Player Matchup

Loki
Loki
DavidDominic2020
Loki
Level 129
God Stats
3W - 3L
1,648 SR
Queue Stats
150W - 160L
1,443 Elo+
Solo
Cthulhu
Cthulhu
DeViaMi
Cthulhu
Level 85
God Stats
4W - 3L
1,562 SR
Queue Stats
66W - 59L
1,467 Elo+
Solo
Tiamat
Tiamat
I__Byakuya__I
Tiamat
Level 102
God Stats
0W - 3L
1,284 SR
Queue Stats
142W - 137L
1,479 Elo+
Solo
Hachiman
Hachiman
MagicMel0
Hachiman
Level 101
God Stats
14W - 11L
1,522 SR
Queue Stats
280W - 280L
1,484 Elo+
Solo
Nike
Nike
Sekarr_
Nike
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,416 Elo+
Solo
Team Averages
Level 112
1,503 SR
1,458 Elo+

VS

Team Averages
Level 95
1,440 SR
1,468 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EYEamAykzuu
Sol
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 278L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
Gerotuh
Sylvanus
Level 70
God Stats
8W - 11L
1,437 SR
Queue Stats
282W - 287L
1,467 Elo+
Party 1
Mercury
Mercury
Kagesensei1014
Mercury
Level 107
God Stats
14W - 16L
1,317 SR
Queue Stats
124W - 116L
1,437 Elo+
Solo
Zeus
Zeus
Kotee
Zeus
Level 125
God Stats
17W - 20L
1,448 SR
Queue Stats
407W - 409L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,372
562
470
4,347
1,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
DeViaMi
Cthulhu
5
0 / 4 / 0
3,181
530
2,274
5,550
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 0
3,758
626
1,115
2,978
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
MagicMel0
Hachiman
2
0 / 2 / 0
2,780
463
1,008
2,065
611
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nike
Sekarr_
Nike
8
2 / 0 / 0
4,552
759
2,219
4,402
2,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
6
0 / 1 / 0
3,454
576
1,030
3,074
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
7 / 0 / 1
4,899
817
4,258
3,594
1,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
Gerotuh
Sylvanus
7
1 / 1 / 7
4,421
737
2,636
4,960
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 1
3,852
642
547
2,481
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Kotee
Zeus
7
1 / 0 / 1
4,012
669
1,684
1,927
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
10
10
Deaths
3
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
1
0
0
L
0
3
0
0
L
Cthulhu
DeViaMi
Cthulhu
0
4
0
0
W
7
0
1
7.5
W
Sylvanus
Gerotuh
Sylvanus
1
1
7
4.5
L
0
1
0
0
W
1
1
1
1.5
W
Zeus
Kotee
Zeus
1
0
1
1.5
L
Hachiman
MagicMel0
Hachiman
0
2
0
0
L
Nike
Sekarr_
Nike
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,086
Damage
10,155
19,342
Taken
16,036
7,995
Mitigated
5,669
3,447
Healing
4,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
1,030
241
0
244
3,074
768
0
0
2,851
14,271
0
L
470
108
0
678
4,347
1,353
0
1,115
3,232
0
12,749
L
Cthulhu
DeViaMi
Cthulhu
2,274
375
0
380
5,550
2,539
0
3,928
1,622
14,907
0
W
4,258
2,982
0
1,082
3,594
1,029
873
996
2,598
18,548
214
W
Sylvanus
Gerotuh
Sylvanus
2,636
1,233
440
1,982
4,960
2,641
0
1,278
3,682
13,941
5,230
L
1,115
81
0
876
2,978
1,460
0
1,684
1,294
16,524
575
W
547
66
177
767
2,481
672
0
160
2,282
0
12,663
W
Zeus
Kotee
Zeus
1,684
292
0
0
1,927
559
0
864
1,063
20,520
0
L
Hachiman
MagicMel0
Hachiman
1,008
673
0
249
2,065
611
0
1,558
507
0
3,973
L
Nike
Sekarr_
Nike
2,219
283
0
1,264
4,402
2,032
0
1,030
3,372
0
28,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,643
Gold Earned
20,638
142
Minions Killed
135
0
Camps Cleared
0
537,445
Distance Traveled
586,672
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
3,454
576
18
3
0
110,426
1
L
Loki
3,372
562
24
4
0
125,248
3
L
Cthulhu
3,181
530
20
3
0
133,447
2
W
Sol
4,899
817
30
5
0
116,913
0
W
Sylvanus
4,421
737
25
4
0
111,393
2
L
Tiamat
3,758
626
39
7
0
122,598
0
W
Mercury
3,852
642
25
4
0
130,290
0
W
Zeus
4,012
669
37
6
0
117,650
0
L
Hachiman
2,780
463
6
1
0
26,368
0
L
Nike
4,552
759
53
9
0
129,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role