Player Matchup

Zeus
Zeus
IILancers
Zeus
Level 159
God Stats
2W - 1L
1,281 SR
Queue Stats
57W - 113L
1,391 Elo+
Solo
Ymir
Ymir
ScotticusMaximus
Ymir
Level 127
God Stats
6W - 1L
1,834 SR
Queue Stats
31W - 26L
1,581 Elo+
Party 1
Sylvanus
Sylvanus
TorchAll
Sylvanus
Level 29
God Stats
14W - 14L
1,747 SR
Queue Stats
122W - 94L
1,571 Elo+
Party 1
Ne Zha
Ne Zha
alex143250
Ne Zha
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
371W - 369L
1,378 Elo+
Solo
Neith
Neith
yuujyu
Neith
Level 135
God Stats
6W - 13L
1,425 SR
Queue Stats
352W - 359L
1,472 Elo+
Solo
Team Averages
Level 113
1,557 SR
1,479 Elo+

VS

Team Averages
Level 87
1,450 SR
1,422 Elo+
Vamana
Vamana
Deucezx
Vamana
Level 36
God Stats
8W - 1L
1,681 SR
Queue Stats
83W - 64L
1,515 Elo+
Solo
Ares
Ares
ImBadDontYell
Ares
Level 30
God Stats
0W - 1L
1,321 SR
Queue Stats
4W - 9L
1,154 Elo+
Solo
Skadi
Skadi
LordHrseMeat
Skadi
Level 103
God Stats
116W - 121L
1,533 SR
Queue Stats
121W - 130L
1,472 Elo+
Solo
Zeus
Zeus
MustSeek
Zeus
Level 137
God Stats
2W - 2L
1,515 SR
Queue Stats
57W - 58L
1,456 Elo+
Solo
Mercury
Mercury
TRex Arms FTW
Mercury
Level 129
God Stats
0W - 3L
1,198 SR
Queue Stats
435W - 410L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 2 / 2
7,577
583
6,117
6,053
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 6
7,332
564
7,562
10,810
8,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
TorchAll
Sylvanus
12
5 / 1 / 3
7,551
581
7,158
9,207
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
alex143250
Ne Zha
12
1 / 2 / 3
6,306
485
1,897
8,160
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
yuujyu
Neith
14
2 / 0 / 2
8,023
617
5,631
5,627
2,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Deucezx
Vamana
7
0 / 1 / 0
5,303
408
503
5,408
2,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
4 / 3 / 2
6,907
531
6,543
12,390
10,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 5 / 2
5,968
459
6,614
9,178
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
10
1 / 4 / 2
5,954
458
5,583
6,850
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
11
1 / 2 / 3
5,930
456
2,890
11,314
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
15
Kills
6
6
Deaths
15
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
Deucezx
Vamana
0
1
0
0
W
Zeus
4
2
2
2.5
L
4
3
2
1.67
L
0
5
2
0.2
L
Zeus
1
4
2
0.5
W
3
1
6
6
L
Mercury
1
2
3
1.25
W
Sylvanus
TorchAll
Sylvanus
5
1
3
6.5
W
Ne Zha
alex143250
Ne Zha
1
2
3
1.25
W
Neith
yuujyu
Neith
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,365
Damage
22,133
39,857
Taken
45,140
21,186
Mitigated
24,018
11,455
Healing
8,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Deucezx
Vamana
503
74
0
2,756
5,408
2,624
0
0
5,408
0
26,301
W
Zeus
6,117
296
0
500
6,053
2,215
0
3,783
2,270
48,015
1,481
L
6,543
584
0
2,658
12,390
10,902
0
4,957
7,433
24,210
0
L
6,614
1,831
0
520
9,178
3,671
0
7,528
1,650
0
41,821
L
Zeus
5,583
980
0
500
6,850
2,278
0
3,819
3,031
41,875
0
W
7,562
2,840
368
2,215
10,810
8,594
375
1,881
8,929
37,119
1,424
L
Mercury
2,890
1,782
0
2,163
11,314
4,543
0
3,417
7,897
0
37,705
W
Sylvanus
TorchAll
Sylvanus
7,158
2,401
1,195
3,736
9,207
4,698
700
2,102
7,105
42,644
14,288
W
Ne Zha
alex143250
Ne Zha
1,897
661
0
452
8,160
3,551
0
3,019
5,141
0
34,685
W
Neith
yuujyu
Neith
5,631
1,125
0
2,989
5,627
2,128
1,429
1,341
4,136
0
62,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,789
Gold Earned
30,062
390
Minions Killed
291
0
Camps Cleared
0
1,205,351
Distance Traveled
1,121,235
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,303
408
45
3
0
129,625
0
W
Zeus
7,577
583
88
7
0
241,067
0
L
Ares
6,907
531
24
2
0
253,035
2
L
Skadi
5,968
459
80
6
0
226,703
0
L
Zeus
5,954
458
90
7
0
221,640
0
W
Ymir
7,332
564
61
5
0
250,254
0
L
Mercury
5,930
456
52
4
0
290,232
0
W
Sylvanus
7,551
581
95
7
0
224,359
3
W
Ne Zha
6,306
485
50
4
0
267,013
2
W
Neith
8,023
617
96
7
0
222,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role