Player Matchup

Bakasura
Bakasura
Cjct
Bakasura
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
343W - 268L
1,520 Elo+
Party 2
Mercury
Mercury
RIKΛI
Mercury
Level 200
God Stats
2W - 0L
1,307 SR
Queue Stats
143W - 102L
1,471 Elo+
Party 2
Bacchus
Bacchus
Xx2Pantalon3Xx
Bacchus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 26L
1,519 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vlaskotguy
Morgan Le Fay
Level 114
God Stats
2W - 4L
1,314 SR
Queue Stats
109W - 106L
1,493 Elo+
Solo
Guan Yu
Guan Yu
xPsychoLionx
Guan Yu
Level 176
God Stats
5W - 2L
1,172 SR
Queue Stats
203W - 206L
1,452 Elo+
Solo
Team Averages
Level 151
1,359 SR
1,491 Elo+

VS

Team Averages
Level 145
1,596 SR
1,554 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Felfox
Kumbhakarna
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,724 Elo+
Party 1
Merlin
Merlin
Kanesis
Merlin
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 57L
1,570 Elo+
Party 1
Guan Yu
Guan Yu
iZerQa
Guan Yu
Level 157
God Stats
5W - 5L
1,629 SR
Queue Stats
753W - 802L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vital_SeTuPs
Ah Muzen Cab
Level 164
God Stats
0W - 2L
1,852 SR
Queue Stats
62W - 67L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cjct
Bakasura
20
9 / 2 / 11
12,665
844
20,918
32,821
39,772
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
RIKΛI
Mercury
17
2 / 3 / 15
11,647
776
13,341
25,231
21,974
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 4 / 11
11,335
756
15,720
29,481
33,569
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
vlaskotguy
Morgan Le Fay
18
3 / 3 / 10
10,542
703
18,909
16,723
7,849
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
xPsychoLionx
Guan Yu
18
3 / 2 / 14
10,405
694
11,258
23,155
29,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
1 / 5 / 9
9,255
617
20,074
13,575
6,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Felfox
Kumbhakarna
18
2 / 4 / 9
10,818
721
9,766
25,346
25,355
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Kanesis
Merlin
19
4 / 3 / 5
10,846
723
34,619
11,440
5,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
iZerQa
Guan Yu
14
1 / 6 / 5
10,068
671
9,769
22,328
18,138
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ah Muzen Cab
vital_SeTuPs
Ah Muzen Cab
18
5 / 3 / 6
11,240
749
27,475
14,396
7,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
47
21
Kills
13
14
Deaths
21
61
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
5
9
1.1
W
Bakasura
Cjct
Bakasura
9
2
11
7.25
L
Kumbhakarna
Felfox
Kumbhakarna
2
4
9
1.63
L
Merlin
Kanesis
Merlin
4
3
5
2.17
W
Mercury
RIKΛI
Mercury
2
3
15
3.17
W
4
4
11
2.38
L
Guan Yu
iZerQa
Guan Yu
1
6
5
0.58
L
Ah Muzen Cab
vital_SeTuPs
Ah Muzen Cab
5
3
6
2.67
W
Morgan Le Fay
vlaskotguy
Morgan Le Fay
3
3
10
2.67
W
Guan Yu
xPsychoLionx
Guan Yu
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,146
Damage
101,703
127,411
Taken
87,085
132,368
Mitigated
62,710
69,792
Healing
27,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
20,074
8,647
369
910
13,575
6,545
299
6,638
5,861
0
33,836
W
Bakasura
Cjct
Bakasura
20,918
8,839
3,082
13,913
32,821
39,772
732
9,287
23,534
0
19,252
L
Kumbhakarna
Felfox
Kumbhakarna
9,766
110
601
6,378
25,346
25,355
301
10,741
12,253
14,559
1,559
L
Merlin
Kanesis
Merlin
34,619
2,175
648
776
11,440
5,397
165
5,957
4,614
66,133
0
W
Mercury
RIKΛI
Mercury
13,341
2,816
1,074
7,763
25,231
21,974
1,072
8,587
16,644
2,696
24,144
W
15,720
1,881
1,558
10,007
29,481
33,569
790
10,033
19,448
27,657
0
L
Guan Yu
iZerQa
Guan Yu
9,769
789
7,735
7,999
22,328
18,138
0
8,159
11,038
4,560
14,285
L
Ah Muzen Cab
vital_SeTuPs
Ah Muzen Cab
27,475
9,612
468
1,848
14,396
7,275
485
7,155
5,991
0
51,804
W
Morgan Le Fay
vlaskotguy
Morgan Le Fay
18,909
2,407
1,738
2,085
16,723
7,849
1,372
7,871
8,852
38,039
0
W
Guan Yu
xPsychoLionx
Guan Yu
11,258
993
16,027
12,545
23,155
29,204
294
10,223
12,932
3,094
16,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,594
Gold Earned
52,227
196
Minions Killed
198
0
Camps Cleared
0
1,492,975
Distance Traveled
1,250,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,255
617
32
2
0
206,349
0
W
Bakasura
12,665
844
40
3
0
298,582
0
L
Kumbhakarna
10,818
721
10
1
0
289,370
0
L
Merlin
10,846
723
78
5
0
264,581
0
W
Mercury
11,647
776
37
2
0
305,600
0
W
Bacchus
11,335
756
39
3
0
284,030
0
L
Guan Yu
10,068
671
16
1
0
244,347
0
L
Ah Muzen Cab
11,240
749
62
4
0
245,360
0
W
Morgan Le Fay
10,542
703
61
4
0
288,099
0
W
Guan Yu
10,405
694
19
1
0
316,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role