Player Matchup

Merlin
Merlin
Gold V
EternallyNasty
Merlin
Gold V
Level 179
God Stats
7W - 16L
1,321 SR
Queue Stats
570W - 601L
1,309 MMR
Solo
Bakasura
Bakasura
Gold V
IRapaI
Bakasura
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,216 MMR
Solo
Anhur
Anhur
Gold V
PotatoOrgy10
Anhur
Gold V
Level 123
God Stats
64W - 73L
1,480 SR
Queue Stats
192W - 206L
1,238 MMR
Solo
Horus
Horus
Silver I
izabela
Horus
Silver I
Level 155
God Stats
4W - 3L
1,728 SR
Queue Stats
102W - 110L
1,208 MMR
Solo
Ganesha
Ganesha
Gold V
unwaa
Ganesha
Gold V
Level 140
God Stats
17W - 13L
1,559 SR
Queue Stats
81W - 81L
1,286 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,517 SR
1,251 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 166
1,625 SR
1,371 MMR
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
 
Agni
Silver I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold V
PoulpeMalade01
Mulan
Gold V
Level 127
God Stats
59W - 58L
1,500 SR
Queue Stats
171W - 168L
1,300 MMR
Solo
Artio
Artio
Silver I
UnhappyToast865
Artio
Silver I
Level 188
God Stats
2W - 0L
1,781 SR
Queue Stats
37W - 39L
1,215 MMR
Solo
Izanami
Izanami
Gold V
killingmoo
Izanami
Gold V
Level 173
God Stats
72W - 54L
1,843 SR
Queue Stats
468W - 477L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,658
512
2,425
5,119
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
IRapaI
Bakasura
10
1 / 3 / 1
5,911
455
4,240
15,460
7,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
2 / 4 / 1
6,626
510
7,711
12,416
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
izabela
Horus
11
0 / 1 / 0
5,448
419
3,166
10,794
7,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
unwaa
Ganesha
10
0 / 3 / 3
6,167
474
3,887
11,738
8,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ao KuangBellonaAwilixOsiris

VS

Bans
AthenaThothAchillesSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 0 / 1
8,765
674
4,640
8,082
5,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
 
Agni
12
1 / 0 / 4
6,792
522
5,264
3,887
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 0 / 1
7,976
614
11,068
13,321
7,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

12
1 / 1 / 7
7,033
541
6,411
12,108
9,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
killingmoo
Izanami
14
3 / 2 / 3
8,103
623
10,759
9,902
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
13
13
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
1
1.5
W
Agni
 
Agni
1
0
4
3
L
0
2
0
0
L
Bakasura
IRapaI
Bakasura
1
3
1
0.5
L
2
4
1
0.63
W
7
0
1
7.5
W
1
1
7
4.5
L
Horus
izabela
Horus
0
1
0
0
W
Izanami
killingmoo
Izanami
3
2
3
2.25
L
Ganesha
unwaa
Ganesha
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,429
Damage
38,142
55,527
Taken
47,300
28,736
Mitigated
26,501
14,661
Healing
15,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,640
1,602
0
2,534
8,082
5,624
0
302
7,341
0
79,590
W
Agni
 
Agni
5,264
94
0
375
3,887
1,471
0
936
2,817
46,054
1,246
L
2,425
227
0
221
5,119
2,284
0
3,775
1,120
56,102
0
L
Bakasura
IRapaI
Bakasura
4,240
3,306
0
5,715
15,460
7,165
0
2,390
12,834
0
35,905
L
7,711
4,996
0
2,722
12,416
3,763
0
653
11,763
0
50,112
W
11,068
1,861
0
5,594
13,321
7,119
0
822
12,286
0
77,953
W
6,411
835
440
4,376
12,108
9,575
0
3,616
8,234
21,234
2,154
L
Horus
izabela
Horus
3,166
1,862
0
3,982
10,794
7,096
0
0
10,794
0
32,262
W
Izanami
killingmoo
Izanami
10,759
7,388
0
2,629
9,902
2,712
428
292
9,600
0
81,401
L
Ganesha
unwaa
Ganesha
3,887
364
0
2,021
11,738
8,428
0
3,645
7,739
17,276
734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,810
Gold Earned
38,669
360
Minions Killed
516
0
Camps Cleared
0
1,258,397
Distance Traveled
1,308,468
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,765
674
144
11
0
253,141
4
W
Agni
6,792
522
105
8
0
242,787
3
L
Merlin
6,658
512
115
9
0
227,956
4
L
Bakasura
5,911
455
72
6
0
305,748
0
L
Anhur
6,626
510
108
8
0
225,543
2
W
Mulan
7,976
614
119
9
0
293,836
0
W
Artio
7,033
541
25
2
0
282,352
4
L
Horus
5,448
419
58
4
0
239,245
4
W
Izanami
8,103
623
123
9
0
236,352
0
L
Ganesha
6,167
474
7
1
0
259,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role