Player Matchup

Mercury
Mercury
Gold V
D3lta sq
Mercury
Gold V
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 149L
1,382 MMR
Solo
Vulcan
Vulcan
Gold IV
Hawk Pride319
Vulcan
Gold IV
Level 196
God Stats
31W - 42L
1,399 SR
Queue Stats
623W - 644L
1,354 MMR
Solo
Vamana
Vamana
Silver I
Hoovxr
Vamana
Silver I
Level 65
God Stats
4W - 2L
1,648 SR
Queue Stats
164W - 181L
1,344 MMR
Solo
Hera
Hera
Bronze IV
JumpOutJock
Hera
Bronze IV
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,362 MMR
Solo
Xbalanque
Xbalanque
Gold II
ReZ Viper
Xbalanque
Gold II
Level 159
God Stats
1W - 5L
1,727 SR
Queue Stats
108W - 112L
1,337 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,555 SR
1,356 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,438 SR
1,385 MMR
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
NaifTheKnife
Janus
Gold IV
Level 171
God Stats
40W - 48L
1,443 SR
Queue Stats
546W - 567L
1,378 MMR
Solo
Sobek
Sobek
Bronze V
PhilipMckrevis
Sobek
Bronze V
Level 86
God Stats
1W - 0L
1,646 SR
Queue Stats
8W - 12L
1,337 MMR
Solo
Chiron
Chiron
Gold V
mbartello
Chiron
Gold V
Level 140
God Stats
2W - 3L
1,362 SR
Queue Stats
31W - 43L
1,344 MMR
Solo
Hercules
Hercules
Silver I
off-mossin_
Hercules
Silver I
Level 148
God Stats
3W - 2L
1,241 SR
Queue Stats
57W - 47L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
D3lta sq
Mercury
10
2 / 1 / 1
5,020
628
2,150
6,875
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
5,218
652
2,311
2,747
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vamana
Hoovxr
Vamana
9
1 / 3 / 1
5,154
644
4,963
9,686
5,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,394
549
1,719
4,585
1,332
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
ReZ Viper
Xbalanque
6
0 / 2 / 0
3,857
482
3,459
4,616
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesBake KujiraThorThanatos

VS

Bans
ThothSusanoJormungandrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
4 / 0 / 4
5,273
659
4,519
6,223
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 0
5,380
673
1,855
3,200
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 5
4,589
574
1,849
8,016
6,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
mbartello
Chiron
10
2 / 0 / 2
5,433
679
2,855
4,400
1,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
off-mossin_
Hercules
9
2 / 2 / 0
5,388
674
6,629
8,629
8,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
9
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
0
4
6
L
Mercury
D3lta sq
Mercury
2
1
1
2.5
L
0
1
1
0.5
L
Vamana
Hoovxr
Vamana
1
3
1
0.5
L
0
3
0
0
W
1
0
0
1
W
0
1
5
2.5
L
Xbalanque
ReZ Viper
Xbalanque
0
2
0
0
W
Chiron
mbartello
Chiron
2
0
2
3
W
Hercules
off-mossin_
Hercules
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,602
Damage
17,707
28,509
Taken
30,468
11,672
Mitigated
19,841
8,598
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,519
1,262
0
1,827
6,223
2,519
0
438
5,685
0
29,790
L
Mercury
D3lta sq
Mercury
2,150
820
0
1,820
6,875
2,674
0
1,445
5,300
0
34,910
L
2,311
334
0
295
2,747
978
0
669
1,982
32,569
247
L
Vamana
Hoovxr
Vamana
4,963
2,491
0
3,590
9,686
5,097
0
655
8,406
0
29,202
L
1,719
747
56
1,158
4,585
1,332
0
644
3,941
21,660
0
W
1,855
269
0
890
3,200
1,046
0
1,422
1,580
36,078
0
W
1,849
382
0
2,472
8,016
6,155
0
1,220
6,756
12,119
0
L
Xbalanque
ReZ Viper
Xbalanque
3,459
2,381
0
1,679
4,616
1,591
0
920
3,696
0
18,731
W
Chiron
mbartello
Chiron
2,855
450
229
2,261
4,400
1,497
27
612
3,788
0
38,758
W
Hercules
off-mossin_
Hercules
6,629
2,230
0
3,938
8,629
8,624
0
0
8,025
1,584
37,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,643
Gold Earned
26,063
266
Minions Killed
279
0
Camps Cleared
0
859,273
Distance Traveled
898,969
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,273
659
45
6
0
226,224
0
L
Mercury
5,020
628
57
7
0
213,571
0
L
Vulcan
5,218
652
80
10
0
190,168
0
L
Vamana
5,154
644
53
7
0
185,206
0
L
Hera
4,394
549
39
5
0
157,229
0
W
Janus
5,380
673
92
12
0
176,819
0
W
Sobek
4,589
574
15
2
0
182,565
4
L
Xbalanque
3,857
482
37
5
0
113,099
1
W
Chiron
5,433
679
71
9
0
167,633
1
W
Hercules
5,388
674
56
7
0
145,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role