Player Matchup

Cthulhu
Cthulhu
MALLDAVIEN
Cthulhu
Level 35
God Stats
4W - 1L
1,860 SR
Queue Stats
7W - 1L
1,915 Elo+
Solo
Medusa
Medusa
NanoGigante94
Medusa
Level 87
God Stats
24W - 14L
1,527 SR
Queue Stats
90W - 75L
1,478 Elo+
Solo
Ix Chel
Ix Chel
huskyx120
Ix Chel
Level 67
God Stats
2W - 8L
1,180 SR
Queue Stats
284W - 303L
1,382 Elo+
Solo
Team Averages
Level 63
1,522 SR
1,592 Elo+

VS

Team Averages
Level 73
1,514 SR
1,470 Elo+
Achilles
Achilles
Draxind
Achilles
Level 35
God Stats
2W - 0L
1,649 SR
Queue Stats
52W - 45L
1,429 Elo+
Solo
Nu Wa
Nu Wa
lLocusl
Nu Wa
Level 122
God Stats
1W - 1L
1,533 SR
Queue Stats
111W - 45L
1,640 Elo+
Solo
Neith
Neith
lucrezia44
Neith
Level 62
God Stats
4W - 3L
1,358 SR
Queue Stats
4W - 4L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MALLDAVIEN
Cthulhu
19
6 / 1 / 4
12,868
757
21,556
19,343
23,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 4 / 7
11,611
683
14,555
16,715
6,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
huskyx120
Ix Chel
16
1 / 5 / 6
10,754
633
6,119
13,472
5,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Draxind
Achilles
17
4 / 4 / 5
12,469
733
10,044
21,516
30,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
lLocusl
Nu Wa
18
5 / 4 / 3
12,983
764
18,022
11,601
5,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
18
1 / 2 / 5
11,856
697
11,431
15,673
8,034
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
10
Kills
10
10
Deaths
10
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
Draxind
Achilles
4
4
5
1.63
L
Cthulhu
MALLDAVIEN
Cthulhu
6
1
4
8
L
3
4
7
1.63
L
Ix Chel
huskyx120
Ix Chel
1
5
6
0.8
W
Nu Wa
lLocusl
Nu Wa
5
4
3
1.63
W
Neith
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,230
Damage
39,497
49,530
Taken
48,790
35,188
Mitigated
43,822
14,832
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Draxind
Achilles
10,044
1,407
0
2,164
21,516
30,232
150
8,065
12,781
0
42,789
L
Cthulhu
MALLDAVIEN
Cthulhu
21,556
732
845
3,660
19,343
23,161
193
5,190
12,781
78,471
2,873
L
14,555
8,552
0
2,784
16,715
6,905
140
4,661
10,883
0
71,709
L
Ix Chel
huskyx120
Ix Chel
6,119
276
4,683
2,860
13,472
5,122
48
5,351
7,477
32,220
3,145
W
Nu Wa
lLocusl
Nu Wa
18,022
6,107
195
1,602
11,601
5,556
789
6,437
4,480
58,005
2,465
W
Neith
11,431
4,342
0
7,849
15,673
8,034
1,800
8,550
6,370
0
49,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,233
Gold Earned
37,308
272
Minions Killed
222
0
Camps Cleared
0
932,619
Distance Traveled
886,869
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,469
733
71
4
0
305,866
2
L
Cthulhu
12,868
757
98
6
0
356,463
0
L
Medusa
11,611
683
104
6
0
273,207
0
L
Ix Chel
10,754
633
70
4
0
302,949
0
W
Nu Wa
12,983
764
103
6
0
283,354
0
W
Neith
11,856
697
48
3
0
297,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role