Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Acareless
Khepri
Level 148
God Stats
9W - 0L
1,950 SR
Queue Stats
798W - 111L
1,819 Elo+
Party 1
Yemoja
Yemoja
MidlifeGolf8791
Yemoja
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
专业公猪产后护理师成哥
Da Ji
Level 129
God Stats
1W - 0L
1,811 SR
Queue Stats
179W - 27L
1,840 Elo+
Party 1
Kukulkan
Kukulkan
南村群童欺我老无力A
Kukulkan
Level 96
God Stats
1W - 0L
1,897 SR
Queue Stats
11W - 11L
1,546 Elo+
Party 1
Team Averages
Level 125
1,732 SR
1,641 Elo+

VS

Team Averages
Level 130
1,359 SR
1,467 Elo+
Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ptayhit149
Cu Chulainn
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,487 Elo+
Solo
Yemoja
Yemoja
bigmike4044
Yemoja
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
347W - 366L
1,472 Elo+
Solo
Achilles
Achilles
deliveranzah
Achilles
Level 149
God Stats
1W - 4L
1,055 SR
Queue Stats
185W - 224L
1,420 Elo+
Solo
Hun Batz
Hun Batz
oTappyTap
Hun Batz
Level 128
God Stats
0W - 2L
1,239 SR
Queue Stats
224W - 244L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 1 / 12
9,090
699
12,825
19,074
29,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Khepri
Acareless
Khepri
17
2 / 0 / 11
9,535
733
9,515
13,336
13,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
0 / 0 / 8
9,505
731
3,745
7,103
6,187
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
6 / 1 / 8
9,700
746
14,543
12,996
11,977
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
4 / 0 / 7
9,985
768
16,336
6,319
4,478
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 3 / 1
7,798
600
6,618
10,111
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Ptayhit149
Cu Chulainn
15
0 / 5 / 2
8,266
636
13,893
16,648
22,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
16
1 / 1 / 1
8,972
690
7,065
12,283
9,230
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Achilles
deliveranzah
Achilles
17
1 / 0 / 0
8,371
644
6,580
10,327
13,367
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hun Batz
oTappyTap
Hun Batz
10
0 / 5 / 1
7,066
544
7,960
11,638
6,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
14
Kills
2
2
Deaths
14
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
12
8
L
Anhur
 
Anhur
0
3
1
0.17
W
Khepri
Acareless
Khepri
2
0
11
7.5
W
0
0
8
4
L
Cu Chulainn
Ptayhit149
Cu Chulainn
0
5
2
0.2
L
Yemoja
1
1
1
1.5
L
Achilles
deliveranzah
Achilles
1
0
0
1
L
Hun Batz
oTappyTap
Hun Batz
0
5
1
0.1
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,964
Damage
42,116
58,828
Taken
61,007
65,100
Mitigated
56,277
33,486
Healing
26,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,825
575
1,505
6,755
19,074
29,200
439
2,298
16,263
14,876
1,789
L
Anhur
 
Anhur
6,618
2,790
733
892
10,111
5,085
0
7,797
2,169
0
20,709
W
Khepri
Acareless
Khepri
9,515
269
426
2,087
13,336
13,258
344
2,098
10,791
15,338
893
W
3,745
929
17,245
2,800
7,103
6,187
339
734
6,219
11,199
0
L
Cu Chulainn
Ptayhit149
Cu Chulainn
13,893
1,358
499
2,835
16,648
22,433
0
11,164
4,923
0
28,387
L
Yemoja
7,065
1,067
7,009
4,581
12,283
9,230
0
8,408
3,686
18,366
0
L
Achilles
deliveranzah
Achilles
6,580
660
2,388
4,279
10,327
13,367
0
5,787
4,311
0
15,943
L
Hun Batz
oTappyTap
Hun Batz
7,960
795
1,382
1,913
11,638
6,162
0
6,627
4,748
0
15,964
W
14,543
2,167
0
2,418
12,996
11,977
176
813
12,062
0
24,802
W
16,336
728
0
250
6,319
4,478
433
1,122
5,197
52,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,815
Gold Earned
40,473
147
Minions Killed
136
0
Camps Cleared
0
1,328,246
Distance Traveled
1,148,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,090
699
12
1
0
253,860
0
L
Anhur
7,798
600
22
2
0
205,624
0
W
Khepri
9,535
733
16
1
0
279,800
0
W
Yemoja
9,505
731
14
1
0
228,043
0
L
Cu Chulainn
8,266
636
40
3
0
244,498
0
L
Yemoja
8,972
690
29
2
0
224,981
0
L
Achilles
8,371
644
22
2
0
281,089
0
L
Hun Batz
7,066
544
23
2
0
192,795
0
W
Da Ji
9,700
746
18
1
0
263,174
0
W
Kukulkan
9,985
768
87
7
0
303,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role