Player Matchup

Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Algime17
Apollo
Level 89
God Stats
17W - 24L
1,493 SR
Queue Stats
69W - 73L
1,426 Elo+
Solo
Janus
Janus
Guldnisse
Janus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,534 Elo+
Solo
Ares
Ares
Immortus
Ares
Level 200
God Stats
2W - 2L
1,598 SR
Queue Stats
53W - 63L
1,452 Elo+
Party 1
Arachne
Arachne
perfekt96
Arachne
Level 158
God Stats
0W - 2L
1,296 SR
Queue Stats
57W - 63L
1,472 Elo+
Party 1
Team Averages
Level 129
1,477 SR
1,477 Elo+

VS

Team Averages
Level 92
1,497 SR
1,486 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Harwit
Cabrakan
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,393 Elo+
Solo
Thanatos
Thanatos
Heart56
Thanatos
Level 107
God Stats
9W - 9L
1,537 SR
Queue Stats
139W - 134L
1,527 Elo+
Party 3
Cerberus
Cerberus
MIKImaus222
Cerberus
Level 150
God Stats
3W - 4L
1,500 SR
Queue Stats
36W - 39L
1,459 Elo+
Party 3
Medusa
Medusa
sdracar
Medusa
Level 150
God Stats
4W - 1L
1,446 SR
Queue Stats
245W - 231L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 3 / 1
6,034
549
7,294
12,997
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Algime17
Apollo
8
0 / 5 / 2
4,969
452
6,210
9,237
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Guldnisse
Janus
11
2 / 3 / 3
6,602
600
4,440
5,675
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
8
1 / 3 / 2
5,576
507
5,249
12,681
8,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
perfekt96
Arachne
11
2 / 3 / 2
6,332
576
5,030
11,237
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 4
6,172
561
8,121
10,764
8,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Harwit
Cabrakan
10
1 / 1 / 6
6,096
554
5,367
11,042
10,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Heart56
Thanatos
12
6 / 2 / 1
6,556
596
4,422
10,353
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
MIKImaus222
Cerberus
13
2 / 1 / 1
7,223
657
6,480
10,364
9,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
sdracar
Medusa
11
6 / 0 / 4
6,543
595
9,850
6,694
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
5
Kills
17
17
Deaths
5
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
1
0.17
W
Cthulhu
 
Cthulhu
2
1
4
4
L
Apollo
Algime17
Apollo
0
5
2
0.2
L
Janus
Guldnisse
Janus
2
3
3
1.17
W
Cabrakan
Harwit
Cabrakan
1
1
6
4
W
Thanatos
Heart56
Thanatos
6
2
1
3.25
L
Ares
1
3
2
0.67
W
Cerberus
MIKImaus222
Cerberus
2
1
1
2.5
L
Arachne
perfekt96
Arachne
2
3
2
1
W
Medusa
sdracar
Medusa
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,223
Damage
34,240
51,827
Taken
49,217
25,809
Mitigated
35,305
15,984
Healing
17,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,294
3,092
0
4,040
12,997
7,358
0
5,753
6,370
0
42,923
W
Cthulhu
 
Cthulhu
8,121
449
172
2,337
10,764
8,198
0
3,299
7,465
34,422
1,702
L
Apollo
Algime17
Apollo
6,210
3,921
0
2,243
9,237
3,424
0
3,123
5,924
0
30,968
L
Janus
Guldnisse
Janus
4,440
849
0
922
5,675
1,858
0
1,898
3,453
41,838
1,505
W
Cabrakan
Harwit
Cabrakan
5,367
677
164
2,906
11,042
10,193
0
2,493
8,549
16,082
0
W
Thanatos
Heart56
Thanatos
4,422
1,052
0
5,552
10,353
4,769
0
1,075
9,278
0
45,172
L
Ares
5,249
414
0
3,107
12,681
8,704
0
3,818
8,789
22,958
393
W
Cerberus
MIKImaus222
Cerberus
6,480
308
0
5,026
10,364
9,736
0
103
10,261
49,032
2,238
L
Arachne
perfekt96
Arachne
5,030
2,963
0
5,672
11,237
4,465
0
2,961
7,874
0
40,802
W
Medusa
sdracar
Medusa
9,850
3,570
0
1,329
6,694
2,409
0
2,411
4,283
0
47,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,513
Gold Earned
32,590
304
Minions Killed
361
0
Camps Cleared
0
1,095,637
Distance Traveled
1,095,909
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,034
549
88
8
0
235,515
2
W
Cthulhu
6,172
561
72
7
0
242,705
0
L
Apollo
4,969
452
56
5
0
195,188
0
L
Janus
6,602
600
79
7
0
208,096
0
W
Cabrakan
6,096
554
23
2
0
206,413
0
W
Thanatos
6,556
596
72
7
0
246,070
0
L
Ares
5,576
507
11
1
0
210,148
1
W
Cerberus
7,223
657
132
12
0
201,804
0
L
Arachne
6,332
576
70
6
0
246,690
0
W
Medusa
6,543
595
62
6
0
198,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role