Player Matchup

Bacchus
Bacchus
DopamineKiss150
Bacchus
Level 45
God Stats
18W - 18L
1,500 SR
Queue Stats
530W - 586L
1,468 Elo+
Party 1
Anhur
Anhur
ElCompaSam
Anhur
Level 95
God Stats
22W - 30L
1,458 SR
Queue Stats
496W - 534L
1,469 Elo+
Party 1
Vulcan
Vulcan
stellerj85
Vulcan
Level 152
God Stats
294W - 333L
1,452 SR
Queue Stats
325W - 376L
1,395 Elo+
Solo
Team Averages
Level 97
1,470 SR
1,444 Elo+

VS

Team Averages
Level 82
1,639 SR
1,408 Elo+
Zeus
Zeus
PieHunter61
Zeus
Level 48
God Stats
0W - 1L
1,717 SR
Queue Stats
29W - 33L
1,526 Elo+
Solo
Bastet
Bastet
SinBunn
Bastet
Level 126
God Stats
32W - 18L
1,699 SR
Queue Stats
289W - 285L
1,511 Elo+
Solo
Atlas
Atlas
SpartanVibes
Atlas
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
7,051
705
4,053
8,900
8,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
12
3 / 1 / 4
7,733
773
6,044
10,803
3,979
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
stellerj85
Vulcan
14
5 / 2 / 4
8,765
877
10,936
7,170
2,622
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,391
639
6,642
8,230
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
SinBunn
Bastet
10
3 / 5 / 1
7,016
702
9,049
9,234
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 3
6,611
661
4,151
8,822
4,282
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
10
Kills
4
4
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Anhur
3
1
4
5
L
0
4
2
0.25
L
Bastet
SinBunn
Bastet
3
5
1
0.7
L
1
1
3
2.5
W
Vulcan
stellerj85
Vulcan
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,033
Damage
19,842
26,873
Taken
26,286
14,786
Mitigated
8,991
6,503
Healing
1,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,053
168
0
2,424
8,900
8,185
26
3,317
5,339
7,108
1,229
W
Anhur
6,044
2,473
0
3,553
10,803
3,979
231
3,573
6,808
0
30,697
L
6,642
1,329
0
250
8,230
2,211
0
4,763
3,252
28,160
694
L
Bastet
SinBunn
Bastet
9,049
2,407
0
1,091
9,234
2,498
0
3,326
5,661
0
17,816
L
4,151
1,135
0
0
8,822
4,282
0
6,228
2,467
15,901
0
W
Vulcan
stellerj85
Vulcan
10,936
5,633
273
253
7,170
2,622
599
3,042
3,920
37,332
272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,549
Gold Earned
20,018
132
Minions Killed
88
0
Camps Cleared
0
539,805
Distance Traveled
526,295
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,051
705
10
1
0
196,299
0
W
Anhur
7,733
773
53
5
0
174,730
0
L
Zeus
6,391
639
53
5
0
161,608
0
L
Bastet
7,016
702
16
2
0
179,383
6
L
Atlas
6,611
661
19
2
0
185,304
0
W
Vulcan
8,765
877
69
7
0
168,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role