Player Matchup

Sun Wukong
Sun Wukong
Silver II
DYG114
Sun Wukong
Silver II
Level 142
God Stats
7W - 8L
1,497 SR
Queue Stats
57W - 53L
1,213 MMR
Solo
Khepri
Khepri
Gold V
ILikeBread2
Khepri
Gold V
Level 148
God Stats
8W - 5L
1,940 SR
Queue Stats
183W - 186L
1,218 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
Memnoch805
Tsukuyomi
Silver V
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 48L
1,083 MMR
Solo
Izanami
Izanami
Silver I
MuffPlowman_69
Izanami
Silver I
Level 147
God Stats
16W - 22L
1,434 SR
Queue Stats
185W - 202L
1,202 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Poezur
Nu Wa
Gold IV
Level 126
God Stats
36W - 28L
1,636 SR
Queue Stats
269W - 281L
1,237 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,601 SR
1,190 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,509 SR
1,388 MMR
Janus
Janus
Silver IV
 
Janus
Silver IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
 
Athena
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
DCMERKS
Achilles
Silver I
Level 149
God Stats
18W - 17L
1,670 SR
Queue Stats
369W - 376L
1,226 MMR
Solo
Bastet
Bastet
Silver I
IlumaniateV2
Bastet
Silver I
Level 86
God Stats
1W - 2L
1,376 SR
Queue Stats
43W - 51L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DYG114
Sun Wukong
9
0 / 4 / 0
5,477
548
3,866
8,683
4,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
7
0 / 2 / 0
4,985
499
2,405
6,211
3,781
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Memnoch805
Tsukuyomi
6
0 / 2 / 0
4,168
417
2,248
7,061
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

7
0 / 1 / 0
4,549
455
4,758
6,064
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Poezur
Nu Wa
10
0 / 1 / 0
5,344
534
5,496
2,865
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CthulhuPoseidonArachneKukulkan

VS

Bans
Ao KuangBellonaThanatosGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 1
5,852
585
3,082
5,031
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
 
Hou Yi
11
0 / 0 / 1
5,750
575
4,731
8,057
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
 
Athena
10
0 / 0 / 3
5,333
533
3,042
8,219
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
DCMERKS
Achilles
12
4 / 0 / 0
6,544
654
5,292
8,671
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
10
4 / 1 / 1
5,489
549
5,022
8,057
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
10
10
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
1
2.5
W
Hou Yi
 
Hou Yi
0
0
1
0.5
W
Athena
 
Athena
0
0
3
1.5
W
Achilles
DCMERKS
Achilles
4
0
0
4
L
Sun Wukong
DYG114
Sun Wukong
0
4
0
0
L
Khepri
0
2
0
0
W
Bastet
4
1
1
4.5
L
Tsukuyomi
Memnoch805
Tsukuyomi
0
2
0
0
L
0
1
0
0
L
Nu Wa
Poezur
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,773
Damage
21,169
30,884
Taken
38,035
12,706
Mitigated
18,788
9,654
Healing
18,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,082
133
0
1,910
5,031
1,613
0
2,238
2,601
50,926
807
W
Hou Yi
 
Hou Yi
4,731
2,614
0
3,708
8,057
2,961
1,040
969
6,994
0
55,955
W
Athena
 
Athena
3,042
810
0
2,874
8,219
5,078
0
2,511
5,542
16,063
1,389
W
Achilles
DCMERKS
Achilles
5,292
1,117
0
5,200
8,671
6,524
0
340
8,237
0
39,117
L
Sun Wukong
DYG114
Sun Wukong
3,866
848
0
1,427
8,683
4,066
0
0
8,088
0
35,194
L
Khepri
2,405
418
871
1,305
6,211
3,781
0
2,339
3,788
13,691
0
W
Bastet
5,022
1,624
0
4,394
8,057
2,612
0
1,058
6,829
0
38,300
L
Tsukuyomi
Memnoch805
Tsukuyomi
2,248
709
0
3,458
7,061
2,207
0
1,468
5,519
0
18,198
L
4,758
2,956
0
1,843
6,064
1,861
0
775
5,249
0
37,616
L
Nu Wa
Poezur
Nu Wa
5,496
1,923
0
750
2,865
791
0
1,039
1,744
40,295
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,523
Gold Earned
28,968
246
Minions Killed
330
0
Camps Cleared
0
908,623
Distance Traveled
995,993
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,852
585
96
10
0
195,864
0
W
Hou Yi
5,750
575
81
8
0
171,019
0
W
Athena
5,333
533
26
3
0
194,008
6
W
Achilles
6,544
654
64
6
0
195,609
4
L
Sun Wukong
5,477
548
59
6
0
173,309
1
L
Khepri
4,985
499
23
2
0
194,204
4
W
Bastet
5,489
549
63
6
0
239,493
3
L
Tsukuyomi
4,168
417
33
3
0
214,251
4
L
Izanami
4,549
455
55
6
0
156,898
0
L
Nu Wa
5,344
534
76
8
0
169,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role