Player Matchup

Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Daniielo_7
Medusa
Level 147
God Stats
3W - 8L
1,257 SR
Queue Stats
102W - 107L
1,399 Elo+
Solo
Ymir
Ymir
KingofChaos1989
Ymir
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
139W - 140L
1,456 Elo+
Solo
Danzaburou
Danzaburou
MarcZRippeR
Danzaburou
Level 85
God Stats
0W - 1L
1,661 SR
Queue Stats
3W - 7L
1,349 Elo+
Solo
Thanatos
Thanatos
smWitness
Thanatos
Level 117
God Stats
3W - 2L
1,597 SR
Queue Stats
26W - 18L
1,504 Elo+
Solo
Team Averages
Level 113
1,503 SR
1,441 Elo+

VS

Team Averages
Level 128
1,449 SR
1,507 Elo+
Olorun
Olorun
 
Olorun
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BATLnEbO27
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,544 Elo+
Solo
Neith
Neith
Neospyder
Neith
Level 137
God Stats
29W - 19L
1,537 SR
Queue Stats
53W - 46L
1,483 Elo+
Solo
Pele
Pele
eaco_gonvibla
Pele
Level 107
God Stats
13W - 18L
1,238 SR
Queue Stats
109W - 91L
1,505 Elo+
Party 1
Sol
Sol
eaco_panda
Sol
Level 140
God Stats
11W - 12L
1,471 SR
Queue Stats
94W - 79L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 1 / 0
3,389
565
1,111
2,223
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Daniielo_7
Medusa
6
1 / 4 / 0
3,834
639
2,731
6,296
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 0 / 0
3,757
626
1,764
4,860
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
MarcZRippeR
Danzaburou
6
0 / 1 / 1
3,576
596
4,019
2,795
841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
smWitness
Thanatos
6
0 / 3 / 0
3,360
560
2,026
5,792
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
2 / 0 / 0
4,688
781
2,336
2,775
940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artio
6
0 / 1 / 0
3,662
610
859
5,371
3,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Neospyder
Neith
7
0 / 0 / 1
3,831
639
3,428
3,483
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
2 / 0 / 3
4,172
695
2,540
3,595
1,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
5 / 1 / 0
5,653
942
5,056
4,757
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
9
9
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
W
Olorun
 
Olorun
2
0
0
2
W
Artio
0
1
0
0
L
Medusa
Daniielo_7
Medusa
1
4
0
0.25
L
1
0
0
1
L
Danzaburou
MarcZRippeR
Danzaburou
0
1
1
0.5
W
Neith
Neospyder
Neith
0
0
1
0.5
W
2
0
3
3.5
W
5
1
0
5
L
Thanatos
smWitness
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,651
Damage
14,219
21,966
Taken
19,981
8,927
Mitigated
8,336
6,789
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,111
472
0
750
2,223
675
0
1,057
1,166
15,650
0
W
Olorun
 
Olorun
2,336
1,663
60
867
2,775
940
821
1,031
1,744
26,131
6,282
W
Artio
859
136
9
2,292
5,371
3,734
0
1,152
4,219
5,849
243
L
Medusa
Daniielo_7
Medusa
2,731
857
0
1,340
6,296
2,067
0
4,325
1,971
0
16,728
L
1,764
294
83
2,045
4,860
3,197
0
487
4,373
9,069
0
L
Danzaburou
MarcZRippeR
Danzaburou
4,019
2,519
0
256
2,795
841
0
228
2,567
0
20,180
W
Neith
Neospyder
Neith
3,428
1,571
121
1,137
3,483
1,171
0
581
2,902
0
22,976
W
2,540
912
0
1,177
3,595
1,260
0
111
3,484
0
15,952
W
5,056
3,015
0
3,008
4,757
1,231
0
0
4,757
32,351
715
L
Thanatos
smWitness
Thanatos
2,026
601
0
2,315
5,792
2,147
0
1,606
4,186
0
16,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,916
Gold Earned
22,006
122
Minions Killed
186
0
Camps Cleared
0
560,252
Distance Traveled
604,274
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,389
565
28
5
0
84,218
0
W
Olorun
4,688
781
52
9
0
114,907
0
W
Artio
3,662
610
7
1
0
118,535
2
L
Medusa
3,834
639
25
4
0
110,464
0
L
Ymir
3,757
626
12
2
0
114,935
2
L
Danzaburou
3,576
596
27
5
0
114,289
0
W
Neith
3,831
639
42
7
0
122,200
0
W
Pele
4,172
695
30
5
0
139,570
2
W
Sol
5,653
942
55
9
0
109,062
0
L
Thanatos
3,360
560
30
5
0
136,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role