Player Matchup

Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Apatsuky
Surtr
Level 78
God Stats
8W - 7L
1,443 SR
Queue Stats
82W - 70L
1,479 Elo+
Party 2
Medusa
Medusa
O Shield O9262
Medusa
Level 89
God Stats
1W - 1L
1,852 SR
Queue Stats
157W - 145L
1,480 Elo+
Solo
Bacchus
Bacchus
RODZII__
Bacchus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 190L
1,302 Elo+
Party 1
Thoth
Thoth
joyous_zombie
Thoth
Level 27
God Stats
15W - 23L
1,500 SR
Queue Stats
136W - 159L
1,302 Elo+
Party 1
Team Averages
Level 69
1,559 SR
1,412 Elo+

VS

Team Averages
Level 108
1,314 SR
1,447 Elo+
Bacchus
Bacchus
LurkTTV_
Bacchus
Level 98
God Stats
1W - 2L
1,212 SR
Queue Stats
106W - 104L
1,483 Elo+
Solo
Neith
Neith
MrDred95
Neith
Level 141
God Stats
8W - 11L
1,436 SR
Queue Stats
159W - 163L
1,470 Elo+
Solo
Set
Set
TheHellRage
Set
Level 140
God Stats
7W - 8L
1,226 SR
Queue Stats
349W - 346L
1,447 Elo+
Solo
Lancelot
Lancelot
Viaaa
Lancelot
Level 39
God Stats
16W - 18L
1,322 SR
Queue Stats
47W - 52L
1,385 Elo+
Solo
Anubis
Anubis
jsn6662154
Anubis
Level 120
God Stats
3W - 5L
1,375 SR
Queue Stats
290W - 277L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 3 / 0
6,426
459
4,527
16,906
6,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Surtr
Apatsuky
Surtr
13
1 / 4 / 0
7,539
539
10,084
14,886
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 0
7,088
506
8,623
10,007
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RODZII__
Bacchus
10
0 / 2 / 2
6,176
441
1,999
8,399
7,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 0
7,266
519
1,043
6,147
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LurkTTV_
Bacchus
11
0 / 2 / 3
6,425
459
4,799
10,761
9,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
MrDred95
Neith
12
4 / 0 / 0
7,109
508
6,632
7,901
2,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 6
7,968
569
9,469
15,418
13,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
Viaaa
Lancelot
15
9 / 0 / 3
8,858
633
13,660
10,057
4,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
jsn6662154
Anubis
15
1 / 0 / 1
8,675
620
3,441
3,258
1,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
14
14
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
L
Surtr
Apatsuky
Surtr
1
4
0
0.25
W
Bacchus
LurkTTV_
Bacchus
0
2
3
0.75
W
Neith
MrDred95
Neith
4
0
0
4
L
2
3
0
0.67
L
Bacchus
RODZII__
Bacchus
0
2
2
0.5
W
0
1
6
3
W
Lancelot
Viaaa
Lancelot
9
0
3
10.5
L
0
2
0
0
W
Anubis
jsn6662154
Anubis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
38,001
56,345
Taken
47,395
31,675
Mitigated
32,606
13,975
Healing
17,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,527
2,557
0
6,018
16,906
6,733
0
1,559
15,210
0
53,417
L
Surtr
Apatsuky
Surtr
10,084
4,436
0
5,140
14,886
11,382
0
0
14,053
1,632
55,025
W
Bacchus
LurkTTV_
Bacchus
4,799
783
184
3,200
10,761
9,678
36
1,266
9,495
18,998
0
W
Neith
MrDred95
Neith
6,632
1,596
0
3,056
7,901
2,752
0
322
7,579
0
52,461
L
8,623
1,970
0
1,615
10,007
4,166
486
2,270
7,737
0
61,467
L
Bacchus
RODZII__
Bacchus
1,999
284
0
952
8,399
7,927
0
2,040
6,359
12,122
901
W
9,469
4,923
0
3,678
15,418
13,771
0
642
13,955
0
63,988
W
Lancelot
Viaaa
Lancelot
13,660
2,786
0
4,489
10,057
4,888
18
431
9,577
0
72,376
L
1,043
90
0
250
6,147
1,467
0
2,438
3,709
54,397
0
W
Anubis
jsn6662154
Anubis
3,441
81
0
2,459
3,258
1,517
102
985
2,273
84,291
1,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,495
Gold Earned
39,035
406
Minions Killed
510
0
Camps Cleared
0
1,358,743
Distance Traveled
1,350,736
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,426
459
79
6
0
318,376
0
L
Surtr
7,539
539
97
7
0
254,189
0
W
Bacchus
6,425
459
26
2
0
268,789
0
W
Neith
7,109
508
83
6
0
255,140
0
L
Medusa
7,088
506
97
7
0
246,502
0
L
Bacchus
6,176
441
13
1
0
281,959
3
W
Set
7,968
569
129
9
0
195,374
0
W
Lancelot
8,858
633
114
8
0
351,558
0
L
Thoth
7,266
519
120
9
0
257,717
0
W
Anubis
8,675
620
158
11
0
279,875
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role