Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Greeen_UwU
Bellona
Level 105
God Stats
0W - 3L
1,536 SR
Queue Stats
96W - 150L
1,455 Elo+
Party 1
Sylvanus
Sylvanus
HabKeinSupport
Sylvanus
Level 140
God Stats
2W - 11L
1,174 SR
Queue Stats
206W - 280L
1,419 Elo+
Party 1
Ra
Ra
ILeGanCyI
Ra
Level 155
God Stats
13W - 13L
1,525 SR
Queue Stats
270W - 303L
1,570 Elo+
Party 1
Team Averages
Level 141
1,447 SR
1,489 Elo+

VS

Team Averages
Level 133
1,676 SR
1,511 Elo+
Fafnir
Fafnir
BetterBeBAD
Fafnir
Level 158
God Stats
13W - 0L
1,744 SR
Queue Stats
95W - 92L
1,406 Elo+
Solo
Hercules
Hercules
Machinho94
Hercules
Level 127
God Stats
10W - 8L
1,658 SR
Queue Stats
128W - 125L
1,506 Elo+
Solo
Nut
Nut
cristian_soldado
Nut
Level 197
God Stats
2W - 1L
1,712 SR
Queue Stats
78W - 81L
1,561 Elo+
Party 2
Zeus
Zeus
dodoin
Zeus
Level 62
God Stats
54W - 30L
1,670 SR
Queue Stats
153W - 139L
1,500 Elo+
Solo
Fenrir
Fenrir
javierbj1970
Fenrir
Level 119
God Stats
10W - 7L
1,597 SR
Queue Stats
47W - 42L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 5 / 1
5,242
524
4,685
10,578
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
 
Heimdallr
7
0 / 4 / 2
4,394
439
3,385
5,457
2,035
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Greeen_UwU
Bellona
9
0 / 2 / 0
5,257
526
4,400
9,226
8,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
8
1 / 3 / 1
4,846
485
4,085
8,678
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 1
5,695
570
2,509
4,998
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 2 / 3
5,620
562
2,763
10,492
8,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Machinho94
Hercules
12
3 / 0 / 1
7,005
701
9,154
11,498
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 0 / 3
6,321
632
5,184
5,745
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
dodoin
Zeus
12
1 / 0 / 3
6,534
653
4,153
3,450
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
12
8 / 0 / 2
6,479
648
4,534
7,111
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
15
16
Deaths
2
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
5
1
0.3
L
Heimdallr
 
Heimdallr
0
4
2
0.25
W
Fafnir
0
2
3
0.75
L
Bellona
Greeen_UwU
Bellona
0
2
0
0
L
Sylvanus
1
3
1
0.5
L
0
2
1
0.25
W
Hercules
Machinho94
Hercules
3
0
1
3.5
W
3
0
3
4.5
W
Zeus
dodoin
Zeus
1
0
3
2.5
W
Fenrir
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,064
Damage
25,788
38,937
Taken
38,296
21,892
Mitigated
24,735
6,273
Healing
12,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,685
1,144
0
826
10,578
4,875
0
1,853
8,589
0
38,013
L
Heimdallr
 
Heimdallr
3,385
1,748
0
403
5,457
2,035
0
970
4,487
0
15,166
W
Fafnir
2,763
1,066
0
2,619
10,492
8,645
0
2,934
7,558
11,790
0
L
Bellona
Greeen_UwU
Bellona
4,400
1,966
0
2,339
9,226
8,432
0
0
8,550
0
31,576
L
Sylvanus
4,085
1,569
214
1,681
8,678
4,839
0
1,805
6,777
20,051
7,961
L
2,509
127
218
592
4,998
1,711
0
2,175
2,823
41,498
658
W
Hercules
Machinho94
Hercules
9,154
4,105
0
6,119
11,498
9,563
0
739
10,759
0
53,531
W
5,184
3,675
0
1,568
5,745
2,019
0
872
4,873
0
42,175
W
Zeus
dodoin
Zeus
4,153
489
0
1,195
3,450
1,152
0
1,238
2,212
55,876
1,523
W
Fenrir
4,534
838
0
639
7,111
3,356
0
1,037
6,074
0
38,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,434
Gold Earned
31,959
263
Minions Killed
357
0
Camps Cleared
0
999,783
Distance Traveled
1,017,847
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,242
524
59
6
0
201,197
0
L
Heimdallr
4,394
439
22
2
0
177,352
0
W
Fafnir
5,620
562
19
2
0
198,598
2
L
Bellona
5,257
526
57
6
0
211,851
0
L
Sylvanus
4,846
485
43
4
0
174,501
1
L
Ra
5,695
570
82
8
0
234,882
0
W
Hercules
7,005
701
96
10
0
212,869
0
W
Nut
6,321
632
78
8
0
179,684
0
W
Zeus
6,534
653
113
11
0
194,359
6
W
Fenrir
6,479
648
51
5
0
232,337
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role