Player Matchup

Izanami
Izanami
AlCapone4303
Izanami
Level 82
God Stats
3W - 0L
1,825 SR
Queue Stats
20W - 20L
1,466 Elo+
Party 2
Hel
Hel
Cio_054
Hel
Level 109
God Stats
2W - 1L
1,292 SR
Queue Stats
348W - 347L
1,497 Elo+
Solo
Khepri
Khepri
Looky Charms
Khepri
Level 121
God Stats
1W - 0L
1,724 SR
Queue Stats
21W - 20L
1,494 Elo+
Party 2
Merlin
Merlin
Okitaaaaaaan
Merlin
Level 82
God Stats
2W - 2L
1,287 SR
Queue Stats
224W - 246L
1,409 Elo+
Solo
Chaac
Chaac
Oldman_Leo74
Chaac
Level 159
God Stats
9W - 4L
1,597 SR
Queue Stats
200W - 243L
1,437 Elo+
Solo
Team Averages
Level 111
1,545 SR
1,461 Elo+

VS

Team Averages
Level 108
1,582 SR
1,431 Elo+
Yemoja
Yemoja
CatMofh
Yemoja
Level 159
God Stats
2W - 1L
1,477 SR
Queue Stats
35W - 61L
1,329 Elo+
Party 1
King Arthur
King Arthur
SpideryWings163
King Arthur
Level 127
God Stats
2W - 1L
1,817 SR
Queue Stats
54W - 42L
1,561 Elo+
Party 1
Mercury
Mercury
V8FUzzY
Mercury
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,378 Elo+
Party 1
Jormungandr
Jormungandr
Wombat959
Jormungandr
Level 78
God Stats
2W - 1L
1,812 SR
Queue Stats
16W - 17L
1,446 Elo+
Solo
Apollo
Apollo
arkforlife7954
Apollo
Level 41
God Stats
0W - 2L
1,305 SR
Queue Stats
133W - 145L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlCapone4303
Izanami
15
6 / 2 / 12
9,551
955
13,313
8,247
4,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
14
3 / 2 / 11
8,754
875
9,141
6,709
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Khepri
15
4 / 1 / 13
9,414
941
6,478
10,809
14,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
15
3 / 1 / 11
8,888
889
11,541
5,572
3,117
Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
5 / 1 / 15
9,631
963
17,971
12,375
14,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CatMofh
Yemoja
13
0 / 2 / 5
7,321
732
1,985
12,186
12,212
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
SpideryWings163
King Arthur
13
2 / 4 / 3
7,216
722
7,807
13,061
14,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Mercury
V8FUzzY
Mercury
12
2 / 6 / 2
7,165
717
7,240
14,016
10,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Jormungandr
Wombat959
Jormungandr
14
2 / 4 / 3
8,127
813
8,587
12,563
13,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
0 / 5 / 4
6,777
678
4,340
11,656
5,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
21
Kills
6
7
Deaths
21
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlCapone4303
Izanami
6
2
12
6
L
Yemoja
CatMofh
Yemoja
0
2
5
1.25
W
Hel
3
2
11
4.25
W
Khepri
4
1
13
10.5
W
Merlin
3
1
11
8.5
W
5
1
15
12.5
L
King Arthur
SpideryWings163
King Arthur
2
4
3
0.88
L
Mercury
V8FUzzY
Mercury
2
6
2
0.5
L
Jormungandr
Wombat959
Jormungandr
2
4
3
0.88
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,444
Damage
29,959
43,712
Taken
63,482
40,230
Mitigated
56,627
19,797
Healing
19,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlCapone4303
Izanami
13,313
8,220
638
368
8,247
4,779
2,368
1,328
6,919
0
28,324
L
Yemoja
CatMofh
Yemoja
1,985
899
7,388
3,796
12,186
12,212
0
4,211
7,975
4,281
561
W
Hel
9,141
948
5,619
2,867
6,709
3,549
461
1,731
4,978
15,164
611
W
Khepri
6,478
633
3,322
2,364
10,809
14,037
202
1,761
9,048
8,091
1,068
W
Merlin
11,541
690
130
349
5,572
3,117
461
1,596
3,976
25,797
715
W
17,971
1,052
429
3,711
12,375
14,748
0
4,042
8,333
3,201
29,481
L
King Arthur
SpideryWings163
King Arthur
7,807
551
1,136
602
13,061
14,442
0
4,683
8,378
0
15,993
L
Mercury
V8FUzzY
Mercury
7,240
2,810
955
2,567
14,016
10,624
0
6,159
7,857
0
11,981
L
Jormungandr
Wombat959
Jormungandr
8,587
1,020
229
1,659
12,563
13,673
0
8,385
4,178
24,650
0
L
4,340
2,475
383
1,007
11,656
5,676
0
4,159
7,497
0
10,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,238
Gold Earned
36,606
129
Minions Killed
77
0
Camps Cleared
0
974,041
Distance Traveled
884,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,551
955
28
3
0
194,303
0
L
Yemoja
7,321
732
6
1
0
143,246
0
W
Hel
8,754
875
20
2
0
181,127
0
W
Khepri
9,414
941
9
1
0
202,546
0
W
Merlin
8,888
889
34
3
0
198,215
0
W
Chaac
9,631
963
38
4
0
197,850
0
L
King Arthur
7,216
722
17
2
0
183,600
0
L
Mercury
7,165
717
4
0
0
197,505
0
L
Jormungandr
8,127
813
30
3
0
177,431
0
L
Apollo
6,777
678
20
2
0
182,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role