,256
1,579
L
Ix Chel
fathack147
Ix Chel
4,630
643
235
1,700
6,947
2,717
40
2,238
4,335
46,738
1,951
W
Fenrir
3,823
464
0
813
8,852
4,191
0
1,790
7,062
0
46,530
L
Jing Wei
skilpxdde
Jing Wei
2,396
1,779
0
3,170
7,796
3,020
0
2,179
5,617
0
47,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,692
Gold Earned
36,498
355
Minions Killed
440
0
Camps Cleared
0
1,249,387
Distance Traveled
1,268,095
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,656
471
78
7
0
266,191
0
W
Maui
6,917
576
35
3
0
244,686
0
W
Bellona
8,714
726
120
10
0
263,976
1
L
Amaterasu
5,970
498
77
6
0
234,631
4
L
Terra
5,888
491
26
2
0
265,558
4
W
Medusa
7,113
593
109
9
0
229,722
0
W
He Bo
7,254
605
101
8
0
269,946
2
L
Ix Chel
6,496
541
97
8
0
236,360
4
W
Fenrir
6,500
542
75
6
0
259,765
5
L
Jing Wei
5,682
474
77
6
0
246,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role