Player Matchup

Baron Samedi
Baron Samedi
GTC I StatiXx
Baron Samedi
Level 68
God Stats
3W - 4L
1,561 SR
Queue Stats
29W - 22L
1,549 Elo+
Party 1
Thanatos
Thanatos
HerrFeedz
Thanatos
Level 109
God Stats
4W - 2L
1,550 SR
Queue Stats
34W - 29L
1,533 Elo+
Party 1
Horus
Horus
Kessi999
Horus
Level 151
God Stats
8W - 7L
1,460 SR
Queue Stats
48W - 62L
1,449 Elo+
Solo
Jing Wei
Jing Wei
TriPPler420
Jing Wei
Level 85
God Stats
4W - 0L
1,664 SR
Queue Stats
16W - 21L
1,425 Elo+
Party 1
Cabrakan
Cabrakan
xHE6POx
Cabrakan
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
266W - 262L
1,481 Elo+
Solo
Team Averages
Level 100
1,547 SR
1,487 Elo+

VS

Team Averages
Level 99
1,441 SR
1,473 Elo+
Hun Batz
Hun Batz
FutureChip56211
Hun Batz
Level 83
God Stats
16W - 15L
1,569 SR
Queue Stats
121W - 107L
1,459 Elo+
Solo
Ares
Ares
JeNoS_OxyL
Ares
Level 138
God Stats
1W - 4L
1,401 SR
Queue Stats
136W - 117L
1,533 Elo+
Party 2
Izanami
Izanami
MegaloP2ne
Izanami
Level 12
God Stats
5W - 14L
1,460 SR
Queue Stats
7W - 21L
1,415 Elo+
Party 2
King Arthur
King Arthur
SiyarK936
King Arthur
Level 136
God Stats
0W - 2L
1,254 SR
Queue Stats
73W - 89L
1,509 Elo+
Party 2
Merlin
Merlin
wassbg2005
Merlin
Level 125
God Stats
19W - 18L
1,522 SR
Queue Stats
75W - 86L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GTC I StatiXx
Baron Samedi
18
5 / 2 / 8
11,209
623
10,108
11,482
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
HerrFeedz
Thanatos
18
19 / 1 / 2
12,459
692
18,688
22,524
11,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Kessi999
Horus
17
4 / 0 / 12
11,113
617
8,981
22,435
25,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
TriPPler420
Jing Wei
17
4 / 0 / 7
10,502
583
7,702
13,907
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
xHE6POx
Cabrakan
16
0 / 3 / 5
10,633
591
11,119
17,364
18,643
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
0 / 9 / 0
6,845
380
4,860
16,194
4,292
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 1
8,228
457
7,910
14,775
12,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
MegaloP2ne
Izanami
12
0 / 7 / 0
7,679
427
6,176
11,441
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SiyarK936
King Arthur
16
3 / 4 / 0
9,819
546
14,672
23,372
24,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
wassbg2005
Merlin
15
2 / 8 / 1
9,138
508
7,089
14,118
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
32
Kills
6
6
Deaths
32
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
0
9
0
0
W
Baron Samedi
GTC I StatiXx
Baron Samedi
5
2
8
4.5
W
Thanatos
HerrFeedz
Thanatos
19
1
2
20
L
1
4
1
0.38
W
Horus
Kessi999
Horus
4
0
12
10
L
Izanami
MegaloP2ne
Izanami
0
7
0
0
L
King Arthur
SiyarK936
King Arthur
3
4
0
0.75
W
Jing Wei
TriPPler420
Jing Wei
4
0
7
7.5
L
Merlin
wassbg2005
Merlin
2
8
1
0.31
W
Cabrakan
xHE6POx
Cabrakan
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,598
Damage
40,707
87,712
Taken
79,900
66,858
Mitigated
49,026
54,861
Healing
5,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
4,860
1,482
0
1,824
16,194
4,292
0
1,855
14,171
0
42,859
W
Baron Samedi
GTC I StatiXx
Baron Samedi
10,108
1,230
501
4,157
11,482
5,570
1,134
6,399
5,083
74,493
1,230
W
Thanatos
HerrFeedz
Thanatos
18,688
6,516
0
21,475
22,524
11,419
2,156
4,492
18,032
0
88,808
L
7,910
796
0
1,249
14,775
12,630
0
1,929
12,639
21,141
351
W
Horus
Kessi999
Horus
8,981
3,596
3,670
9,879
22,435
25,096
1,343
4,390
18,045
0
42,365
L
Izanami
MegaloP2ne
Izanami
6,176
4,081
0
440
11,441
3,095
156
907
10,476
0
55,711
L
King Arthur
SiyarK936
King Arthur
14,672
1,896
0
1,550
23,372
24,892
0
10,611
12,761
1,623
86,399
W
Jing Wei
TriPPler420
Jing Wei
7,702
6,251
0
8,111
13,907
6,130
2,310
3,411
10,496
0
88,420
L
Merlin
wassbg2005
Merlin
7,089
214
0
248
14,118
4,117
288
4,782
8,928
73,429
100
W
Cabrakan
xHE6POx
Cabrakan
11,119
1,701
0
7,068
17,364
18,643
748
1,004
16,360
75,075
226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,916
Gold Earned
41,709
488
Minions Killed
419
0
Camps Cleared
0
1,745,724
Distance Traveled
1,519,817
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,845
380
58
3
0
301,276
0
W
Baron Samedi
11,209
623
122
7
0
327,635
0
W
Thanatos
12,459
692
92
5
0
429,111
0
L
Ares
8,228
457
20
1
0
331,448
0
W
Horus
11,113
617
34
2
0
372,911
6
L
Izanami
7,679
427
98
5
0
311,304
0
L
King Arthur
9,819
546
120
7
0
293,024
0
W
Jing Wei
10,502
583
122
7
0
347,968
0
L
Merlin
9,138
508
123
7
0
282,765
0
W
Cabrakan
10,633
591
118
7
0
268,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role