Player Matchup

Gilgamesh
Gilgamesh
Athena10112
Gilgamesh
Level 211
God Stats
12W - 1L
1,500 SR
Queue Stats
939W - 959L
1,541 Elo+
Solo
Anhur
Anhur
JaXender
Anhur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,622 Elo+
Solo
Baba Yaga
Baba Yaga
QueenCoffeex3
Baba Yaga
Level 149
God Stats
10W - 10L
1,370 SR
Queue Stats
537W - 558L
1,446 Elo+
Solo
Chang'e
Chang'e
SindicationZ
Chang'e
Level 131
God Stats
5W - 4L
1,500 SR
Queue Stats
554W - 562L
1,511 Elo+
Solo
Cabrakan
Cabrakan
billeniumfalcon
Cabrakan
Level 143
God Stats
4W - 1L
1,713 SR
Queue Stats
172W - 194L
1,358 Elo+
Solo
Team Averages
Level 144
1,517 SR
1,496 Elo+

VS

Team Averages
Level 105
1,669 SR
1,477 Elo+
Ravana
Ravana
DukeDabingt0n
Ravana
Level 159
God Stats
3W - 5L
1,582 SR
Queue Stats
260W - 251L
1,478 Elo+
Solo
Janus
Janus
NxNoSkii
Janus
Level 37
God Stats
1W - 1L
1,686 SR
Queue Stats
137W - 117L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
SquallsGriever
Ao Kuang
Level 140
God Stats
9W - 3L
1,833 SR
Queue Stats
149W - 158L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
VERBBBAY
Cthulhu
Level 86
God Stats
6W - 1L
1,747 SR
Queue Stats
175W - 176L
1,516 Elo+
Party 1
Horus
Horus
rudeawake56
Horus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Athena10112
Gilgamesh
18
6 / 3 / 16
11,210
801
21,609
24,188
29,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
JaXender
Anhur
19
5 / 1 / 13
11,690
835
16,507
16,389
8,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
QueenCoffeex3
Baba Yaga
19
8 / 0 / 17
11,758
840
19,007
8,031
4,747
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
SindicationZ
Chang'e
18
6 / 3 / 12
11,116
794
15,819
18,400
10,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
15
1 / 6 / 15
10,657
761
9,720
26,240
30,517
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 6
9,244
660
11,387
18,350
9,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
NxNoSkii
Janus
16
2 / 9 / 5
9,272
662
17,986
14,529
6,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
16
5 / 3 / 3
9,744
696
7,672
11,499
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
VERBBBAY
Cthulhu
18
2 / 3 / 10
10,795
771
25,773
16,706
20,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 2 / 7
9,974
712
8,505
28,810
23,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
43
26
Kills
12
13
Deaths
26
73
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Athena10112
Gilgamesh
6
3
16
4.67
L
2
9
6
0.56
W
Anhur
JaXender
Anhur
5
1
13
11.5
L
Janus
NxNoSkii
Janus
2
9
5
0.5
W
Baba Yaga
QueenCoffeex3
Baba Yaga
8
0
17
16.5
W
Chang'e
SindicationZ
Chang'e
6
3
12
4
L
Ao Kuang
5
3
3
2.17
L
Cthulhu
VERBBBAY
Cthulhu
2
3
10
2.33
W
Cabrakan
1
6
15
1.42
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,662
Damage
71,323
93,248
Taken
89,894
84,705
Mitigated
65,424
43,219
Healing
32,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Athena10112
Gilgamesh
21,609
5,254
899
2,793
24,188
29,880
667
9,336
14,423
0
29,824
L
11,387
1,783
816
1,382
18,350
9,511
0
8,804
9,315
0
18,159
W
Anhur
JaXender
Anhur
16,507
8,910
1,500
4,612
16,389
8,852
2,570
9,659
6,461
0
38,873
L
Janus
NxNoSkii
Janus
17,986
3,392
691
458
14,529
6,293
0
6,280
7,965
34,793
0
W
Baba Yaga
QueenCoffeex3
Baba Yaga
19,007
1,016
3,350
3,200
8,031
4,747
1,665
3,587
4,376
38,004
2,418
W
Chang'e
SindicationZ
Chang'e
15,819
1,456
13,765
8,815
18,400
10,709
1,519
11,724
6,483
35,643
0
L
Ao Kuang
7,672
1,033
1,222
2,879
11,499
5,748
0
5,294
5,919
12,541
672
L
Cthulhu
VERBBBAY
Cthulhu
25,773
114
2,219
1,466
16,706
20,725
0
9,049
7,468
51,548
1,409
W
Cabrakan
9,720
1,291
2,004
2,281
26,240
30,517
574
14,503
11,126
14,579
304
L
8,505
3,021
5,552
15,827
28,810
23,147
0
14,019
14,261
686
14,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,431
Gold Earned
49,029
168
Minions Killed
136
0
Camps Cleared
0
1,304,504
Distance Traveled
1,288,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,210
801
16
1
0
246,771
0
L
Ravana
9,244
660
13
1
0
242,920
0
W
Anhur
11,690
835
51
4
0
280,495
0
L
Janus
9,272
662
35
3
0
207,060
0
W
Baba Yaga
11,758
840
35
3
0
311,314
0
W
Chang'e
11,116
794
51
4
0
253,278
0
L
Ao Kuang
9,744
696
16
1
0
269,948
0
L
Cthulhu
10,795
771
56
4
0
272,262
0
W
Cabrakan
10,657
761
15
1
0
212,646
0
L
Horus
9,974
712
16
1
0
295,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role