Player Matchup

Sobek
Sobek
Silver I
AaronlSolo
Sobek
Silver I
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 63L
1,424 MMR
Solo
Cthulhu
Cthulhu
Gold III
BluRayLuke
Cthulhu
Gold III
Level 169
God Stats
49W - 30L
1,639 SR
Queue Stats
170W - 174L
1,475 MMR
Party 2
Janus
Janus
Gold II
Pink Bananaa
Janus
Gold II
Level 148
God Stats
14W - 11L
1,254 SR
Queue Stats
134W - 129L
1,373 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
Vaidenasi
Danzaburou
Gold IV
Level 156
God Stats
14W - 8L
1,456 SR
Queue Stats
63W - 59L
1,461 MMR
Solo
Cliodhna
Cliodhna
Bronze III
jarnos005
Cliodhna
Bronze III
Level 140
God Stats
1W - 0L
1,697 SR
Queue Stats
5W - 4L
1,438 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,509 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,420 SR
1,420 MMR
Chernobog
Chernobog
Gold II
 
Chernobog
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze IV
AxeAltair
Chang'e
Bronze IV
Level 77
God Stats
2W - 4L
1,289 SR
Queue Stats
32W - 38L
1,408 MMR
Solo
Surtr
Surtr
Bronze III
GOUMI76
Surtr
Bronze III
Level 64
God Stats
0W - 1L
1,264 SR
Queue Stats
42W - 52L
1,400 MMR
Solo
Loki
Loki
Gold IV
Nikolodeonn
Loki
Gold IV
Level 154
God Stats
26W - 15L
1,658 SR
Queue Stats
245W - 265L
1,419 MMR
Solo
Vulcan
Vulcan
Gold IV
gankedbyMUC
Vulcan
Gold IV
Level 89
God Stats
17W - 19L
1,387 SR
Queue Stats
632W - 662L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 1 / 4
7,551
539
5,276
15,925
12,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
BluRayLuke
Cthulhu
15
3 / 1 / 1
9,208
658
8,442
10,267
10,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 0 / 3
8,176
584
5,829
3,266
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Vaidenasi
Danzaburou
15
1 / 0 / 2
9,170
655
10,117
7,057
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
jarnos005
Cliodhna
15
5 / 1 / 3
8,438
603
5,253
12,894
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
SkadiAh Muzen CabAgniAnhur

VS

Bans
BastetThothThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 3 / 2
7,338
524
5,662
14,502
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
AxeAltair
Chang'e
9
0 / 2 / 0
6,084
435
3,128
9,899
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
GOUMI76
Surtr
12
0 / 3 / 0
6,922
494
3,083
10,806
5,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
1 / 2 / 0
7,666
548
4,539
11,024
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
13
1 / 2 / 0
7,580
541
9,110
6,376
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
12
Kills
2
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
3
2
0.33
W
Sobek
1
1
4
3
L
Chang'e
AxeAltair
Chang'e
0
2
0
0
W
Cthulhu
BluRayLuke
Cthulhu
3
1
1
3.5
L
Surtr
GOUMI76
Surtr
0
3
0
0
L
1
2
0
0.5
W
2
0
3
3.5
W
Danzaburou
Vaidenasi
Danzaburou
1
0
2
2
L
Vulcan
1
2
0
0.5
W
Cliodhna
jarnos005
Cliodhna
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,917
Damage
25,522
49,409
Taken
52,607
31,913
Mitigated
22,632
20,379
Healing
18,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
5,662
3,166
0
6,018
14,502
5,769
0
1,764
12,738
0
63,683
W
Sobek
5,276
416
1,823
6,127
15,925
12,367
0
6,488
9,204
27,247
0
L
Chang'e
AxeAltair
Chang'e
3,128
235
690
3,987
9,899
4,711
0
3,604
6,133
13,244
0
W
Cthulhu
BluRayLuke
Cthulhu
8,442
470
162
1,500
10,267
10,776
0
1,374
8,845
60,252
1,517
L
Surtr
GOUMI76
Surtr
3,083
907
0
2,161
10,806
5,784
0
6,056
4,074
118
42,661
L
4,539
1,086
0
4,693
11,024
4,075
0
3,771
6,989
0
66,684
W
5,829
608
0
978
3,266
976
297
1,846
1,310
66,458
1,561
W
Danzaburou
Vaidenasi
Danzaburou
10,117
5,113
0
3,208
7,057
2,964
813
1,310
5,733
0
85,082
L
Vulcan
9,110
4,496
0
975
6,376
2,293
0
2,579
3,609
62,922
3,046
W
Cliodhna
jarnos005
Cliodhna
5,253
370
0
6,581
12,894
4,830
0
1,332
11,440
0
78,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,543
Gold Earned
35,590
518
Minions Killed
435
0
Camps Cleared
0
1,499,065
Distance Traveled
1,420,504
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,338
524
113
8
0
283,134
0
W
Sobek
7,551
539
20
1
0
304,175
4
L
Chang'e
6,084
435
7
1
0
199,689
0
W
Cthulhu
9,208
658
119
9
0
267,835
2
L
Surtr
6,922
494
77
6
0
276,059
0
L
Loki
7,666
548
124
9
0
367,542
0
W
Janus
8,176
584
135
10
0
327,553
3
W
Danzaburou
9,170
655
143
10
0
267,639
4
L
Vulcan
7,580
541
114
8
0
294,080
0
W
Cliodhna
8,438
603
101
7
0
331,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role