Player Matchup

Anubis
Anubis
Silver II
 
Anubis
Silver II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
 
Thor
Silver II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
EL_BRUJO_PARDO
Bacchus
Silver III
Level 91
God Stats
10W - 17L
1,428 SR
Queue Stats
28W - 53L
969 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,476 SR
1,323 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 70
1,584 SR
1,019 MMR
Discordia
Discordia
Bronze III
Hunter717
Discordia
Bronze III
Level 64
God Stats
8W - 8L
1,576 SR
Queue Stats
29W - 83L
397 MMR
Solo
Surtr
Surtr
Silver III
Raczus6877
Surtr
Silver III
Level 68
God Stats
3W - 3L
1,679 SR
Queue Stats
4W - 5L
1,478 MMR
Solo
Ne Zha
Ne Zha
Bronze III
klechka1
Ne Zha
Bronze III
Level 77
God Stats
1W - 1L
1,497 SR
Queue Stats
20W - 26L
1,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 1 / 3
8,431
843
12,705
7,550
3,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thor
 
Thor
11
1 / 1 / 5
6,870
687
4,920
8,060
4,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 6
7,142
714
6,061
7,979
8,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesHerculesAphroditeVamanaThoth

VS

Bans
PersephoneAgniArtemisVulcanNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hunter717
Discordia
10
0 / 4 / 1
6,037
604
4,244
5,856
1,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
10
2 / 1 / 0
6,599
660
6,147
12,434
6,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
klechka1
Ne Zha
11
0 / 3 / 2
6,319
632
7,658
8,931
4,878
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
3
6.5
W
Thor
 
Thor
1
1
5
3.5
W
2
0
6
5
L
Discordia
Hunter717
Discordia
0
4
1
0.13
L
Surtr
2
1
0
2
L
Ne Zha
klechka1
Ne Zha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,686
Damage
18,049
23,589
Taken
27,221
16,721
Mitigated
12,634
7,217
Healing
3,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,705
366
135
4,795
7,550
3,752
750
1,538
5,988
43,776
473
W
Thor
 
Thor
4,920
643
0
1,312
8,060
4,002
566
2,159
5,885
177
12,236
W
6,061
400
0
975
7,979
8,967
153
1,419
6,525
16,586
2,675
L
Discordia
Hunter717
Discordia
4,244
120
0
243
5,856
1,546
0
4,359
1,240
15,838
530
L
Surtr
6,147
2,329
0
2,477
12,434
6,210
0
7,678
4,332
644
15,488
L
Ne Zha
klechka1
Ne Zha
7,658
2,191
0
925
8,931
4,878
0
6,183
2,417
0
23,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,443
Gold Earned
18,955
120
Minions Killed
87
0
Camps Cleared
0
509,749
Distance Traveled
532,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,431
843
69
7
0
159,219
0
W
Thor
6,870
687
19
2
0
174,259
0
W
Bacchus
7,142
714
32
3
0
176,271
0
L
Discordia
6,037
604
37
4
0
167,470
0
L
Surtr
6,599
660
19
2
0
170,554
0
L
Ne Zha
6,319
632
31
3
0
194,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role