Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Andreakarate
Kali
Level 87
God Stats
5W - 4L
1,494 SR
Queue Stats
123W - 126L
1,445 Elo+
Party 3
Hera
Hera
CESARE00JD
Hera
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,419 Elo+
Party 3
Cthulhu
Cthulhu
MAKAROV30
Cthulhu
Level 68
God Stats
16W - 7L
1,500 SR
Queue Stats
109W - 120L
1,377 Elo+
Party 3
Medusa
Medusa
frost77264
Medusa
Level 67
God Stats
10W - 4L
1,697 SR
Queue Stats
132W - 141L
1,357 Elo+
Party 3
Team Averages
Level 90
1,538 SR
1,419 Elo+

VS

Team Averages
Level 45
1,386 SR
1,352 Elo+
Ares
Ares
Armybob112
Ares
Level 44
God Stats
0W - 6L
1,147 SR
Queue Stats
114W - 135L
1,336 Elo+
Party 2
Gilgamesh
Gilgamesh
BaertigeAlte
Gilgamesh
Level 63
God Stats
1W - 12L
1,182 SR
Queue Stats
236W - 246L
1,391 Elo+
Party 2
Janus
Janus
EnSabahNure
Janus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,275 Elo+
Party 1
Danzaburou
Danzaburou
Nnomercy12
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 1
Merlin
Merlin
TeckDrakon
Merlin
Level 67
God Stats
2W - 3L
1,599 SR
Queue Stats
158W - 141L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
4 / 1 / 0
8,263
689
4,385
6,893
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 1
5,761
480
3,516
11,283
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 0
6,203
517
4,539
6,514
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MAKAROV30
Cthulhu
10
1 / 1 / 5
6,969
581
6,801
8,624
4,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
frost77264
Medusa
12
5 / 0 / 1
6,792
566
6,173
5,504
2,124
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
6,399
533
2,822
10,172
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
BaertigeAlte
Gilgamesh
11
4 / 0 / 0
7,024
585
6,826
8,558
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 0
6,320
527
2,308
7,305
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Nnomercy12
Danzaburou
9
0 / 5 / 1
5,205
434
4,253
8,818
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
TeckDrakon
Merlin
12
1 / 0 / 4
7,268
606
4,463
5,644
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
0
4
W
0
1
1
0.5
L
2
1
0
2
L
Gilgamesh
BaertigeAlte
Gilgamesh
4
0
0
4
W
0
4
0
0
L
0
4
0
0
W
Cthulhu
MAKAROV30
Cthulhu
1
1
5
3.5
L
Danzaburou
Nnomercy12
Danzaburou
0
5
1
0.1
L
Merlin
TeckDrakon
Merlin
1
0
4
3
W
Medusa
frost77264
Medusa
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,414
Damage
20,672
38,818
Taken
40,497
16,275
Mitigated
20,558
13,818
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,385
1,236
0
820
6,893
2,842
434
1,652
5,001
0
68,139
W
3,516
1,546
0
6,354
11,283
4,903
0
1,782
9,273
0
35,387
L
2,822
70
0
3,545
10,172
8,619
0
3,119
7,053
17,059
0
L
Gilgamesh
BaertigeAlte
Gilgamesh
6,826
2,306
0
1,614
8,558
4,065
0
1,902
6,656
0
47,865
W
4,539
872
0
260
6,514
2,113
180
2,407
3,617
38,796
0
L
2,308
573
0
60
7,305
2,127
0
0
7,305
36,825
0
W
Cthulhu
MAKAROV30
Cthulhu
6,801
150
1,188
2,409
8,624
4,293
288
1,751
6,873
28,502
1,716
L
Danzaburou
Nnomercy12
Danzaburou
4,253
2,892
0
1,132
8,818
3,477
0
3,329
5,489
0
25,257
L
Merlin
TeckDrakon
Merlin
4,463
457
0
1,860
5,644
2,270
68
2,580
3,064
46,440
1,243
W
Medusa
frost77264
Medusa
6,173
2,864
0
2,787
5,504
2,124
1,144
1,037
4,461
0
41,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,988
Gold Earned
32,216
353
Minions Killed
314
0
Camps Cleared
0
1,204,711
Distance Traveled
1,238,831
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,263
689
112
9
0
217,719
7
W
Kali
5,761
480
66
6
0
285,223
0
L
Ares
6,399
533
25
2
0
259,982
0
L
Gilgamesh
7,024
585
68
6
0
286,145
0
W
Hera
6,203
517
71
6
0
235,331
0
L
Janus
6,320
527
93
8
0
229,730
0
W
Cthulhu
6,969
581
39
3
0
221,579
0
L
Danzaburou
5,205
434
34
3
0
225,553
0
L
Merlin
7,268
606
94
8
0
237,421
0
W
Medusa
6,792
566
65
5
0
244,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role