Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Bastien_693
Kuzenbo
Level 36
God Stats
3W - 7L
1,217 SR
Queue Stats
30W - 45L
1,172 Elo+
Party 1
Anubis
Anubis
OODrSnugglesOO
Anubis
Level 48
God Stats
76W - 76L
1,517 SR
Queue Stats
125W - 141L
1,416 Elo+
Solo
Kali
Kali
RoyalRobsn
Kali
Level 82
God Stats
47W - 40L
1,550 SR
Queue Stats
191W - 176L
1,483 Elo+
Solo
Osiris
Osiris
Z3TSV
Osiris
Level 29
God Stats
1W - 3L
1,168 SR
Queue Stats
34W - 43L
1,164 Elo+
Party 1
Team Averages
Level 73
1,391 SR
1,347 Elo+

VS

Team Averages
Level 45
1,371 SR
1,288 Elo+
Fafnir
Fafnir
JJmoppi
Fafnir
Level 16
God Stats
0W - 3L
958 SR
Queue Stats
3W - 8L
1,260 Elo+
Party 2
Jing Wei
Jing Wei
Tonsku_
Jing Wei
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,260 Elo+
Party 2
Arachne
Arachne
laurastyga
Arachne
Level 121
God Stats
5W - 6L
1,480 SR
Queue Stats
76W - 71L
1,416 Elo+
Solo
Bellona
Bellona
mr-napsu
Bellona
Level 26
God Stats
1W - 3L
1,419 SR
Queue Stats
3W - 8L
1,260 Elo+
Party 2
Kukulkan
Kukulkan
tiamal
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 0 / 1
7,479
499
9,636
7,288
2,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Bastien_693
Kuzenbo
12
1 / 1 / 1
7,709
514
5,106
8,860
8,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 2
8,889
593
8,604
3,681
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 1 / 2
8,129
542
6,443
15,341
6,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Z3TSV
Osiris
15
5 / 0 / 0
9,908
661
11,837
14,081
18,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JJmoppi
Fafnir
10
0 / 1 / 0
5,871
391
2,785
7,834
9,038
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jing Wei
Tonsku_
Jing Wei
11
1 / 2 / 0
6,624
442
5,784
10,768
3,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
laurastyga
Arachne
11
0 / 5 / 1
6,445
430
3,483
13,292
4,757
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bellona
mr-napsu
Bellona
11
1 / 2 / 0
7,003
467
6,432
14,266
9,657
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
tiamal
Kukulkan
12
0 / 4 / 0
7,352
490
816
9,695
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
14
Kills
2
2
Deaths
14
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
1
2.5
W
Kuzenbo
Bastien_693
Kuzenbo
1
1
1
1.5
L
Fafnir
JJmoppi
Fafnir
0
1
0
0
W
3
0
2
4
W
3
1
2
4
L
Jing Wei
Tonsku_
Jing Wei
1
2
0
0.5
W
Osiris
Z3TSV
Osiris
5
0
0
5
L
Arachne
laurastyga
Arachne
0
5
1
0.1
L
Bellona
mr-napsu
Bellona
1
2
0
0.5
L
Kukulkan
tiamal
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,626
Damage
19,300
49,251
Taken
55,855
38,086
Mitigated
29,893
24,814
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,636
4,654
0
4,571
7,288
2,740
1,881
987
6,301
0
68,215
W
Kuzenbo
Bastien_693
Kuzenbo
5,106
3,006
0
2,210
8,860
8,467
360
1,784
7,076
17,767
1,500
L
Fafnir
JJmoppi
Fafnir
2,785
1,076
0
849
7,834
9,038
0
2,855
4,979
16,747
0
W
8,604
415
0
1,640
3,681
1,790
1,180
470
3,211
75,697
1,275
W
6,443
3,203
0
9,818
15,341
6,859
0
344
14,997
0
68,380
L
Jing Wei
Tonsku_
Jing Wei
5,784
3,342
0
2,642
10,768
3,404
0
2,356
8,412
0
55,084
W
Osiris
Z3TSV
Osiris
11,837
4,108
0
6,575
14,081
18,230
389
0
14,081
0
68,216
L
Arachne
laurastyga
Arachne
3,483
2,191
0
3,089
13,292
4,757
0
2,944
10,348
0
43,124
L
Bellona
mr-napsu
Bellona
6,432
3,609
0
4,686
14,266
9,657
0
0
14,266
0
47,351
L
Kukulkan
tiamal
Kukulkan
816
131
0
110
9,695
3,037
691
5,137
4,558
46,778
1,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,114
Gold Earned
33,295
443
Minions Killed
352
0
Camps Cleared
0
1,337,878
Distance Traveled
1,336,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,479
499
101
7
0
267,772
0
W
Kuzenbo
7,709
514
20
1
0
281,730
0
L
Fafnir
5,871
391
19
1
0
269,578
0
W
Anubis
8,889
593
112
7
0
238,193
0
W
Kali
8,129
542
96
6
0
319,648
0
L
Jing Wei
6,624
442
91
6
0
287,467
0
W
Osiris
9,908
661
114
8
0
230,535
0
L
Arachne
6,445
430
67
4
0
237,389
0
L
Bellona
7,003
467
72
5
0
281,823
0
L
Kukulkan
7,352
490
103
7
0
260,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role